aliens

Author Topic: Bugs & Crash Reports  (Read 1749793 times)

Offline ohartenstein23

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Re: Bugs & Crash Reports
« Reply #1035 on: September 20, 2016, 10:25:17 pm »
Got another one, save attached.  Start moving Mean Venus towards Athletic Jasmine along the lake path and you'll find at least 2-3 spots that the TU cost is zero.

Offline H0lyD4wg

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Re: Bugs & Crash Reports
« Reply #1036 on: September 22, 2016, 06:55:48 am »
I just had a pogrom mission generated without any civilians.
I know that there weren't any civilians on that mission (as opposed to civilians existing but getting killed before I can see them) because in the post-mission debriefing there was no lines for either civilians saved or civilian casualties.
Saves attached.
« Last Edit: September 22, 2016, 06:58:07 am by H0lyD4wg »

Offline Ridаn

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Re: Bugs & Crash Reports
« Reply #1037 on: September 23, 2016, 05:57:39 pm »
Looks like it is impossible to acquire any kind of ammo for Military Shotgun/Blackops Shotgun through buying/manufacturing.
Can someone confirm?

edit: neverming, found the Shotgun AP Shells, manufacturing option is called "Shtg. AP Shells (6x10)", may be rename it to "M-Shtg AP Shells"?
Still cant find a non-AP ammo type though.
« Last Edit: September 23, 2016, 06:05:02 pm by Ridаn »

Offline ohartenstein23

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Re: Bugs & Crash Reports
« Reply #1038 on: September 23, 2016, 06:20:36 pm »
Military/Blackops Shotgun uses the same Shotgun Shells as the Domestic Shotgun for ammo - if you check the Bootypedia, the ammo image/damage is the same for the scatter shells.  Since the shells are shared across multiple weapons, it doesn't make much sense to name it after only one of them.

Offline Ridаn

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Re: Bugs & Crash Reports
« Reply #1039 on: September 24, 2016, 05:58:18 pm »
Military/Blackops Shotgun uses the same Shotgun Shells as the Domestic Shotgun for ammo - if you check the Bootypedia, the ammo image/damage is the same for the scatter shells.  Since the shells are shared across multiple weapons, it doesn't make much sense to name it after only one of them.
That makes a lot of sense, on many levels even. I feel kinda dumb now, lol.



Heres few tiles costing 0 TU to traverse in Ratman Rodeo map.

Offline Stoddard

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Re: Bugs & Crash Reports
« Reply #1040 on: September 25, 2016, 11:05:12 am »
On zero TU tiles, I wrote a tool to report floors with 0 TU_Walk, and if it works correctly, there are 2 of them.

Two maps are affected:

ISLANDURBAN03.MAP posn (2,8,0)

ISLANDURBAN2.MCD:17 is a hill slope, not sure if should be used as a floor.

And many instances of  FOREST.MCD:4  in SOLFOREST14.MAP.

This looks like a bug in FOREST.MCD:4 - its death tile is a burned floor one, LOFTs are ones for the floor,  but all TU settings are 0.


This accounts for the bugged forest map, I've met this bug myself. What's up with the ratman village I don't know.


Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #1041 on: September 25, 2016, 01:46:02 pm »
Thanks for the info, I will fix them.
« Last Edit: September 25, 2016, 01:48:23 pm by Dioxine »

Offline Eddie

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Re: Bugs & Crash Reports
« Reply #1042 on: September 26, 2016, 12:44:57 am »
A map where you are stuck on your starting 10x10 tile. Is this a bug or a feature? And can something be done about it?

Online Solarius Scorch

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Re: Bugs & Crash Reports
« Reply #1043 on: September 26, 2016, 10:59:05 am »
A map where you are stuck on your starting 10x10 tile. Is this a bug or a feature? And can something be done about it?

I'm fairly (though not 100%) sure that it can also happen on vanilla polar maps. Preventing it would be hard and would restrict randomness a lot, so I guess it's acceptable.

Offline Meridian

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Re: Bugs & Crash Reports
« Reply #1044 on: September 26, 2016, 08:24:11 pm »
I just had a pogrom mission generated without any civilians.
I know that there weren't any civilians on that mission (as opposed to civilians existing but getting killed before I can see them) because in the post-mission debriefing there was no lines for either civilians saved or civilian casualties.
Saves attached.

Code: [Select]
missionSites:
  - detected: true
    lon: 1.2757484167452551
    missionCustomDeploy: STR_ATTACK_BANDIT_RAID
    type: STR_MUTANT_POGROM_DISTRESS_NO_PENALTY
    lat: -0.84927721402044065
    race: STR_BANDIT
    secondsRemaining: 36000
    deployment: STR_TERROR_MISSION_NO_PENALTY
    texture: -2
    id: 3

Just a guess here, I didn't study the code too much.
It looks like the generic deployment (STR_TERROR_MISSION_NO_PENALTY with 16 civilians) gets overridden by the bandit race to STR_ATTACK_BANDIT_RAID deployment, which has no civilians.
Can't say if intended or not, but doesn't look like a bug.

Offline Bartojan

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Re: Bugs & Crash Reports
« Reply #1045 on: September 26, 2016, 11:53:06 pm »
I can't manufacture Night-Ops Gear and it's not visible in Bootypedia after its research. It's visible in debug mode.
Attached save just before the end of research, on the way from base raid.

Offline Ridаn

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Re: Bugs & Crash Reports
« Reply #1046 on: September 27, 2016, 01:39:35 am »
I can't manufacture Night-Ops Gear and it's not visible in Bootypedia after its research. It's visible in debug mode.
Attached save just before the end of research, on the way from base raid.
Looks like you have to finish building a Workshop to manufacture those, I get Night-ops suit displayed in both Bootypedia and a "facility missing" tab in a manufacture screen.

Offline xaphias

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Re: Bugs & Crash Reports
« Reply #1047 on: September 29, 2016, 11:20:56 pm »
just a small thing, when filling the production window so it scrolls, you can't scroll all the way down, the last entry can only be seen partly, screenshot provided.

Offline Ridаn

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Re: Bugs & Crash Reports
« Reply #1048 on: September 30, 2016, 12:07:50 am »
Looks like Deliverator has a hole somewhere. Results of inderect RPG hit below.

edit: also, is there a way to get out of that endless Sway Goverment loop without editing save file? Those are getting annoying and it feels like they are eating up other possible missions that may be more intersting.
« Last Edit: September 30, 2016, 01:06:02 am by Ridаn »

Offline UnholyAngel

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Re: Bugs & Crash Reports
« Reply #1049 on: October 01, 2016, 07:48:51 pm »
Upon knocking the cyberdisc out with swings form the power mace the game crashes. Possibly an Alt Corpse issue?

Edit: I did some further testing, and found that the game only crashes, if the cyberdisc is positioned on the map edge and at least one tile over the ufo. It can be knocked down just anywhere else without the game crashing. (I tested this by modifying the savegame.)

« Last Edit: October 02, 2016, 04:54:52 pm by UnholyAngel »