aliens

Author Topic: Bugs & Crash Reports  (Read 1756121 times)

Offline wolfreal

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Re: Bugs & Crash Reports
« Reply #1395 on: February 11, 2017, 01:27:57 am »
Hi

Sorry if this is not a bug. In the picture attached, you will find a spot where the gal could be seen and shot.
Or... is that a window?.


Forget it. It is a windows. It is just the angle that make my gal unable to see the guy who is shooting her.
« Last Edit: February 11, 2017, 01:51:01 am by ajnunezr »

Offline CrazyMode

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Re: Bugs & Crash Reports
« Reply #1396 on: February 11, 2017, 08:16:52 pm »
After research rebel hybrid got CTD with message in log:
A fatal error has occurred: Research STR_REVOLVER_LT not found.

Original game start on 0.99e3, right now on 0.99f
I upgrade save using string from "Upgrading Saves Between Versions" topic.


Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #1397 on: February 11, 2017, 08:38:47 pm »
Yeah, it's already fixed for the next release. Just don't research them for now :)

Offline Carfax

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Re: Bugs & Crash Reports
« Reply #1398 on: February 12, 2017, 10:48:47 am »
Hello to everyone

i just started playing this awsome mod a few days ago. I am enjoying it very much indeed. the research texts are very well writen and funny. i am laughing quiet often reading them. Very well done.

anyway enough of the praise here is my problem.
The Codex researches state they need 30 Workspace but i can´t allocate runts to the project even if i have no other projects running in my extractor (30 Workspace) only when i build a 2nd one i can start the project. So i apparently need more than 30 Workspace to start them buggers. It is not gamebreaking but a nuisance anyway.
« Last Edit: February 12, 2017, 11:49:34 am by Carfax »

Offline legionof1

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Re: Bugs & Crash Reports
« Reply #1399 on: February 12, 2017, 01:54:53 pm »
The workshop space is working as intended. Any space requirement for a project is "overhead" above assigning any workers to it. Some projects are intentionally gated in this manner as a limiter on a player advancing without investing in there industry infrastructure. Compared to vanilla a single main base will not cover everything you will need.

Offline Carfax

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Re: Bugs & Crash Reports
« Reply #1400 on: February 12, 2017, 02:42:04 pm »
Thanks for the information. I didn´t know that the requirements and the workers ad up.
It makes sense to put some of the more potent stuff behind a barrier of some sort.

Offline Imeryak

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Re: Bugs & Crash Reports
« Reply #1401 on: February 13, 2017, 08:45:37 am »
I downloaded a new version (0.99.f1) of the mod, copied original game data, but i got an error when trying to launch it. Help needed.

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #1402 on: February 13, 2017, 08:51:49 am »
BATTLE.CAT is one of the original game's files. You seem to be missing it; try re-launching and changing master mod setting from tftd to ufo, then x-piratez.

Offline Imeryak

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Re: Bugs & Crash Reports
« Reply #1403 on: February 13, 2017, 10:16:07 am »
BATTLE.CAT is one of the original game's files

But it is not. BATTLE.CAT is alias for battlescape sounds file (SOUND1.CAT or SAMPLE2.CAT), and i have one of them (sample2.cat) in a right place.
Proofs:
https://www.ufopaedia.org/index.php/Ruleset_Reference_(OpenXcom)#Extra_Sounds
https://www.ufopaedia.org/index.php/SOUND

UPD: I plugged in headphones and it all worked somehow. I think problem was that originaly my pc had no audiodevices (its only for work, duh), and that cause this little bug to pop up.
« Last Edit: February 13, 2017, 11:07:05 am by Imeryak »

Offline Ketonur

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Re: Bugs & Crash Reports
« Reply #1404 on: February 13, 2017, 07:29:19 pm »
When i have pre-primed grenades they quite often teleport to the equipment place in craft and explode.

Offline Meridian

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Re: Bugs & Crash Reports
« Reply #1405 on: February 13, 2017, 07:31:02 pm »
When i have pre-primed grenades they quite often teleport to the equipment place in craft and explode.

They "teleport" when you change armor... and a slot they were in before doesn't exist anymore.

Offline Ketonur

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Re: Bugs & Crash Reports
« Reply #1406 on: February 13, 2017, 09:18:47 pm »
I don`t think that is the case. Let`s say that i prime grenade in turn one, put it back in my belt and go out from Pachyderm. I hit end turn and that grenade teleport inside of the Pachyderm and explode. I lost all of my stuff inside of Pachy as high explosive teleported from the middle of the map...

Offline juff

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Re: Bugs & Crash Reports
« Reply #1407 on: February 14, 2017, 02:54:16 pm »
Clearing ship inventory using ctrl-alt-backspace creates duplicates of most of the equipment on the ship. almost everything seems to have been duplicated except for a battleflag, x-grog and xg weapons.
« Last Edit: February 14, 2017, 02:59:58 pm by juff »

Offline Meridian

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Re: Bugs & Crash Reports
« Reply #1408 on: February 14, 2017, 03:33:13 pm »
Clearing ship inventory using ctrl-alt-backspace creates duplicates of most of the equipment on the ship. almost everything seems to have been duplicated except for a battleflag, x-grog and xg weapons.

Yes, sorry, probably a merge issue :( ... I'll fix it asap.

Offline Cristao

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Re: Bugs & Crash Reports
« Reply #1409 on: February 14, 2017, 09:45:43 pm »
Clearing ship inventory using ctrl-alt-backspace creates duplicates of most of the equipment on the ship. almost everything seems to have been duplicated except for a battleflag, x-grog and xg weapons.

Hmmm infinite ammo ...