Author Topic: Bugs & Crash Reports  (Read 1758073 times)

Offline Starving Poet

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Re: Bugs & Crash Reports
« Reply #1290 on: December 17, 2016, 12:43:54 am »
All the Ventura variants seem to be missing their craftInventoryTile definitions.  Unless they are meant to have their inventories exposed, then I'm just going to straight up cheat on end.   :)


Offline juff

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Re: Bugs & Crash Reports
« Reply #1291 on: December 17, 2016, 04:04:13 pm »
I get a 0xc0000005 error halfway through ground battles against academy ships. I once got past it by stunning an explorer

[17-12-2016 21:55:03]   [FATAL]   SymFromAddr failed: 487
[17-12-2016 21:55:03]   [FATAL]   0x74ed62a0 BaseThreadInitThunk (SymGetLineFromAddr64 failed: 487)
[17-12-2016 21:55:03]   [FATAL]   0x77110ba0 RtlSubscribeWnfStateChangeNotification (SymGetLineFromAddr64 failed: 487)
[17-12-2016 21:55:03]   [FATAL]   0x77110ba0 RtlSubscribeWnfStateChangeNotification (SymGetLineFromAddr64 failed: 487)
« Last Edit: December 17, 2016, 04:23:14 pm by juff »

Offline ohartenstein23

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Re: Bugs & Crash Reports
« Reply #1292 on: December 17, 2016, 04:23:15 pm »
That log tells us nothing - do you have a save where you can replicate the crash?

Offline juff

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Re: Bugs & Crash Reports
« Reply #1293 on: December 17, 2016, 04:39:08 pm »
oops, sorry, no. would the .dmp file help?
edit: oh, got it again. just end turn.
« Last Edit: December 17, 2016, 04:43:36 pm by juff »

Offline Meridian

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Re: Bugs & Crash Reports
« Reply #1294 on: December 17, 2016, 04:53:01 pm »
oops, sorry, no. would the .dmp file help?
edit: oh, got it again. just end turn.

It's the famous z=-1 node crash.
If you can't avoid it, just kill all aliens via debug mode and continue...

Offline juff

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Re: Bugs & Crash Reports
« Reply #1295 on: December 17, 2016, 04:59:22 pm »
ok, thanks. is there anything i can do to avoid it?

Offline Meridian

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Re: Bugs & Crash Reports
« Reply #1296 on: December 17, 2016, 05:12:20 pm »
ok, thanks. is there anything i can do to avoid it?

Not really. Just need to wait for next piratez release.
You can decrease the probability by avoiding desert terrain missions.

Offline Colonel Rick

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Re: Bugs & Crash Reports
« Reply #1297 on: December 18, 2016, 06:37:22 am »
I haven't seen anything about it, but I also didn't want to dig through all 87 pages.  But when I do any mission with civilians, any civilian casualties caused by something like explosions or being set on fire count as though I killed them.  While it's mostly a minor concern, I just did a Progrom with the Dark Ones who like to use fire more than the church.

While I'm at it, I'm losing points for seizing treasure on base defenses.  That I do have a screenshot for.

« Last Edit: December 18, 2016, 06:58:16 am by Colonel Rick »

Offline ohartenstein23

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Re: Bugs & Crash Reports
« Reply #1298 on: December 18, 2016, 07:04:26 am »
Who was doing the Crackdown mission?  Certain items cause negative points when recovered from a mission, usual items from the corpses of government soldiers or civilians.  Also, do you have a save just before the mission ends?

Offline Colonel Rick

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Re: Bugs & Crash Reports
« Reply #1299 on: December 18, 2016, 01:03:27 pm »
Who was doing the Crackdown mission?  Certain items cause negative points when recovered from a mission, usual items from the corpses of government soldiers or civilians.  Also, do you have a save just before the mission ends?

It was the Spartans.

Offline Meridian

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Re: Bugs & Crash Reports
« Reply #1300 on: December 18, 2016, 02:28:25 pm »
It was the Spartans.

A save would help clarify.

But basically, for scoring purposes, everything you have in your base (that is not marked as irrelevant by a new ruleset flag) will be salvaged (again), i.e. most probably the negative points come from something you had in your base already before, not something the spartans brought with them.

Offline Colonel Rick

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Re: Bugs & Crash Reports
« Reply #1301 on: December 19, 2016, 12:56:32 am »
I didn't even think about a save and I'm well passed it now.  Normally, I would concede to you, but this was a fresh base with only 4 Gals, 5 Merc Security, and some Euro Las Rifles.  The Gals didn't even have any armor yet.

Offline Ethereal_Medic

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Re: Bugs & Crash Reports
« Reply #1302 on: December 19, 2016, 05:19:51 pm »
@Colonel Rick

I might got the solution for your problem (which is not a problem rather than a balancing tool)

Every Merc. Security carries a green paper in his inventory. This paper has the following effect:
[Strange Treasure Seized] - Score will be reduced by -50 !

Since you got 5 of those guys, your score has been decreased by -250 but you won the battle and got new loot thus your score has been increased by around +130 at the same time, resulting in only -120 score.

Offline Colonel Rick

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Re: Bugs & Crash Reports
« Reply #1303 on: December 20, 2016, 01:31:39 am »
That makes a lot of sense.  Thanks for the info.

Offline BTAxis

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Re: Bugs & Crash Reports
« Reply #1304 on: December 20, 2016, 08:56:43 pm »
More things.

- Waspite Examination: There's a superfluous full stop at the end of the article.
- Cyclops: Suggest rephrasing "dog like" as "dog-like".
- Heavy Craft Weapons: "sample of troubles" should be "sample of the troubles".
- Ancient Log 221R-17: "commited" should be "committed".
- UAC Plasmagun: Suggest rephrasing "someone called UAC Corporation" as "a corporation called the UAC".
- Gauss Ammo Basics: Suggest rephrasing "luck and error" as "luck, trial and error".
- Fuild Rep: Suggest rephrasing "large security forces" as "a large security force".
- LOADER (SEA): "First" should be "Firstly", "second" should be "secondly". Suggest rephrasing "it allows to retain" as "it retains".
- LASCANNON: "into ship's power source" should be "into the ship's power source".
- Explosions Rock Downtown!: "in almost 1km radius" works better as "in a radius of almost 1km", "get your travel permission" works better as "get your travel permit".
- "Sleping Sattelite" mission should be spelled "Sleeping Satellite".
- School Graduation: Various issues. Suggest rewrite:
Quote
      STR_SCHOOLING_2_B_UFOPEDIA: "Long and arduous work has borne forbidden fruit. By bringing our knowledge to this level we have gained an understanding of sophisticated technologies. Still, it is possible to attain even greater power - but it's unclear what that's going to take."


- Several base blocks (including the empty block and the access lift block) don't have floors underneath the dirt on the upper ducts level, which means you can't tunnel through them without flying armor. Could floors please be added?
- Meridian's Special Autogun description claims all regular stats are the same as the Gyro-Stabilized Autogun, but they're not.
- I found a gal whose face changes when putting on Defender armor. As far as I can tell it only happens with this armor, though I haven't researched all the armors yet.
- I have a crash upon abandoning a botched base defense mission. Save attached.