aliens

Author Topic: Bugs & Crash Reports  (Read 1750472 times)

Offline ivandogovich

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Re: Bugs & Crash Reports
« Reply #2520 on: August 03, 2018, 04:54:26 pm »
make sure your game is set to use EN-US

Offline rezaf

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Re: Bugs & Crash Reports
« Reply #2521 on: August 03, 2018, 05:25:34 pm »
Any details? Version, savedata, logs?

Oh, sure - sorry. Version is 0.99J4.
In the log it just says it's missing those strings.
Quote from: logfile
[03-08-2018_12-24-24]   [WARN]   STR_VOICES_OF_THE_DEAD not found in en-US
[03-08-2018_15-26-32]   [WARN]   STR_NEC_001 not found in en-US
[03-08-2018_15-26-32]   [WARN]   STR_ESOTERICA not found in en-US
[03-08-2018_15-26-34]   [WARN]   STR_VOICES_OF_THE_DEAD_UFOPEDIA not found in en-US
[03-08-2018_15-31-36]   [WARN]   STR_EXPEDITION_RESEARCH_UFOPEDIA not found in en-US
[03-08-2018_15-32-38]   [WARN]   STR_SHAKEUP_CEREMONY not found in en-US
[03-08-2018_15-33-18]   [WARN]   STR_SLAVE_ARMOR_LEGION_UC not found in en-US
[03-08-2018_15-33-18]   [WARN]   STR_PEASANT_ARMOR_LEGION_UC not found in en-US
[03-08-2018_15-33-32]   [WARN]   STR_PEASANT_ARMOR_LEGION_UC_UFOPEDIA not found in en-US
[03-08-2018_15-38-49]   [WARN]   STR_QUADCANNON_UC not found in en-US

What do you need from the savefile?

In which file should the strings be? In mods\piratez\language\en-US.yml ? Cause this file does not contain those strings...

Display language is set to English (US).

Offline FG

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Re: Bugs & Crash Reports
« Reply #2522 on: August 03, 2018, 06:17:31 pm »
Oh, sure - sorry. Version is 0.99J4.
In the log it just says it's missing those strings.
What do you need from the savefile?

In which file should the strings be? In mods\piratez\language\en-US.yml ? Cause this file does not contain those strings...

Display language is set to English (US).

You should re-download 099J4 from the main thread.

Offline rezaf

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Re: Bugs & Crash Reports
« Reply #2523 on: August 03, 2018, 08:43:59 pm »
Yeah, that fixed it, thanks FG. Weird.

Offline DaEMon

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Re: Bugs & Crash Reports
« Reply #2524 on: August 04, 2018, 04:51:22 am »
Hi,

Crash happens when car arrives at "burning town" event.

Save attached

Offline FG

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Re: Bugs & Crash Reports
« Reply #2525 on: August 04, 2018, 06:51:54 am »
Hi,

Crash happens when car arrives at "burning town" event.

Save attached


Logs? i can't reproduce it with 99j4

Offline DaEMon

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Re: Bugs & Crash Reports
« Reply #2526 on: August 04, 2018, 10:24:14 am »
where are the logs? Is it a file somewhere?

The version of the save is 0.99j4

Offline FG

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Re: Bugs & Crash Reports
« Reply #2527 on: August 04, 2018, 10:34:23 am »
where are the logs? Is it a file somewhere?

The version of the save is 0.99j4

\user\openxcom.log

Offline LouisdeFuines

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Re: Bugs & Crash Reports
« Reply #2528 on: August 04, 2018, 02:28:17 pm »
Can`t read the full pedia entry:

niculinux

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Re: Bugs & Crash Reports
« Reply #2529 on: August 04, 2018, 10:30:07 pm »
in 0.99J4 ol' carabine in bootypedia is categorized in the sniping summary, while the scoped carabine in the rifles summary, is that intended?

Offline legionof1

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Re: Bugs & Crash Reports
« Reply #2530 on: August 05, 2018, 01:28:31 am »
Yeah that's intended odd as it might seem. What qualifies as a rifle is in the summary, 15% or greater armor pen on standard ammo and unlimited aimed range. So the scoped meets those criteria. The ole carbine lacks the armor pen and unlimited aimed range so its not a rifle by those narrow criteria.

That said ol carbine dose not meet sniper criteria so should not be in that section.

KZad Bhat

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Re: Bugs & Crash Reports
« Reply #2531 on: August 05, 2018, 06:57:13 am »
It seems more sensible that something with no aimed range limit should be in sniping, that's basically the intent of sniping is to take out a target from a very long distance.

Offline legionof1

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Re: Bugs & Crash Reports
« Reply #2532 on: August 05, 2018, 07:35:14 am »
well no, the approximate battle scale is one meter per tile. The largest maps are around 60 x 60 tiles. A full length rifle that can't shoot the diagonal at 84m at full aim would be a piss poor rifle by even black powder standards. Remember that (Fire) mode range is the range at which the weapon starts to experience accuracy drop off for the mode.

So yes a full length rifle is unlimited, for the scale of the game. 

Offline Solarius Scorch

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Re: Bugs & Crash Reports
« Reply #2533 on: August 05, 2018, 01:10:53 pm »
well no, the approximate battle scale is one meter per tile.

Or is it?
For a number of reasons (technical limitations, playability), games present you a more condensed world. Even Stalker does it, despite having realistic graphics: although the town of Pripet looks the same as the real deal, its buildings are in fact much smaller.
So even though the tile looks to be around one metre (compared to soldier sprites), they could just as well be three metres, just not represented directly for clarity of graphics. But honestly I wouldn't even try to guess at the exact number, the game doesn't need it and it would probably bring more problems in than it would solve.

niculinux

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Re: Bugs & Crash Reports
« Reply #2534 on: August 05, 2018, 05:24:38 pm »
Yeah that's intended odd as it might seem. What qualifies as a rifle is in the summary, 15% or greater armor pen on standard ammo and unlimited aimed range. So the scoped meets those criteria. The ole carbine lacks the armor pen and unlimited aimed range so its not a rifle by those narrow criteria.

That said ol carbine dose not meet sniper criteria so should not be in that section.

8ve also noticed that painbringer smg is not in the sms section. Also im mot sure whether tommy should be in the rifles section, instead of smg as now (0.99J4) maybe bootypedia need some more rearrangment  :)

edit: noticed im able to produce alreay avaiable prizes too, for eg silver snake is always avaiable for production, even if i can buy, but thinks this is normal due to the game working. These are in my vaults, if i fence them i won't be able to buy/make use of these anymore?
« Last Edit: August 05, 2018, 05:54:27 pm by niculinux »