Author Topic: Bugs & Crash Reports  (Read 1433787 times)

Offline ivandogovich

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Re: Bugs & Crash Reports
« Reply #345 on: April 19, 2016, 10:25:28 pm »
Osiron Yeoma:

Not sure if this is a bug, or intended.  I was working up the new Bootypedia page for these guys, and thought the Choking/Smoke resistance of "0" isn't really in keeping with their non-masked/non-helmeted appearance. 

https://www.ufopaedia.org/index.php/Osiron_Yeoman_%28Piratez%29


Edit:  I also noticed that the Ufopedia text for the Tank/Autocannon may be incorrect for the aux gun.  The Piratez_lang.rul entry gives:  (line 2702)
{NEWLINE}Aux Gun: 55 Pwr, x4 Long-Range Autoshot, 60% Acc, 30% TUs"

which is equivalent to the AUX_TANK_HMG weapon from the Piratez.rul (line 2164)  (I think this only is on the Cyberdisk)

However, the builtin weapon in that tank's entry is the AUX_TANK_MG (Line 2141) 
so the Bootypedia should read as follows:
Aux Gun: 36 Pwr, x4 Long-Range Autoshot, 50% Acc, 25% TUs


Edit #2:
Tanks vary widely in Melee skill: ( many 70, some 7)
Lines :
Spoiler:
23446
23469
23492
23515
23536
Hovertanks (70 &60)

Edit #3. Manufacturing the Gatling Laser Tank.  Shouldn't it require scrap metal too?  Line 32988
« Last Edit: April 20, 2016, 01:26:56 am by ivandogovich »

Offline Bartojan

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Re: Bugs & Crash Reports
« Reply #346 on: April 20, 2016, 01:46:52 am »
Another duplicated string IDs in Piratez_lang.rul:
Code: [Select]
STR_NEWSPAPER_XXX
STR_NEWSPAPER_XXX_UFOPEDIA
STR_RIFLE_CLIP_PS
STR_SHADOWS
STR_SILACOID
STR_SILACOID_TERRORIST

Offline legionof1

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Re: Bugs & Crash Reports
« Reply #347 on: April 20, 2016, 01:14:30 pm »
Crash to desktop with No error on attempting manufacture of Ret/gov files.
« Last Edit: April 20, 2016, 01:18:08 pm by legionof1 »

Online Meridian

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Re: Bugs & Crash Reports
« Reply #348 on: April 20, 2016, 01:55:41 pm »
Crash to desktop with No error on attempting manufacture of Ret/gov files.

Item called STR_CODE_GOVT_RET is missing.
Add this to your items ruleset and it will work again.

Code: [Select]
  - type: STR_CODE_GOVT_RET
    size: 0.01
    costSell: 25000
    listOrder: 5651

Offline KPJZKC

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Re: Bugs & Crash Reports
« Reply #349 on: April 20, 2016, 11:16:50 pm »
Looks like it's actually normal when upgrading a save - mission scripts go haywire. In all probability you've fallen victim to that.

Hi Dioxine, loving the mod - it's amazing what's been done with xcom (and Meridians changes too!). I've ended up with the same issue as the person who brought this up - crash on arrival at Siberian base. As it's my first play through I'm unsure about the importance of this mission - will there be negative effects from leaving it unactioned? Will it block completion of the game? (I assumed it was a faction base mission, and I've already completed one Academy Base mission).

Just trying to decide if I should continue as is or switch back to 0.98B. Thanks!

Offline Arthanor

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Re: Bugs & Crash Reports
« Reply #350 on: April 20, 2016, 11:21:59 pm »
This puzzles me.. wouldn't it be possible to rewrite the alienMission entry for that mission so that the proper mission (for 0.98C) spawns?

Offline legionof1

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Re: Bugs & Crash Reports
« Reply #351 on: April 20, 2016, 11:34:53 pm »
You can conclude the game without the Siberia run but you miss out on fairly hefty portion of the mid game laser tech as well as several craft weapons. You also miss out on a few of the plasma heavy weapons. 

Offline Cheshire

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Re: Bugs & Crash Reports
« Reply #352 on: April 21, 2016, 02:42:43 am »
Hi Dioxine, loving the mod - it's amazing what's been done with xcom (and Meridians changes too!). I've ended up with the same issue as the person who brought this up - crash on arrival at Siberian base. As it's my first play through I'm unsure about the importance of this mission - will there be negative effects from leaving it unactioned? Will it block completion of the game? (I assumed it was a faction base mission, and I've already completed one Academy Base mission).

Just trying to decide if I should continue as is or switch back to 0.98B. Thanks!

Same here, CTD on attempting the Siberia Base mission (2nd time it appears, didn't know it disappeared the first time...)

Save attached.


Offline Baldri

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Re: Bugs & Crash Reports
« Reply #353 on: April 21, 2016, 04:20:30 am »
Same issue with Siberia. Maybe another save helps?

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #354 on: April 21, 2016, 04:55:19 am »
Bingo. Found the bug. I will post a fix soon. Thanks for the saves!

Offline Cristao

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Re: Bugs & Crash Reports
« Reply #355 on: April 21, 2016, 09:58:31 am »
Just noting - does the fix apply to the Siberia base (Russian Files) or the Siberia Mansion? I am able to attempt the mansion in battle mode but not game mode.

Offline Ashert

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Re: Bugs & Crash Reports
« Reply #356 on: April 21, 2016, 01:33:51 pm »
The german name of the "Magischen Motors" called correct "Magischer Motor" or you mean only multiple "Parts of the Magischen Motors" Also the name of Hanebu is correct "Haunebu"
Nazi UFOs have a great story potential but not only as flying swastika, the traditional form is a bell, only with runes! ::)

Offline superschokokeks

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Re: Bugs & Crash Reports
« Reply #357 on: April 21, 2016, 01:40:34 pm »
Motors is plural so its more or less magische Motors or Die magischen motors/The magischen motors.

--

Could it be that savior armor is called healer and ghost is called stealth in manufactory screen?

Offline Ashert

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Re: Bugs & Crash Reports
« Reply #358 on: April 21, 2016, 01:54:08 pm »
Wenn you mean plural, many roll off the assembly line, you must say "Die Magischen Motoren" A single engine is "Der Magische Motor" and when it explodes, you have "Parts of the Magischen Motors" in german, not english. ;)
« Last Edit: April 21, 2016, 02:17:12 pm by Ashert »

Offline superschokokeks

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Re: Bugs & Crash Reports
« Reply #359 on: April 21, 2016, 02:09:49 pm »
Ah now I get it.
You think he means one motor.
Yeah ok. Then I agree