Author Topic: Bugs & Crash Reports  (Read 1749811 times)

Offline BBHood217

  • Commander
  • *****
  • Posts: 540
    • View Profile
Re: Bugs & Crash Reports
« Reply #2940 on: November 23, 2018, 01:18:58 am »
capture cyberdiscs

what

but

how

That should be absolutely completely impossible.

Offline ivansanchez

  • Sergeant
  • **
  • Posts: 35
    • View Profile
Re: Bugs & Crash Reports
« Reply #2941 on: November 23, 2018, 02:32:35 am »
what

but

how

That should be absolutely completely impossible.

Not "capture" in the sense of "stunned", but rather in the sense of "apply generous quantities of fire damage, and academy cyberdiscs won't explode so they can be looted".

As far as I'm aware, this behaviour is the same in vanilla X-COM.

Offline Dioxine

  • Commander
  • *****
  • Posts: 5455
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: Bugs & Crash Reports
« Reply #2942 on: November 23, 2018, 02:56:04 pm »
I suggest that researching the cyberdisc/gatlinglaser manufacture also unlocks its batteries. Alternatively, cyberdiscs could depend on their relative tanks.

The cyberdiscs and all HWPs are in the middle of complete reconstruction (depreciation of HWPs in favor of 2x2 armors), but yeah, I applied the latter fix.

Offline ivansanchez

  • Sergeant
  • **
  • Posts: 35
    • View Profile
Re: Bugs & Crash Reports
« Reply #2943 on: November 23, 2018, 03:12:06 pm »
The cyberdiscs and all HWPs are in the middle of complete reconstruction (depreciation of HWPs in favor of 2x2 armors), but yeah, I applied the latter fix.

TFW you report a bug but it's already being worked on  ;D

Offline Dioxine

  • Commander
  • *****
  • Posts: 5455
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: Bugs & Crash Reports
« Reply #2944 on: November 23, 2018, 07:01:17 pm »
It won't be fully fixed before the process ends, which can take a few months.

Offline Thunderwing280

  • Colonel
  • ****
  • Posts: 143
    • View Profile
Re: Bugs & Crash Reports
« Reply #2945 on: November 23, 2018, 08:32:12 pm »
Hi dioxine
First time playing the mod, so much fun so far!
I found a mutant program with Deep ones in is this a bug?
Save here

Offline Rince Wind

  • Commander
  • *****
  • Posts: 572
    • View Profile
Re: Bugs & Crash Reports
« Reply #2946 on: November 23, 2018, 08:32:49 pm »
Not "capture" in the sense of "stunned", but rather in the sense of "apply generous quantities of fire damage, and academy cyberdiscs won't explode so they can be looted".

As far as I'm aware, this behaviour is the same in vanilla X-COM.

Use [cutting weapon] with cyberdisc

That works as well. I down most of them either by Fuso Sword or by mortar.


@Thunderwing: Not a bug, Deep One pogromes are a thing.

Offline Thunderwing280

  • Colonel
  • ****
  • Posts: 143
    • View Profile
Re: Bugs & Crash Reports
« Reply #2947 on: November 23, 2018, 08:43:07 pm »
Ah thanks @Rince Wind

Offline ivansanchez

  • Sergeant
  • **
  • Posts: 35
    • View Profile
Re: Bugs & Crash Reports
« Reply #2948 on: November 24, 2018, 05:51:15 am »
I'm currently doing the TM's crypt, and it looks like I can clip through some of the walls. Looks like a bug in the solidity of the tileset, unless the crypt's owner actually wants to have holographic walls or something.

Offline ivansanchez

  • Sergeant
  • **
  • Posts: 35
    • View Profile
Re: Bugs & Crash Reports
« Reply #2949 on: November 24, 2018, 06:15:06 am »
And that doesn't seem to be the only thing in the crypt - it seems that an enemy spawned in a room that is unreachable for mysterious reasons,

(Screenshot made with debug mode on. Save is attached.)

Offline Dioxine

  • Commander
  • *****
  • Posts: 5455
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: Bugs & Crash Reports
« Reply #2950 on: November 24, 2018, 08:29:46 pm »
Fixed the first one. The second one is intentional.

niculinux

  • Guest
Re: Bugs & Crash Reports
« Reply #2951 on: November 25, 2018, 08:30:43 pm »
Hello! Hey i really like the new backround image interface, but in the base screen while building, the palette is working properly or it si to fix ?

Also in a ratmen rodeo i've encountered zombies, it is that intended too? See attachments :)

Offline FG

  • Colonel
  • ****
  • Posts: 161
    • View Profile
Re: Bugs & Crash Reports
« Reply #2952 on: November 25, 2018, 10:15:30 pm »
Also in a ratmen rodeo i've encountered zombies, it is that intended too? See attachments :)

There is a small chance (5%) that zombies spawn here.

Offline Abyss

  • Colonel
  • ****
  • Posts: 355
    • View Profile
Re: Bugs & Crash Reports
« Reply #2953 on: November 28, 2018, 02:12:14 am »
099 J9.
Please take a look at the save, there is the same bug/feature when enemies don't move (and even turn) from turn to turn. Only react to the fire or autofire when on the line of the sight.
Map: new Loknaar village (mesh fences), Pogrom mission.
Straight after killing all the neutrals pogromists got frozen to their places.
The same question - lack of the scripts or bug?
If it helps: Basic X-COM is v. 1.4, straight from gog.com

Offline Dioxine

  • Commander
  • *****
  • Posts: 5455
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: Bugs & Crash Reports
« Reply #2954 on: November 29, 2018, 03:24:56 pm »
Checked. They do move around.