aliens

Author Topic: Bugs & Crash Reports  (Read 1756811 times)

Offline legionof1

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Re: Bugs & Crash Reports
« Reply #2490 on: July 26, 2018, 03:02:07 pm »
Yeah the zubrin lets you try to hail mary the last mission, on much less tech, and with no assurance the crew will all arrive. But hey shave a year of your campaign time has to have some sorta downside.

Offline Ethereal_Medic

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Re: Bugs & Crash Reports
« Reply #2491 on: July 26, 2018, 04:36:19 pm »
I applied the 'fix' for the ghost-gals spawning in a new game but they still spawn.
Am I supposed to work with 4 hands and 2 ghosts on JS supermutant?

I can make dis' work tho using peasants but just wanna double check.

Offline FG

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Re: Bugs & Crash Reports
« Reply #2492 on: July 26, 2018, 04:49:35 pm »
I applied the 'fix' for the ghost-gals spawning in a new game but they still spawn.

Hm. i don't think they can spawn after the fix.

Offline Ethereal_Medic

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Re: Bugs & Crash Reports
« Reply #2493 on: July 26, 2018, 05:25:57 pm »
Found the correct fix. Problem solved.

Offline LouisdeFuines

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Re: Bugs & Crash Reports
« Reply #2494 on: July 26, 2018, 05:38:19 pm »
How can I remove the ghost gals spawning in the beginning?
Could you please share the fix?

Offline Ethereal_Medic

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Re: Bugs & Crash Reports
« Reply #2495 on: July 26, 2018, 08:36:25 pm »
öffene das Ruleset für xpiratez
Pfad:
user\mods\Piratez\Ruleset\Piratez.rul

Ersetze
  randomSoldiers: 6

durch:
  randomSoldiers:
    STR_SOLDIER: 6

Offline FG

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Re: Bugs & Crash Reports
« Reply #2496 on: July 26, 2018, 08:42:40 pm »
How can I remove the ghost gals spawning in the beginning?
Could you please share the fix?

http://spacesim.net/xpiratez/fixes/099J4.zip

Jul-26-2018 (for 0.99J4):
- fix: Alliance Advisors can be properly sold/transferred
- fix: No more random ghost girls at the beginning of a new game
« Last Edit: July 26, 2018, 08:45:10 pm by FG »

Offline LouisdeFuines

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Re: Bugs & Crash Reports
« Reply #2497 on: July 26, 2018, 09:20:48 pm »
Thank you Ethereal_Medic and FG.

@Ethereal:
I recommend, to answer here in English, so that everyone can benefit from your effort in helping me/all.
But only, if you want so.

Offline LouisdeFuines

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Re: Bugs & Crash Reports
« Reply #2498 on: July 28, 2018, 07:29:25 pm »
Something odd happens to me.
When I go with the mouse to the very bottom of the screen, the arrow changes to the windows arrow.
I think, this is rather new to me.

When startin other OXCE+ instances, that doesn`t happen.
I`m playing in fullscreen.

Can I change this somewhere in the options? I don`t want to change always back to windows.

EDIT: Issue vanished, after reboot...
« Last Edit: July 28, 2018, 07:31:11 pm by LouisdeFuines »

Offline ivansanchez

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Re: Bugs & Crash Reports
« Reply #2499 on: July 30, 2018, 11:56:00 am »
I finally remembered to report a bug I hit a couple weeks ago while I was offline. I was using 0.99J1 at the time.

The problem is that openxcom crashes with a "UFO (Mapblock CSHOUSE_01) could not be placed on the map" error, as shown in the screenshot.

I've attached a savefile - if I loaded it and let the ship reach the mission (takes a few seconds), the bug triggered. I don't know whether this is still reproducible in 0.99J4. Also the log doesn't seem to include any relevant information; I wonder if a debug build of OpenXcomEx would help in that regard.

(As a side note, I'm grateful to the openxcom devs for including a suggestion to turn on save scumming, so that the map generator can create the map with a different PRNG seed and not crash :) )


Offline Lobsterman Bait

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Re: Bugs & Crash Reports
« Reply #2500 on: July 30, 2018, 09:08:57 pm »
Hi, I've had a Bounty Hunting mission involving a Human Mage spawn (the one with a 15 turn time limit), but when I got there I couldn't find him anywhere. The only enemy was a single Tough Guy. Is this a bug or am I just doing something wrong?

Offline legionof1

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Re: Bugs & Crash Reports
« Reply #2501 on: July 30, 2018, 10:02:55 pm »
Not a bug, the majority of the enemies are inside the green hovercar at the top of the tower. There is no no door so you must break your way inside, with hammer pickax, explosives, ect.

Offline Lobsterman Bait

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Re: Bugs & Crash Reports
« Reply #2502 on: July 31, 2018, 09:12:40 am »
D'oh, looks like I just automatically assumed that transports are indestructible, like the Skyranger in the original game.   ::)
Thank you

Offline Ethereal_Medic

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Re: Bugs & Crash Reports
« Reply #2503 on: July 31, 2018, 12:36:33 pm »
D'oh, looks like I just automatically assumed that transports are indestructible, like the Skyranger in the original game.   ::)
Thank you

You've to aim for the doors or the floor-tiles to break it with a hammer/pickaxe.
Mining Laser works too but you'll get instantly shot from every foe inside the craft facing your direction.

The fastest and save way is to plant 2x high explosives on the door stacked up and boom -> vessel cleared.
Loot explodes, not true for trophies. To save loot you can use 1-2 poison-bombs instead.

You can mix up further by using 1x high explosive to break the door and let a non-lethal bomb explode second.

Offline Nalca

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Re: Bugs & Crash Reports
« Reply #2504 on: July 31, 2018, 08:21:23 pm »
I have a fun strategy if you have unlocked the grav harness :
Make a hole in the roof of the hovercar (with a fusion Torch) and drop some grenades. It's always fun to watch.
No reaction fire, and the loot is still alive (if you use the good kind of grenade) !