Neither of these, you should already know that elevators can be shot through...
I am kinda under impression that you are not paying attention here. This particular elevator on deck 3 goes only up, you can't go down to the deck 2, becuase deck 2 doesn't extends so far. Under that elevator is empty space between engines on lower level and that is outside the hull. So right under the elevator tile and above engines there should be solid deck 3 floor. Instead there is a hole in the hull. If this game engine limitation and that hole is impossible to patch, then move stack of equipment somewhere else, to a safe spot, as gals which are going there to resupply or restore lost HP can be killed from outside.
Jesus, dude, we have J5 already. Try replicating these errors in a version that isn't outdated.
I need Reticulans to buy sectoweed from black market in order to keep production of medical supplies to make upgrade to J5. You apparently forgot that changes to economy should be evolution, not revolution. Changes in J3 killed economy in my current game, as they were instantly stopping production of med supplies. Only alternative was X-Grog and it was reducing my profit from production by 75%. I was then running deficit around 11 millions monthly, soon it will be 15 or 16 millions. These changes also introduced lots of unnecessary micromanagment with sectoweed production and distribution. And lets not forget that this entire game mechanic gets obsolote with arrival of Reticulans. Unless you will remove possibility of buying sectoweed on black market.
You do realise that such general musings with no concrete evidence are useless? Screenies please, or even better, saves (although J2 makes this pretty much hopeless, saves-wise). To repair a bug, replicating it must be possible on debugger's side.
You are very skeptical, so I'll try my best.
1. Mission with Heavy Freighter - save 1.rar and screenshot 1. Six tank destroyed, recovered only 3 wrecks. In the beginning of the mission I have destroyed 3 tanks with recoiless rifles mostly (there were wrecks). On screenshot I marked positions where these wrecks suppose to be (more or less). Ground is scorched from flamethrowers, that I was using against tanks prior to their destruction. I was not using any explosives. And next to the Turtle's front door there is bug with the fence that was spawned after firing on destroyed ground.
To finish that mission kill last tank hiding on motel parking.
2. Mission Siberia Base - save 2.rar and sreenshot 2. 8 tanks destroyed, 5 wrecks recovered, but one wreck next to the Zeppelin hull was probably destroyed by enemy fire. 2 wrecks are missing (destroyed tanks didn't leave wrecks) and I marked their position on screenshot (upper right corner). Two wrecks lies in the same spot next to Zeppelin. All enemy tanks destroyed without using explosives by my own tanks/autocannon, recoiless rifles and rifle fire. There is other bug with my tank in Zeppelin that have only 27 HP left. When you finish mission and return to hideout that tank will be gone.
To finish that mission take down the last supersoldier with seductresses.
3. Raid on enemy base - save 3.rar and screenshot 3. Equipment spawned on red elevator tile instead on green exit zone tile. I already explained implications.
4. Raid on enemy base - save 4.rar and screenshot 4. Two gals with my equipment spawned on lower level. And I already explained implications. To replicate that bug I needed to send Zeppelin with 20 gals, it didn't happend with Turtle and only 12 gals.
To replicate bugs with raiding enemy base I needed maybe 15 attempts, so they are rather common.