Author Topic: Bugs & Crash Reports  (Read 285153 times)

Offline legionof1

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Re: Bugs & Crash Reports
« Reply #3165 on: March 12, 2019, 07:54:40 am »
Depends on the platform, everything gets to drive the armored cars, but that about it. Handful of HWP are loknarrs only, but the majority are non gals.

Offline magus1

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Re: Bugs & Crash Reports
« Reply #3166 on: March 13, 2019, 12:31:54 pm »
They were desperate to keep me out... :D

I have been able to fire and see through the back of the 1st floor wall of the Snake and see through the porthole (and be shot at) in the Airbus. Is this okay?

Mags

Offline legionof1

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Re: Bugs & Crash Reports
« Reply #3167 on: March 13, 2019, 09:57:14 pm »
Yes, the filling cabinet in the hopital, and the being shot through some craft windows are intentional.

Offline magus1

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Re: Bugs & Crash Reports
« Reply #3168 on: March 14, 2019, 12:18:44 pm »
well, here is a log of crashy things. Maybe, I have not upgraded my J12 properly? I missed out J11.

Mags


Offline Meridian

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Re: Bugs & Crash Reports
« Reply #3169 on: March 14, 2019, 03:10:20 pm »
well, here is a log of crashy things. Maybe, I have not upgraded my J12 properly? I missed out J11.

Mags

That's an out of memory error.
You need to upgrade OXCE to version 5.3

Offline magus1

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Re: Bugs & Crash Reports
« Reply #3170 on: March 16, 2019, 03:50:18 pm »
Pefect! TY Meridian :] Nice Youtube vids too...
« Last Edit: March 16, 2019, 04:30:32 pm by magus1 »

Offline Zharkov

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Re: Bugs & Crash Reports
« Reply #3171 on: March 19, 2019, 01:36:13 pm »
Hull Plating is hard to manage and might not be working as intended. If you equip Hull Plating, your ship needs repairs. (This might represent the time needed to armor the ship.)

Offline Zharkov

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Re: Bugs & Crash Reports
« Reply #3172 on: March 19, 2019, 09:22:42 pm »
Not sure, maybe intentional again. Dark Ones in Blood Ritual with weapons usually found in Cannies and Deep Ones?

Nice bow, though.
« Last Edit: March 19, 2019, 09:30:51 pm by Zharkov »

Offline Solarius Scorch

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Re: Bugs & Crash Reports
« Reply #3173 on: March 19, 2019, 10:09:31 pm »
Yes, impoverished Dark Ones are a sad reality of our times.

Offline legionof1

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Re: Bugs & Crash Reports
« Reply #3174 on: March 19, 2019, 11:25:12 pm »
Yeah, weapons are per mission, not per faction that can be on the mission(unless your making copies of each mission for each participating faction, which omg mod bloat). And of course werewolfs have just inbuilt weapons, as aux style units.

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #3175 on: March 21, 2019, 11:13:45 pm »
Hull Plating is hard to manage and might not be working as intended. If you equip Hull Plating, your ship needs repairs. (This might represent the time needed to armor the ship.)

It cannot be done any other way.

Offline pca

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Re: Bugs & Crash Reports
« Reply #3176 on: March 22, 2019, 02:46:10 pm »
Another crash report, missing image. Possibly for a dialog?

Updating to the lates OXCE+ and changing to default options changed nothing.

I have both hicolor-theme and gnome-icon-theme installed.

Offline Meridian

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Re: Bugs & Crash Reports
« Reply #3177 on: March 22, 2019, 03:19:42 pm »
Another crash report, missing image. Possibly for a dialog?

Updating to the lates OXCE+ and changing to default options changed nothing.

I have both hicolor-theme and gnome-icon-theme installed.

The missing image is irrelevant for OpenXcom... it's an image in the default error dialog of your OS (or something like that).

The actual crash in OpenXcom is something missing in the alien mission ruleset (or at least something related to that).

If you can upload a save from before the crash happens, I can check what it is exactly.

Offline pca

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Re: Bugs & Crash Reports
« Reply #3178 on: March 22, 2019, 03:44:28 pm »
This is the save, crash occurs just before craft lands.

Thanks for the help.

Offline Meridian

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Re: Bugs & Crash Reports
« Reply #3179 on: March 22, 2019, 04:30:06 pm »
This is the save, crash occurs just before craft lands.
Thanks for the help.

Your save was corrupted, don't know why.
I changed this:

Code: [Select]
  - type: STR_LOC_COMMS_TOWER
    region: REGION_COMMS_TOWER_TEMPERATE
    race: STR_CHURCH_NONCOM
    nextWave: 0
    nextUfoCounter: 0
    spawnCountdown: 427
    liveUfos: 0
    uniqueID: 165
    missionSiteZone: 45     # <--------------- was 1045

Fixed save attached.