Author Topic: Bugs & Crash Reports  (Read 350509 times)

Offline thevideogameraptorboggle

  • Colonel
  • ****
  • Posts: 152
    • View Profile
Re: Bugs & Crash Reports
« Reply #3180 on: March 23, 2019, 03:19:00 am »
It will not let me craft Recruit Brainer: Castaway Gal. I have all the resources, and the sidebar says I have enough resources, but the start project button doesn't appear.

Offline Rince Wind

  • Colonel
  • ****
  • Posts: 475
    • View Profile
Re: Bugs & Crash Reports
« Reply #3181 on: March 23, 2019, 01:45:20 pm »
Do you have the living space?

Offline thevideogameraptorboggle

  • Colonel
  • ****
  • Posts: 152
    • View Profile
Re: Bugs & Crash Reports
« Reply #3182 on: March 24, 2019, 07:52:54 am »
Do you have the living space?

I hate myself so much right now.

Offline Zharkov

  • Colonel
  • ****
  • Posts: 402
    • View Profile
Re: Bugs & Crash Reports
« Reply #3183 on: March 25, 2019, 03:52:24 pm »
It seems that the "extraction" of Vampire Dudes and Girls is intended, however, they cannot be captured. When stunned, they become a Vampire Bat. When psi-captured, you get a Vampire Bat.

Offline Zharkov

  • Colonel
  • ****
  • Posts: 402
    • View Profile
Re: Bugs & Crash Reports
« Reply #3184 on: March 25, 2019, 08:10:37 pm »
You can take some Cannonballs for underwater missions, but not the Assault Cannon itself.

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 8821
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Bugs & Crash Reports
« Reply #3185 on: March 25, 2019, 09:29:32 pm »
You can take some Cannonballs for underwater missions, but not the Assault Cannon itself.

Not the regular Assault Cannon.

Offline thevideogameraptorboggle

  • Colonel
  • ****
  • Posts: 152
    • View Profile
Re: Bugs & Crash Reports
« Reply #3186 on: March 26, 2019, 02:27:18 am »
Here's something that i'm 99% certain is an actual glitch. A demon became buried in the walls of the dirt fortress, and was unable to be killed. And I couldn't destroy the wall because there was no floor and I had no gals with flying armor.

Offline legionof1

  • Commander
  • *****
  • Posts: 1446
  • Bullets go that way. Money comes this way.
    • View Profile
Re: Bugs & Crash Reports
« Reply #3187 on: March 26, 2019, 03:07:58 am »
How the????

Offline thevideogameraptorboggle

  • Colonel
  • ****
  • Posts: 152
    • View Profile
Re: Bugs & Crash Reports
« Reply #3188 on: March 26, 2019, 05:58:54 am »
How the????

Here's what I think happened. I used rockets on the demons, and blew up the walkway they were standing on, causing them to fall into the dirt. One of the demons I merely knocked unconscious without wounds, and they woke up. Now they're in the dirt, and I can't do anything to them.

Offline Zharkov

  • Colonel
  • ****
  • Posts: 402
    • View Profile
Re: Bugs & Crash Reports
« Reply #3189 on: March 29, 2019, 12:11:13 pm »
string missing

Offline legionof1

  • Commander
  • *****
  • Posts: 1446
  • Bullets go that way. Money comes this way.
    • View Profile
Re: Bugs & Crash Reports
« Reply #3190 on: March 29, 2019, 11:20:23 pm »
Tower shield stats and pedia entry on Plate mail dont match in regards to stat scaling.

Offline thevideogameraptorboggle

  • Colonel
  • ****
  • Posts: 152
    • View Profile
Re: Bugs & Crash Reports
« Reply #3191 on: March 30, 2019, 05:16:59 am »
Always crashes on an Underwater Assets mission.
"OpenXcom has crashed: Map generator encountered an error: Unknown race: STR_DEEP_ONE_SEA_UNDERWATER defined in deployment: STR_SEA_SUNKEN_TOWN.

Offline CZ

  • Rookie
  • Posts: 1
    • View Profile
Re: Bugs & Crash Reports
« Reply #3192 on: March 30, 2019, 01:49:07 pm »
About the accuracy of shooting, to relate not only to your units, but also to all opponents. When approaching the enemy, shooting right front of you from any distant weapon gives a miss in almost 90% of cases, went off to the 1st square and shoot even with a novice gal and hit (the enemy also miss you either). For testing started a new game J12, the complexity of Jack Sparrow. Sorry for bad english (not my native lang.)

Offline JustTheDude

  • Colonel
  • ****
  • Posts: 166
    • View Profile
Re: Bugs & Crash Reports
« Reply #3193 on: March 30, 2019, 07:29:43 pm »
About the accuracy of shooting, to relate not only to your units, but also to all opponents. When approaching the enemy, shooting right front of you from any distant weapon gives a miss in almost 90% of cases, went off to the 1st square and shoot even with a novice gal and hit (the enemy also miss you either). For testing started a new game J12, the complexity of Jack Sparrow. Sorry for bad english (not my native lang.)

It's not a bug, it's a feature!
If enemy unit is standing next to yours (and vice-versa) there is additional RNG check of CQC to shooting any ranged weaponry (doesn't matter the target). It's meant to simulate warriors dodging, or even grabbing your weapon. Pistols have the biggest chance to get positive RNG check, while bigger guns have lower.

I recommend reading every single bit of information in "Bootypedia", otherwise playing on this difficulty might be not the best idea.

Offline Ethereal_Medic

  • Commander
  • *****
  • Posts: 899
  • Pet Lokk'Nar 9,99 $/hour
    • View Profile
Re: Bugs & Crash Reports
« Reply #3194 on: March 31, 2019, 11:57:50 am »
This lovely feature was inplemented a good year ago.
It's meant as a "realistic" feature since no sane being would stand still and eat the pointy end of a rifle without twitching or spasm in some manner.
This feature makes fighting in sealed environments very beneficial for melee-solutions in case shotguns can't solve the problems ahead.