I'm brushing up on my math before taking on School Graduation when I noticed something (attachment).
Presumably automatic formula handles average total damage of weapons (ANAL screen) but gets it wrong with accuracy above 100%. In this case it's Conversion Launcher.
Didn't notice the new analyse screen for weapons until yesterday so I reckon that's one of the new tricks too. Original designer of weapon screens nailed intuitive information presentation so even in XPZ case of many weapons I was able to determine the best one without relying on formula (not at all because it's so damn OP, just how I like it!). One thing I didn't expect however is how relatively powerful Bulldog's 50mm DPM is, although dishing out that damage is short lived. Good work by adding this, thank you.
UPDATE: DPM is also affected. Should be 135.