Hi,
I noticed a wide difference between the expected awesomeness of Rod of Hellfire, and it's very disappointing performance in battle. So tried changing things in the rule-file to find what wasn’t working. After actually looking over the Ruleset Reference for OXCE+, eventually decided to try adding RandomType: 2 to the item, and that did the trick (it changed the damage prediction and damage dealt from 5-10 to roughly 40-100).
The I checked the bootypedia for other burn-damage type weapons that might have the same issue and found that most launchers, the flamers, and some explosive also lack a RandomType, and from my testing they all seem to be in line with only doing the normal 5-10 Burn Damage.
I compared Fairy Dragon with and without RamdomType: 2, against deep ones. Without no one died (a lot fell unconscious due to the high stun multiplier) and with RamdomType: 2 a lot died outright and my Annihilator wearing Observer Gal (20 tile away 4 four levels up) goes down with critical high stun level.
Here is the list for all weapons I found were this is the case:
Rod of Hellfire
Canister Launcher Incendiary
Pyrotechnic Cannonball
Grenade Launcher Incendiary
Incendiary Rocket
Quad Launcher Black Napalm Bomblets / Fairy Dragon
Fire Minibomb
Lighter
Fuel Flask
Heavy Flamer Tank
Molotov Cocktail
Incendiary Grenande
Firebomb