Author Topic: Bugs & Crash Reports  (Read 1748781 times)

Offline new_civilian

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Re: Bugs & Crash Reports
« Reply #3480 on: December 19, 2019, 12:23:25 pm »
Oh yes Mathel, i forgot that (melee->stunned). Well maybe it would be better than to use a negative-stimpack approach like I did with my old Tranquilizer mod. IIRC the first X-Piratze versions even had it that way.

Regarding all the sniper tips: Well, yes, maybe I hadn't progressed enough into the game to make snap-shots worthwhile. True.
It's hard to make a general report on something without seeing the lategame.

But at the beginning (if you can call 1.5+ years ingame-time beginning) rifles were much more useful for my style of playing, especially with hover armor gals. So I stuck with them and had some really good results. Especially with a combined boom-fruit/stick-grenade support).  :)

Offline legionof1

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Re: Bugs & Crash Reports
« Reply #3481 on: December 19, 2019, 08:12:50 pm »
More then 1 way to get the job done.

Offline CPLT-K2

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Re: Bugs & Crash Reports
« Reply #3482 on: December 19, 2019, 09:35:17 pm »
Sniper rifles?
Oh, you mean (heavy) machine guns.

Offline Rubber Cannonball

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Re: Bugs & Crash Reports
« Reply #3483 on: December 20, 2019, 12:18:55 am »
Sniper rifles?
Oh, you mean (heavy) machine guns.

Um, no.  Those two weapon classes have different applications.  Sure there are plenty of cases where either could be used effectively, but for many of those a rifle class or pistol class would probably be an even better choice.  Consider a case where a melee gal ends up out of TUs next to power armored enemy.  Do you really want to spray low accuracy rounds that have low chance of dropping the power armored dude?  You'll most likely just end up dropping the melee gal instead.  The right sniper class weapon used by an accurate gal wearing appropriate armor can snap shot the power armored enemy twice, if necessary, with good odds of dropping him and almost no risk of hitting the adjacent melee gal.

On the other hand, if you can get 4 or so pajama wearing mooks, spread too far for one grenade, but in a narrow field of fire and no friendlies down range, go ahead and spray the machine gun between waypoints.  If the gun has a lot of rounds in its auto shot mode, you might get all four.

Offline CPLT-K2

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Re: Bugs & Crash Reports
« Reply #3484 on: December 20, 2019, 11:57:35 am »
Um, no.  Those two weapon classes have different applications.  Sure there are plenty of cases where either could be used effectively, but for many of those a rifle class or pistol class would probably be an even better choice.
It was a lousy attempt at a joke since the calculations that go into hit&damage feel so against me at the worst of times I just adopted the position of favoring quantity over quality when choosing weaponry for my gals. I usually do end up with pistols though.
With snipers I expect results each and every time, but when they fail, it just stings so much more. MGs don't hit with every round, but usually deliver when they do. Both require similar setup to use too.
Quote
Consider a case where a melee gal ends up out of TUs next to power armored enemy.  Do you really want to spray low accuracy rounds that have low chance of dropping the power armored dude?  You'll most likely just end up dropping the melee gal instead.  The right sniper class weapon used by an accurate gal wearing appropriate armor can snap shot the power armored enemy twice, if necessary, with good odds of dropping him and almost no risk of hitting the adjacent melee gal.
Against power armor?
My results would be just about the same: both failing to do (enough, if any) damage and/or hurting melee gal.
No, the correct answer would be to have another melee gal with them as laid out in plenty of places but #054 stuck to me: "Never do it alone. A pair is much better. Four makes a party."

Offline Ethereal_Medic

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Re: Bugs & Crash Reports
« Reply #3485 on: December 20, 2019, 05:14:56 pm »
Try poison dagger against enemies in power-armor.
Cuts through the armor like butter. Requires an agile melee fighter.

Offline Rubber Cannonball

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Re: Bugs & Crash Reports
« Reply #3486 on: December 21, 2019, 12:21:54 am »
The reason I mentioned the power armor was a couple of nights ago one of my assassin wearing, experienced gals (wasn't maxed) one shotted a marsec bodyguard with a snuffy snapshot from the front at about 25 tiles away.  I wasn't in a situation where I had to kill it right away. I expected to use the 2nd assassin and maybe the two battle laser gals on the squad to deal with it. I just got lucky with the damage roll on the first snap shot.

The poisoned dagger is indeed a great, available early, can opener.  Unfortunately the map I was on had essentially no cover, and the heavy freighter was too far away to reach in one turn from the triton.

Another early bio type weapon to consider and an armor choice to enhance it:  blowpipe w/poison darts on a good thrower gal with maxed reactions wearing chromeback.  She can one shot star god guardians.

Offline Eddie

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Re: Bugs & Crash Reports
« Reply #3487 on: December 21, 2019, 03:22:12 pm »
The blowpipe has been changed several versions ago and is of debatable use in it's current state. Damage now scales with stamina, and you get 36 damage at 150 stamina. The damage is good, but the range sucks now. After 5 tiles you loose 4 damage per tile, so at 8 tiles and more it is worse than a dart pistol with basic ammo.

Basically, you need to get so close for the damage to be good that you might as well just use melee.

Offline Rubber Cannonball

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Re: Bugs & Crash Reports
« Reply #3488 on: December 21, 2019, 09:24:10 pm »
I guess I shouldn't be surprised the blowpipe got nerfed.  Would a synth be effective with it?  The advantage it had over the poisoned dagger against a star god guardian was that it would hit pretty much every time with a decent thrower.  My strong melee gals whiff too much against a star god guardian.

Offline Mathel

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Re: Bugs & Crash Reports
« Reply #3489 on: December 23, 2019, 02:20:49 pm »
Potential bug I realised when reading a different topic.
2) More importantly Brainers' race is not determined, since they can be Ubers or Gnomes (or maybe even someone else).

Neither is slaves'. Megapol Wolfmen can be made into slaves, who can then be made into human Slave Soldiers. If race is important, this should be looked into.

Offline Ethereal_Medic

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Re: Bugs & Crash Reports
« Reply #3490 on: December 23, 2019, 04:36:57 pm »
That's nitpicking.
Slave is slave. Maybe the megapol dorks get drugs to turn back to human?
You can enslave the pigman as well and the lasher wears a mask while having a human body. It's a freakin' videogame in the end.

Offline Mathel

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Re: Bugs & Crash Reports
« Reply #3491 on: December 23, 2019, 08:28:36 pm »
Which is why I did not point to it before Dioxine stated that race of brainers would be a concern if they were made into soldiers. If it would be important for brainers, it should be important for other units as well.
The Civilising Beastmen research mentions Epos of Gilgamesh. I doubt the beer and sex would alter someone's genetic code.  But as it requires Medical facility, I guess it is more involved.
As Pigmen are made into a type of slave that can not become a unit, I only pointed to Wolfmen.

In all, I guess the need for Medical facility explains it somewhat, though performing gene alteration in a Sick-bay is strange.

Offline Rubber Cannonball

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Re: Bugs & Crash Reports
« Reply #3492 on: December 23, 2019, 10:59:57 pm »


Science fiction is full of examples of aliens looking like humans and humans looking like aliens.  I don't think the race thing can't be overcome by a bit of story or lore.  The wolfmen do have their monster teeth removed when being turned into slaves, maybe there are other changes as well.

As for this:
... though performing gene alteration in a Sick-bay is strange.

Tell that to Beverly Crusher.  ;)

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #3493 on: December 26, 2019, 06:55:18 pm »
Potential bug I realised when reading a different topic.
Neither is slaves'. Megapol Wolfmen can be made into slaves, who can then be made into human Slave Soldiers. If race is important, this should be looked into.

Wolfmen need to be "un-beastmenized" before they can be slaves. You need to research proper tech, need to have a medical facility ect. It's not genetic alteration, just surgery and teaching, yet close enough to make a wolfman look more or less like a human (I remind you that you don't hire purebloods). His physiology is the same anyway. The difference between Uber and Gnome is much greater.
« Last Edit: December 26, 2019, 06:58:50 pm by Dioxine »

Offline RolandVasko

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Re: Bugs & Crash Reports
« Reply #3494 on: January 31, 2020, 03:14:29 am »
now i just try, and look-around un K2 /K3 version of PirateZ, - but when i try to load some of my previous, alrdy older games (from J4 - J9 versions..), it crashes, with note "that saved game uses a some mods which are turned-off, /or not actually present..


..but now i just dont know, which tjhose sub-mods i was used in those old savegames,

how (and where) i could identify, which mods were installed, and has been used, in the recently, (older) savegames..


[30-01-2020_05-28-19]   [INFO]   OpenXcom Version: Extended 6.1.1 (v2019-11-02)
[30-01-2020_05-28-19]   [INFO]   Platform: Windows 64 bit
[30-01-2020_05-28-19]   [INFO]   Data folder is:
[30-01-2020_05-28-19]   [INFO]   Data search is:
[30-01-2020_05-28-19]   [INFO]   - C:/Users/LytaRyta/Documents/OpenXcom/
[30-01-2020_05-28-19]   [INFO]   - C:/DATA~~(D)/Games/Dioxine_XPiratez_K2/
[30-01-2020_05-28-19]   [INFO]   User folder is: C:/DATA~~(D)/Games/Dioxine_XPiratez_K2/user/
[30-01-2020_05-28-19]   [INFO]   Config folder is: C:/DATA~~(D)/Games/Dioxine_XPiratez_K2/user/
[30-01-2020_05-28-19]   [INFO]   Options loaded successfully.
[30-01-2020_05-28-19]   [INFO]   SDL initialized successfully.
[30-01-2020_05-28-19]   [INFO]   SDL_mixer initialized successfully.
[30-01-2020_05-28-19]   [INFO]   Attempted locale:
[30-01-2020_05-28-19]   [INFO]   Detected locale: C
[30-01-2020_05-28-19]   [INFO]   Attempting to set display to 640x480x8...
[30-01-2020_05-28-19]   [INFO]   Display set to 640x480x8.
[30-01-2020_05-28-19]   [INFO]   Loading data...
[30-01-2020_05-28-19]   [INFO]   Scanning standard mods in ''...
[30-01-2020_05-28-19]   [WARN]   scanModZipRW(rwops, standard/xcomutil.exe): Ignoring zip: failed finding central directory
[30-01-2020_05-28-19]   [WARN]   scanModZipRW(rwops, standard/units.rul): Ignoring zip: failed finding central directory
[30-01-2020_05-28-19]   [WARN]   mapZippedMod(standard/sde.zip, 'sde/'): No metadata.yml found, skipping.
[30-01-2020_05-28-19]   [WARN]   mapZippedMod(standard/expanded_terror_v2.2.zip, 'eXPANDED_terror/'): No metadata.yml found, skipping.
[30-01-2020_05-28-19]   [WARN]   mapZippedMod(standard/blackbird V0-4(n-s).zip, 'blackbird/'): modId blackbird already mapped in, skipping standard/blackbird V0-4(n-s).zip/blackbird/
[30-01-2020_05-28-19]   [WARN]   scanModZipRW(rwops, standard/armors.rul): Ignoring zip: failed finding central directory
[30-01-2020_05-28-19]   [WARN]   scanModZipRW(rwops, standard/XcuSetup.bat): Ignoring zip: failed finding central directory
[30-01-2020_05-28-19]   [WARN]   scanModZipRW(rwops, standard/XcomUtil 9.7.exe): Ignoring zip: failed finding central directory
[30-01-2020_05-28-19]   [WARN]   mapZippedMod(standard/SniperRifle.zip, 'Resources/'): No metadata.yml found, skipping.
[30-01-2020_05-28-19]   [WARN]   mapZippedMod(standard/SniperRifle.zip, 'Ruleset/'): No metadata.yml found, skipping.
[30-01-2020_05-28-19]   [WARN]   mapZippedMod(standard/Rocket mobile Launcher Archos.zip, 'Missile Launcher Weapon/'): Failed to map, skipping.
[30-01-2020_05-28-19]   [WARN]   mapZippedMod(standard/Rocket mobile Launcher Archos.zip, 'Mobile Rocket Launcher Archos/'): Failed to map, skipping.
[30-01-2020_05-28-19]   [WARN]   mapZippedMod(standard/Rocket mobile Launcher Archos.zip, 'Resources/'): No metadata.yml found, skipping.
[30-01-2020_05-28-19]   [WARN]   mapZippedMod(standard/Retaliator.zip, 'Resources/'): No metadata.yml found, skipping.
[30-01-2020_05-28-19]   [WARN]   mapZippedMod(standard/Retaliator.zip, 'Ruleset/'): Failed to map, skipping.
[30-01-2020_05-28-19]   [WARN]   mapZippedMod(standard/Railgun_OpenXCOM_mod.zip, 'Railgun/'): No metadata.yml found, skipping.
[30-01-2020_05-28-19]   [WARN]   mapZippedMod(standard/PowerSuitHelmOff.zip, 'Resources/'): No metadata.yml found, skipping.
[30-01-2020_05-28-19]   [WARN]   mapZippedMod(standard/PowerSuitHelmOff.zip, 'Ruleset/'): Failed to map, skipping.
[30-01-2020_05-28-19]   [WARN]   scanModZipRW(rwops, standard/Piratez_Armors.rul): Ignoring zip: failed finding central directory
[30-01-2020_05-28-19]   [WARN]   scanModZipRW(rwops, standard/Piratez.rul): Ignoring zip: failed finding central directory
[30-01-2020_05-28-19]   [WARN]   mapZippedMod(standard/LukesextraUFOs.zip, 'data/'): No metadata.yml found, skipping.
[30-01-2020_05-28-19]   [WARN]   mapZippedMod(standard/Laser_Sniper_Rifle.zip, 'ruleset/'): No metadata.yml found, skipping.
[30-01-2020_05-28-19]   [WARN]   mapZippedMod(standard/Armor_Stealth_Suit.zip, 'Armor_Stealth_Suit/'): No metadata.yml found, skipping.
[30-01-2020_05-28-19]   [WARN]   mapZippedMod(standard/Armor_Stealth_Suit.zip, '__MACOSX/'): No metadata.yml found, skipping.
[30-01-2020_05-28-19]   [WARN]   mapZippedMod(standard/2015-07-22 Nightly.zip, 'Nightly/'): No metadata.yml found, skipping.
[30-01-2020_05-28-19]   [WARN]   scanModDir('', 'standard'): No metadata.yml in xcomutil-9_6, skipping.
[30-01-2020_05-28-19]   [WARN]   scanModDir('', 'standard'): No metadata.yml in expanded_terror_v2.2, skipping.
[30-01-2020_05-28-19]   [WARN]   scanModDir('', 'standard'): No metadata.yml in blackbird V0-5, skipping.
[30-01-2020_05-28-19]   [WARN]   scanModDir('', 'standard'): No metadata.yml in blackbird V0-4(n-s), skipping.
[30-01-2020_05-28-19]   [WARN]   scanModDir('', 'standard'): No metadata.yml in XcomUtil, skipping.
[30-01-2020_05-28-19]   [WARN]   scanModDir('', 'standard'): Can't scan X-Piratez, skipping.
[30-01-2020_05-28-19]   [WARN]   scanModDir('', 'standard'): No metadata.yml in Veterency_1_0, skipping.
[30-01-2020_05-28-19]   [WARN]   scanModDir('', 'standard'): Can't scan UFOpediaMedalsTemplates3, skipping.
[30-01-2020_05-28-19]   [WARN]   scanModDir('', 'standard'): No metadata.yml in SoldierExtended, skipping.
[30-01-2020_05-28-19]   [WARN]   scanModDir('', 'standard'): No metadata.yml in SniperRifle, skipping.
[30-01-2020_05-28-19]   [WARN]   scanModDir('', 'standard'): No metadata.yml in Ruleset, skipping.
[30-01-2020_05-28-19]   [WARN]   scanModDir('', 'standard'): No metadata.yml in Rocket mobile Launcher Archos, skipping.
[30-01-2020_05-28-19]   [WARN]   scanModDir('', 'standard'): No metadata.yml in Retaliator, skipping.
[30-01-2020_05-28-19]   [WARN]   scanModDir('', 'standard'): No metadata.yml in Resources, skipping.
[30-01-2020_05-28-19]   [WARN]   scanModDir('', 'standard'): No metadata.yml in Railgun_OpenXCOM_mod, skipping.
[30-01-2020_05-28-19]   [WARN]   scanModDir('', 'standard'): No metadata.yml in PowerSuitHelmOff, skipping.
[30-01-2020_05-28-19]   [WARN]   scanModDir('', 'standard'): modId oxce+strings already dirmapped in, skipping OXCE+ Missing Strings
[30-01-2020_05-28-19]   [WARN]   scanModDir('', 'standard'): Can't scan Mobile Rocket Launcher Archos, skipping.
[30-01-2020_05-28-19]   [WARN]   scanModDir('', 'standard'): Can't scan Missile Launcher Weapon, skipping.
[30-01-2020_05-28-19]   [WARN]   scanModDir('', 'standard'): No metadata.yml in LukesextraUFOs, skipping.
[30-01-2020_05-28-19]   [WARN]   scanModDir('', 'standard'): No metadata.yml in Laser_Sniper_Rifle, skipping.
[30-01-2020_05-28-19]   [WARN]   scanModDir('', 'standard'): No metadata.yml in GenderDetailUp, skipping.
[30-01-2020_05-28-19]   [WARN]   scanModDir('', 'standard'): No metadata.yml in GenderDetail, skipping.
[30-01-2020_05-28-19]   [WARN]   scanModDir('', 'standard'): No metadata.yml in CheatSoldierStat, skipping.
[30-01-2020_05-28-19]   [WARN]   scanModDir('', 'standard'): Can't scan Black_Cat Mod, skipping.
[30-01-2020_05-28-19]   [WARN]   scanModDir('', 'standard'): No metadata.yml in Armor_Stealth_Suit, skipping.
[30-01-2020_05-28-19]   [WARN]   scanModDir('', 'standard'): No metadata.yml in Alien_Research_Mod, skipping.
[30-01-2020_05-28-19]   [WARN]   scanModDir('', 'standard'): No metadata.yml in Advanced_Medikit_v1.0, skipping.
[30-01-2020_05-28-19]   [WARN]   scanModDir('', 'standard'): No metadata.yml in AWACS1.3, skipping.
[30-01-2020_05-28-19]   [WARN]   scanModDir('', 'standard'): No metadata.yml in 2015-07-22 Nightly, skipping.
[30-01-2020_05-28-19]   [INFO]   Scanning user mods in 'C:/DATA~~(D)/Games/Dioxine_XPiratez_K2/user/'...
[30-01-2020_05-28-19]   [WARN]   scanModZipRW(rwops, C:/DATA~~(D)/Games/Dioxine_XPiratez_K2/user/mods/xcomutil.exe): Ignoring zip: failed finding central directory
[30-01-2020_05-28-19]   [WARN]   scanModZipRW(rwops, C:/DATA~~(D)/Games/Dioxine_XPiratez_K2/user/mods/units.rul): Ignoring zip: failed finding central directory
[30-01-2020_05-28-19]   [WARN]   scanModZipRW(rwops, C:/DATA~~(D)/Games/Dioxine_XPiratez_K2/user/mods/armors.rul): Ignoring zip: failed finding central directory
[30-01-2020_05-28-19]   [WARN]   scanModZipRW(rwops, C:/DATA~~(D)/Games/Dioxine_XPiratez_K2/user/mods/XcuSetup.bat): Ignoring zip: failed finding central directory
[30-01-2020_05-28-19]   [WARN]   scanModZipRW(rwops, C:/DATA~~(D)/Games/Dioxine_XPiratez_K2/user/mods/XcomUtil 9.7.exe): Ignoring zip: failed finding central directory
[30-01-2020_05-28-19]   [WARN]   scanModZipRW(rwops, C:/DATA~~(D)/Games/Dioxine_XPiratez_K2/user/mods/Piratez_Armors.rul): Ignoring zip: failed finding central directory
[30-01-2020_05-28-19]   [WARN]   scanModZipRW(rwops, C:/DATA~~(D)/Games/Dioxine_XPiratez_K2/user/mods/Piratez.rul): Ignoring zip: failed finding central directory
[30-01-2020_05-28-19]   [WARN]   scanModDir('C:/DATA~~(D)/Games/Dioxine_XPiratez_K2/user/', 'mods'): No metadata.yml in xcomutil-9_6, skipping.
[30-01-2020_05-28-19]   [WARN]   scanModDir('C:/DATA~~(D)/Games/Dioxine_XPiratez_K2/user/', 'mods'): No metadata.yml in expanded_terror_v2.2, skipping.
[30-01-2020_05-28-19]   [WARN]   scanModDir('C:/DATA~~(D)/Games/Dioxine_XPiratez_K2/user/', 'mods'): No metadata.yml in blackbird V0-5, skipping.
[30-01-2020_05-28-19]   [WARN]   scanModDir('C:/DATA~~(D)/Games/Dioxine_XPiratez_K2/user/', 'mods'): No metadata.yml in blackbird V0-4(n-s), skipping.
[30-01-2020_05-28-19]   [WARN]   scanModDir('C:/DATA~~(D)/Games/Dioxine_XPiratez_K2/user/', 'mods'): No metadata.yml in XcomUtil, skipping.
[30-01-2020_05-28-19]   [WARN]   scanModDir('C:/DATA~~(D)/Games/Dioxine_XPiratez_K2/user/', 'mods'): No metadata.yml in Veterency_1_0, skipping.
[30-01-2020_05-28-19]   [WARN]   scanModDir('C:/DATA~~(D)/Games/Dioxine_XPiratez_K2/user/', 'mods'): modId Veterency already dirmapped in, skipping Veterency
[30-01-2020_05-28-19]   [WARN]   scanModDir('C:/DATA~~(D)/Games/Dioxine_XPiratez_K2/user/', 'mods'): Can't scan UFOpediaMedalsTemplates3, skipping.
[30-01-2020_05-28-19]   [WARN]   scanModDir('C:/DATA~~(D)/Games/Dioxine_XPiratez_K2/user/', 'mods'): modId SoldierSpecialization already dirmapped in, skipping SoldierSpecialization
[30-01-2020_05-28-19]   [WARN]   scanModDir('C:/DATA~~(D)/Games/Dioxine_XPiratez_K2/user/', 'mods'): modId SoldierExtendedXCOM2 already dirmapped in, skipping SoldierExtendedXCOM2
[30-01-2020_05-28-19]   [WARN]   scanModDir('C:/DATA~~(D)/Games/Dioxine_XPiratez_K2/user/', 'mods'): modId SoldierExtendedXCOM1 already dirmapped in, skipping SoldierExtendedXCOM1
[30-01-2020_05-28-19]   [WARN]   scanModDir('C:/DATA~~(D)/Games/Dioxine_XPiratez_K2/user/', 'mods'): No metadata.yml in SoldierExtended, skipping.
[30-01-2020_05-28-19]   [WARN]   scanModDir('C:/DATA~~(D)/Games/Dioxine_XPiratez_K2/user/', 'mods'): No metadata.yml in SniperRifle, skipping.
[30-01-2020_05-28-19]   [WARN]   scanModDir('C:/DATA~~(D)/Games/Dioxine_XPiratez_K2/user/', 'mods'): No metadata.yml in Ruleset, skipping.
[30-01-2020_05-28-19]   [WARN]   scanModDir('C:/DATA~~(D)/Games/Dioxine_XPiratez_K2/user/', 'mods'): No metadata.yml in Rocket mobile Launcher Archos, skipping.
[30-01-2020_05-28-19]   [WARN]   scanModDir('C:/DATA~~(D)/Games/Dioxine_XPiratez_K2/user/', 'mods'): No metadata.yml in Retaliator, skipping.
[30-01-2020_05-28-19]   [WARN]   scanModDir('C:/DATA~~(D)/Games/Dioxine_XPiratez_K2/user/', 'mods'): No metadata.yml in Resources, skipping.
[30-01-2020_05-28-19]   [WARN]   scanModDir('C:/DATA~~(D)/Games/Dioxine_XPiratez_K2/user/', 'mods'): No metadata.yml in Railgun_OpenXCOM_mod, skipping.
[30-01-2020_05-28-19]   [WARN]   scanModDir('C:/DATA~~(D)/Games/Dioxine_XPiratez_K2/user/', 'mods'): No metadata.yml in PowerSuitHelmOff, skipping.
[30-01-2020_05-28-20]   [WARN]   scanModDir('C:/DATA~~(D)/Games/Dioxine_XPiratez_K2/user/', 'mods'): modId OpticalElerium already dirmapped in, skipping OpticalEleriumV0-94b
[30-01-2020_05-28-20]   [WARN]   scanModDir('C:/DATA~~(D)/Games/Dioxine_XPiratez_K2/user/', 'mods'): modId oxce+strings already dirmapped in, skipping OXCE+ Missing Strings v1.1
[30-01-2020_05-28-20]   [WARN]   scanModDir('C:/DATA~~(D)/Games/Dioxine_XPiratez_K2/user/', 'mods'): modId oxce+strings already dirmapped in, skipping OXCE+ Missing Strings
[30-01-2020_05-28-20]   [WARN]   scanModDir('C:/DATA~~(D)/Games/Dioxine_XPiratez_K2/user/', 'mods'): Can't scan Mobile Rocket Launcher Archos, skipping.
[30-01-2020_05-28-20]   [WARN]   scanModDir('C:/DATA~~(D)/Games/Dioxine_XPiratez_K2/user/', 'mods'): Can't scan Missile Launcher Weapon, skipping.
[30-01-2020_05-28-20]   [WARN]   scanModDir('C:/DATA~~(D)/Games/Dioxine_XPiratez_K2/user/', 'mods'): No metadata.yml in LukesextraUFOs, skipping.
[30-01-2020_05-28-20]   [WARN]   scanModDir('C:/DATA~~(D)/Games/Dioxine_XPiratez_K2/user/', 'mods'): No metadata.yml in Laser_Sniper_Rifle, skipping.
[30-01-2020_05-28-20]   [WARN]   scanModDir('C:/DATA~~(D)/Games/Dioxine_XPiratez_K2/user/', 'mods'): No metadata.yml in GenderDetailUp, skipping.
[30-01-2020_05-28-20]   [WARN]   scanModDir('C:/DATA~~(D)/Games/Dioxine_XPiratez_K2/user/', 'mods'): No metadata.yml in GenderDetail, skipping.
[30-01-2020_05-28-20]   [WARN]   scanModDir('C:/DATA~~(D)/Games/Dioxine_XPiratez_K2/user/', 'mods'): No metadata.yml in CheatSoldierStat, skipping.
[30-01-2020_05-28-20]   [WARN]   scanModDir('C:/DATA~~(D)/Games/Dioxine_XPiratez_K2/user/', 'mods'): Can't scan Black_Cat Mod, skipping.
[30-01-2020_05-28-20]   [WARN]   scanModDir('C:/DATA~~(D)/Games/Dioxine_XPiratez_K2/user/', 'mods'): No metadata.yml in Armor_Stealth_Suit, skipping.
[30-01-2020_05-28-20]   [WARN]   scanModDir('C:/DATA~~(D)/Games/Dioxine_XPiratez_K2/user/', 'mods'): No metadata.yml in Alien_Research_Mod, skipping.
[30-01-2020_05-28-20]   [WARN]   scanModDir('C:/DATA~~(D)/Games/Dioxine_XPiratez_K2/user/', 'mods'): No metadata.yml in Advanced_Medikit_v1.0, skipping.
[30-01-2020_05-28-20]   [WARN]   scanModDir('C:/DATA~~(D)/Games/Dioxine_XPiratez_K2/user/', 'mods'): No metadata.yml in AWACS1.3, skipping.
[30-01-2020_05-28-20]   [WARN]   scanModDir('C:/DATA~~(D)/Games/Dioxine_XPiratez_K2/user/', 'mods'): No metadata.yml in 2015-07-22 Nightly, skipping.
[30-01-2020_05-28-20]   [ERROR]   FileMap::mapExtResources(xcom2, TFTD): external resources not found.
[30-01-2020_05-28-20]   [INFO]   no master already active; activating xcom1
[30-01-2020_05-28-20]   [INFO]   Active mods:
[30-01-2020_05-28-20]   [INFO]   - xcom1 v1.0
[30-01-2020_05-28-20]   [INFO]   Loading rulesets...
[30-01-2020_05-28-20]   [WARN]   disabling mod with invalid ruleset: xcom1
[30-01-2020_05-28-20]   [ERROR]   failed to load 'UFO: Enemy Unknown / X-Com: UFO Defense'; mod disabled
Error for 'CYBERDISC_WEAPON': offset '-2' has incorrect value in set 'BIGOBS.PCK'