Author Topic: Bugs & Crash Reports  (Read 1756450 times)

Offline tormodino

  • Sergeant
  • **
  • Posts: 22
    • View Profile
Blocked Watchtower Entrance - Every Mission
« Reply #1020 on: September 15, 2016, 11:16:54 pm »
Every Watchtower mission I get has the entrance blocked by the robot statue and a single enemy on the outside.
It goes down to a single hammerblow.
The issue is more one of the mission being a total cakewalk as well as the poor people inside starving to death unless I... rescue them.
Happens in all games I start.

Offline Dioxine

  • Commander
  • *****
  • Posts: 5458
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: Bugs & Crash Reports
« Reply #1021 on: September 15, 2016, 11:33:34 pm »
Read the mission briefing for the solution of this mystery.

Offline tormodino

  • Sergeant
  • **
  • Posts: 22
    • View Profile
Re: Bugs & Crash Reports
« Reply #1022 on: September 15, 2016, 11:44:12 pm »
Missed that detail, so I retract that and will learn to read.
I still think it's a fair point. The mission is incredibly easy because of how it is set up.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11730
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Bugs & Crash Reports
« Reply #1023 on: September 15, 2016, 11:54:14 pm »
Missed that detail, so I retract that and will learn to read.
I still think it's a fair point. The mission is incredibly easy because of how it is set up.

I think it's one of the mercy missions, there to ensure you have something to do even if you really suck... :)

Offline tormodino

  • Sergeant
  • **
  • Posts: 22
    • View Profile
Re: Bugs & Crash Reports
« Reply #1024 on: September 16, 2016, 12:20:05 am »
That's fair enough, and it's a good little starter mission. This is bugs, so I'll leave it. I'll post something if I actually have a decent suggestion about how to make it different.
Thanks for taking the time to reply.

Offline khade

  • Commander
  • *****
  • Posts: 509
    • View Profile
Re: Bugs & Crash Reports
« Reply #1025 on: September 16, 2016, 02:53:26 am »
It looks like the assorted starting missions are supposed to change as the game progresses, or will eventually, so as your crew gets more bold, they attack bigger and stronger targets from those specific guilds.  However, those missions aren't put in yet.

Offline H0lyD4wg

  • Squaddie
  • *
  • Posts: 9
    • View Profile
Re: Bugs & Crash Reports
« Reply #1026 on: September 18, 2016, 07:37:14 am »
Changed this to conform to the pattern, but pilots can be chosen freely anyway, so does it even makes sense to bother?

That depends on how players assign pilots in practice. If most people are going to assign their pilots manually, it really doesn't make sense to bother with a detail that would only be noticed by the few who use automatic pilot assignment. If, on the other hand, automatic assignment is the rule and manual assignment the exception, consistent positioning of pilots can be a nice touch.

Offline Ridаn

  • Colonel
  • ****
  • Posts: 269
    • View Profile
Re: Bugs & Crash Reports
« Reply #1027 on: September 18, 2016, 07:54:41 pm »
My game crashed on death of one gal wearing Revenant armour.

I`ve also noticed that something is weird with Academy Engineer death animaton and corpse floor object - both of those werent displayed for me at least once. I got him with a tranquilizer dart from behind and the tile just became empty.

Offline Dioxine

  • Commander
  • *****
  • Posts: 5458
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: Bugs & Crash Reports
« Reply #1028 on: September 19, 2016, 07:30:30 am »
Try disabling AltCorpses and see if the issue persists.

Offline karadoc

  • Colonel
  • ****
  • Posts: 232
    • View Profile
Re: Bugs & Crash Reports
« Reply #1029 on: September 19, 2016, 11:01:45 am »
In the tech-tree viewer, if I click the text which says "3 letters required in the Quick Search box.", it causes the game to immediately exit to desktop (with no error message or anything).

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9101
    • View Profile
Re: Bugs & Crash Reports
« Reply #1030 on: September 19, 2016, 11:15:31 am »
In the tech-tree viewer, if I click the text which says "3 letters required in the Quick Search box.", it causes the game to immediately exit to desktop (with no error message or anything).

Whoops, my bad, will be fixed.

Offline rezaf

  • Captain
  • ***
  • Posts: 70
    • View Profile
Re: Bugs & Crash Reports
« Reply #1031 on: September 19, 2016, 07:05:00 pm »
I get a crash when finishing one of the pink ship missions by either killing or stunning the pilot.

Code: [Select]
[19-09-2016 18:00:50] [FATAL] A fatal error has occurred: code 0xc0000005
[19-09-2016 18:00:50] [FATAL] SymFromAddr failed: 487
[19-09-2016 18:00:50] [FATAL] SymFromAddr failed: 487
[19-09-2016 18:00:50] [FATAL] SymFromAddr failed: 487
[19-09-2016 18:00:50] [FATAL] SymFromAddr failed: 487
[19-09-2016 18:00:50] [FATAL] SymFromAddr failed: 487
[19-09-2016 18:00:50] [FATAL] SymFromAddr failed: 487
[19-09-2016 18:00:50] [FATAL] StackWalk64 failed: 299
[19-09-2016 18:00:50] [FATAL] Crash dump generated at G:\OpenXcom_XPiratez\user\19-09-2016_18-00-50.dmp
[19-09-2016 18:00:55] [FATAL] OpenXcom has crashed: code 0xc0000005

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 9101
    • View Profile
Re: Bugs & Crash Reports
« Reply #1032 on: September 19, 2016, 07:11:07 pm »
I get a crash when finishing one of the pink ship missions by either killing or stunning the pilot.

If you could provide a save, it will be much easier to find the problem.

Offline Eddie

  • Commander
  • *****
  • Posts: 560
    • View Profile
Re: Bugs & Crash Reports
« Reply #1033 on: September 19, 2016, 08:00:41 pm »
I found some buggy terrain that costs no tu to walk on.

Offline ohartenstein23

  • Commander
  • *****
  • Posts: 1933
  • Flamethrowers fry cyberdisk circuits
    • View Profile
Re: Bugs & Crash Reports
« Reply #1034 on: September 20, 2016, 04:27:53 pm »
I've got a save with the offending map block with no-TU-cost terrain.  Move any gal from the airbus to near Mean Venus and they'll cross by the hill and tree between them without using TUs.