aliens

Author Topic: Bugs & Crash Reports  (Read 1750531 times)

niculinux

  • Guest
Re: Bugs & Crash Reports
« Reply #135 on: December 23, 2015, 04:02:08 pm »
Thanks! Tbe cradh exprriencec by DracoGrffin hsppens on episone n. 33 of his playthrough, at 1:48:33 as soon as he hit ok after haveng finished reading the "laborer" description (just watching it right now). May be some bug with the faction involved, i hope is has no to to with the 2.5b exscutable :, (

edit: after having researched the topic "govt personal code"  the laborer was unlocked. I hope this might be a bug related to that topic
« Last Edit: December 23, 2015, 04:17:29 pm by niculinux »

Offline Dioxine

  • Commander
  • *****
  • Posts: 5455
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: Bugs & Crash Reports
« Reply #136 on: December 23, 2015, 05:59:30 pm »
This has been answered already.

niculinux

  • Guest
Re: Bugs & Crash Reports
« Reply #137 on: December 24, 2015, 01:08:33 pm »
This has been answered already.

OK :) Hey, another weird thing, in the battlescape a shape of an enemy is being dispayed,  but it's noon on the space view of my men even in the past turns, i caught this accidentally), plus i did not even move the pirate in the lower left corner of the screen, so what might be? Saved attached

Offline Dioxine

  • Commander
  • *****
  • Posts: 5455
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: Bugs & Crash Reports
« Reply #138 on: December 24, 2015, 05:56:52 pm »
Have you never played XCom before? Geez.

niculinux

  • Guest
Re: Bugs & Crash Reports
« Reply #139 on: December 24, 2015, 06:43:16 pm »
Yes enough. Maybe i'm kinda paranoic, but i never might kno. Sry may be a silly report, imreally should stop easy posting..ok done :)

Offline ivandogovich

  • Commander
  • *****
  • Posts: 2381
  • X-Com Afficionado
    • View Profile
    • Ivan Dogovich Youtube
Re: Bugs & Crash Reports
« Reply #140 on: December 24, 2015, 08:54:11 pm »
Just noticed a small Ufopedia Entry Text Tweak (While watching Draco's ep 10.)

In Mutant Pogroms: (Piratez_lang.rul line  2613)

"... Whenever we care about the hapless fools .."

Should be

"... Whether we care about the hapless fools .."

Offline Arthanor

  • Commander
  • *****
  • Posts: 2488
  • XCom Armoury Quartermaster
    • View Profile
Re: Bugs & Crash Reports
« Reply #141 on: December 24, 2015, 10:47:08 pm »
Have you never played XCom before? Geez.

To expand on this a bit, it is normal xcom behavior to show it like this.

A soldier spotted the enemy so it is drawn, but the floor has not been seen yet so it is black. Since the enemy is shaded like the tile it stands on, the enemy is also shaded black, yet it is visible because of the other floor tiles which are revealed. But yeah.. this shouldn't be new to you :P

niculinux

  • Guest
Re: Bugs & Crash Reports
« Reply #142 on: December 24, 2015, 10:52:45 pm »
To expand on this a bit, it is normal xcom behavior to show it like this.

A soldier spotted the enemy so it is drawn, but the floor has not been seen yet so it is black. Since the enemy is shaded like the tile it stands on, the enemy is also shaded black, yet it is visible because of the other floor tiles which are revealed. But yeah.. this shouldn't be new to you :P

Actually i never knew this :) seems a "technical" thing, thank you ivan for your kind explanation :)

Offline Frownton

  • Squaddie
  • *
  • Posts: 3
    • View Profile
Re: Bugs & Crash Reports
« Reply #143 on: December 30, 2015, 02:17:04 pm »
For some reason, the game crashes when the month ends.

Offline Dioxine

  • Commander
  • *****
  • Posts: 5455
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: Bugs & Crash Reports
« Reply #144 on: December 30, 2015, 02:27:45 pm »
Is this a save carried over from previous versions, or a new campaign started with 0.97B? Since the mission structure has been changed. Might be that.
« Last Edit: December 30, 2015, 02:35:07 pm by Dioxine »

Offline Frownton

  • Squaddie
  • *
  • Posts: 3
    • View Profile
Re: Bugs & Crash Reports
« Reply #145 on: December 30, 2015, 02:31:04 pm »
It's a new campaign in 0.97B

Offline Dioxine

  • Commander
  • *****
  • Posts: 5455
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: Bugs & Crash Reports
« Reply #146 on: December 30, 2015, 02:51:33 pm »
There's no obvious reason... probably something with mission generation, and this will require more investigation into the matter... Bad thing is, the crash seems to persist even with save-scumming on, which should generate a working mission eventually... Can't help you right now. This whole mission scripting is difficult, maybe there is some error in this, a missing zone on the globe, or what...

Offline Frownton

  • Squaddie
  • *
  • Posts: 3
    • View Profile
Re: Bugs & Crash Reports
« Reply #147 on: December 30, 2015, 03:01:27 pm »
Okay, thanks for looking into it.

niculinux

  • Guest
Re: Bugs & Crash Reports
« Reply #148 on: December 30, 2015, 05:41:20 pm »
I' ve been playing piratez since the non-extended version, and never got a crash with autosave on, i used it a very few times, peraphs it might have to do with something conflicting such feature, or a bug in openxcom extended executable?

Just watched (quickly) some more of DracoGriffin playthrough, i noticed that the research topic "school graduation" is unlocked after research on "advanced chemistry", but the school thing seems already been unlocked previously, please Dioxine may you double check? Also there is a typo on the acid grenade bootipedia description (loose instead of lose)

Edit: episode is 35, mod version is 0.96

Offline Dioxine

  • Commander
  • *****
  • Posts: 5455
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: Bugs & Crash Reports
« Reply #149 on: December 30, 2015, 06:13:50 pm »
Does "back to school" sound like "school graduation"? Maybe for you, but I assure you, there's a difference :P