Author Topic: Bugs & Crash Reports  (Read 540084 times)

Offline Nilex

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Re: Bugs & Crash Reports
« Reply #3780 on: November 14, 2020, 08:15:24 pm »
#76: "(it normally shows 'Normal')" -> (it normally shows 'Default')

Out of style Thv -> ThV (5-Thv compared to 178-ThV in whole BootyPedia)
https://www.xpiratez.wtf/en-US##CYCLOPS_ARMOR
https://www.xpiratez.wtf/en-US##STR_GUARDIAN_UC
https://www.xpiratez.wtf/en-US##STR_LOKNAR_RECRUITMENT
https://www.xpiratez.wtf/en-US##SECTOID_ARMOR_P13
https://www.xpiratez.wtf/en-US##APOC_ARMOR_P0

You wouldn't last long with the Humanists!

Offline BTAxis

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Re: Bugs & Crash Reports
« Reply #3781 on: November 18, 2020, 01:31:13 pm »
There seems to be an inconsistency between the Golden Shields article, which states that plasma deals full damage, and the refractor armor article, which states that the shield is strong against plasma. They can't both be right.

Offline Nilex

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Re: Bugs & Crash Reports
« Reply #3782 on: November 20, 2020, 10:01:15 am »
Got a proper bug for a change: Skip "Next Turn" screen....YARR! option is ignored on radiation maps.
Hit end turn on attached save to illustrate.

Offline aku

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Re: Bugs & Crash Reports
« Reply #3783 on: November 20, 2020, 01:52:16 pm »
If armored car is halfway at ramp then autoshot (25 mm cannon) only produces single shot but takes tu for full auto. Screen and save attached.

Online Meridian

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Re: Bugs & Crash Reports
« Reply #3784 on: November 20, 2020, 04:00:49 pm »
If armored car is halfway at ramp then autoshot (25 mm cannon) only produces single shot but takes tu for full auto. Screen and save attached.

Known bug.
Categorized as "won't fix".

EDIT: we will try again
« Last Edit: November 20, 2020, 08:59:42 pm by Meridian »

Offline Nilex

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Re: Bugs & Crash Reports
« Reply #3785 on: November 20, 2020, 05:14:35 pm »
Back to BootyPedia: Lynx SMG's operational description is misleading on both counts.
It fires slower than Skorpion SMG but with higher accuracy. Range is the same.
https://www.xpiratez.wtf/en-US##STR_SKORPION
https://www.xpiratez.wtf/en-US##STR_LYNX

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #3786 on: November 21, 2020, 09:29:28 pm »
Lynx does fire faster, though; higher RPM on both burst and full auto modes. You have mixed something up.
But I have reduced its range, that was indeed an omission.

Offline Nilex

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Re: Bugs & Crash Reports
« Reply #3787 on: November 22, 2020, 10:24:43 am »
I recall with other weapons faster means higher cyclic fire rate as in more rounds per burst. More rounds in Auto/Snap mode and/or less TU % usage. Not actual speed of physical projectiles or their rate of fire (mechanically irrelevant you'll agree). Is semantically inconsistent while Scorpion outmatches Lynx in fire rate but is worse in accuracy and Pedia doesn't reflect that. Something like 'slower fire rate at increased accuracy but reduce range' for Lynx makes sense.
As I write this... just noticed that Lynx does cost less TU to use so description partially holds. If Lynx shared Skorpion's Auto (x8) it would be perfect imo.

Offline Nilex

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Re: Bugs & Crash Reports
« Reply #3788 on: November 22, 2020, 12:58:26 pm »
Probably known but, in Fence screen, RMB on Bounty Tokens (any) shows previously available and used items (prizes, badges, etc) as ***. Like they are yet to be researched. For example Prize: Piranha turns into *** after getting the prize. Makes it look like it's yet to be researched, like it is the case with every other item in Fence screen. I guess the reason is because consequent items in reward chain disable previous ones and that's somehow tied to that info popup via code?

Also, is there any place I could check for known bugs?

Offline legionof1

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Re: Bugs & Crash Reports
« Reply #3789 on: November 23, 2020, 12:09:22 am »
The discord server is your best bet, Dioxine tend to fix stuff as soon they are brought up. Such a document would be more or less pointless most of the time, given how fast fixes tend to roll out, even if most of the time by corrected files posted on the server.. I've brought up issues in the past that got fixed in less then 5 mins.

Online Meridian

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Re: Bugs & Crash Reports
« Reply #3790 on: November 23, 2020, 12:11:09 am »
Probably known but, in Fence screen, RMB on Bounty Tokens (any) shows previously available and used items (prizes, badges, etc) as ***. Like they are yet to be researched. For example Prize: Piranha turns into *** after getting the prize. Makes it look like it's yet to be researched, like it is the case with every other item in Fence screen. I guess the reason is because consequent items in reward chain disable previous ones and that's somehow tied to that info popup via code?

Also, is there any place I could check for known bugs?

Prizes and similar things are un-researched and disabled after they've been done.
That's why it shows ***

Not a bug, just a side effect.

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #3791 on: November 23, 2020, 05:06:49 am »
Scorpion vs. Lynx
Autoshot: 8x2 vs 6x3, Lynx 2 rounds more.
Burst: 4x4 vs 4x3, Lynx 4 rounds more.
Really there is nothing "partial" here.

Offline Nilex

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Re: Bugs & Crash Reports
« Reply #3792 on: November 23, 2020, 10:19:02 am »
There is and I know you know it. I'll just wait patiently for an inevitable fix. Won't even gloat :p

@legionof1
I'm aware of Discord just hate using it. Speed of addressing fixes don't bother me. May drop in if I'm desperate for urgent XPz related advice, in case Hammers get ninja nerfed (I can smell it in the air).

Offline Nilex

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Re: Bugs & Crash Reports
« Reply #3793 on: November 24, 2020, 11:05:59 am »
Damage calculation for "Powers of Seduction" is off, at least according to CTRL+M.

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #3794 on: November 24, 2020, 02:53:15 pm »
Ctrl+M displays MELEE damage.