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Author Topic: Bugs & Crash Reports  (Read 699538 times)

niculinux

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Re: Bugs & Crash Reports
« Reply #45 on: December 06, 2015, 06:46:24 pm »
Floater corpse bug: When i killed some personal guy armor it showed in the inventory as floater. See Cristao report and screenshot attached :)


Offline Dioxine

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Re: Re: [MAIN] XPiratez - 0.97 - Dangerous Place, Savage Place
« Reply #46 on: December 06, 2015, 06:52:13 pm »
Hmm, so the bug seems to persist. I think I have a solution. I need to make a fixed release real soon...

Offline RareOne

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Re: Bugs & Crash Reports
« Reply #47 on: December 06, 2015, 07:27:06 pm »
Ehm, I'm sorry, but it seems that after the update quicksave and quickload functions don't work. WAIDW?

Offline Arthanor

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Re: Bugs & Crash Reports
« Reply #48 on: December 06, 2015, 07:34:07 pm »
Do you have debug mode turned on? That disables quick save/load but I don't think a mod can do it.

Offline RareOne

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Re: Bugs & Crash Reports
« Reply #49 on: December 06, 2015, 07:36:39 pm »
I honestly don't know if it is on or off. Just unpacked the 0.97 and put my saves to proper folder.
How to disable it?

Offline Arthanor

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Re: Bugs & Crash Reports
« Reply #50 on: December 06, 2015, 07:43:35 pm »
v0.97 came with an "options.cfg" file in the user folder, which has debug: true, presumably because Dioxine was debugging something. You need to set it to false.
« Last Edit: December 06, 2015, 08:02:11 pm by Arthanor »

Offline RareOne

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Re: Bugs & Crash Reports
« Reply #51 on: December 06, 2015, 07:54:31 pm »
Yup, that helped. Thanks.

niculinux

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Re: Bugs & Crash Reports
« Reply #52 on: December 07, 2015, 04:49:27 pm »
Hey another strange thing, started a whole new game with 0.97, on mi 3d mutant progrom in the late march 2601 i get some mixed type terrain. It smells of a bug :,(

See screenshots

Edit: also saved game attacched added

Edit 2: in the related savedgame, ground assaultin a govt shop, one of my gas right after having stepped from the bonaventura was hit and went unconscious, but then the body disappeared :,(
« Last Edit: December 07, 2015, 05:08:00 pm by niculinux »

Offline ivandogovich

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Re: Bugs & Crash Reports
« Reply #53 on: December 07, 2015, 05:08:25 pm »
Thats no bug. Thats the tropical village terrain. Its great!

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #54 on: December 07, 2015, 05:29:46 pm »
The game shows the heaviest floor sprite. And a HMG has a higher weight than a body, so the game showed HMG instead of the body. No bug :)

niculinux

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Re: Bugs & Crash Reports
« Reply #55 on: December 07, 2015, 05:42:51 pm »
The game shows the heaviest floor sprite. And a HMG has a higher weight than a body, so the game showed HMG instead of the body. No bug :)

So i guess we'll have to live with that...nggueeee  :'(  ;D

niculinux

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Re: Bugs & Crash Reports
« Reply #56 on: December 08, 2015, 07:54:58 pm »
More weirdness...first ground assault in the very early february 2601, large blue ship (n the very lates game i've seen pretty some, never saw in more of a real life year playing/testin?!) and a homefront clip rifle decided to go0et big....maybe looks like a mice...or some kind of dildo..well peraphs also gals wanna have differen type of fun sometimes?  :o

See the screenshot attached...

edit:the usual typos..

edit 2: sorry i forgot to tell, i actually drop a clip during the mkssion, and then the mafic happened :, ( hope ig does not has to do with the new 2.5 oxe executable update  :-[
« Last Edit: December 08, 2015, 09:56:57 pm by niculinux »

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #57 on: December 09, 2015, 12:23:37 am »
It's your Battle Standard what lies on the floor, but you can call it whatever you want, dildo is fine too :)

Offline xaphias

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Re: Bugs & Crash Reports
« Reply #58 on: December 09, 2015, 08:36:07 pm »
game just close down at the end of the month, I managed to see the month report once and get past it, not sure why. but trying again 3 times and just closes down.

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #59 on: December 09, 2015, 09:08:40 pm »
Enemy mission generation problem. Is that an upgraded save, or new game? If an upgraded one, try updating to 0.97A, and hopefully the bug disappears. There were changes to enemy mission generation routines, which can lead to problems like these.