Author Topic: Bugs & Crash Reports  (Read 1418230 times)

Offline Arthanor

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Re: Bugs & Crash Reports
« Reply #225 on: February 22, 2016, 05:42:53 am »
I like that buggy terrain much more than I like that buggy terrain occasionally near the friendly craft that eats like 12 TU per step.
Yeah, I've had a streak of missions in that tundra or something terrain that costs 8 or so TUs. Those are a pain, and then it's the same trying to get on the enemy craft.

Offline x60mmx

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Re: Bugs & Crash Reports
« Reply #226 on: March 11, 2016, 08:14:35 pm »
On a terro mission with the latest version, and this map seems to have a lot of bugs.  Haven't been able to make it past the second turn due to certain squares on the map instantly CTD if I step on them. 


That square on top of the craft is the first one I ran into.

Game save attached.  Of course I am in ironman mode so I have no option but trudge the the mission.  This is gonna take forever.  :(

Offline Meridian

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Re: Bugs & Crash Reports
« Reply #227 on: March 11, 2016, 08:40:57 pm »
If you see a lot (more than 10) of enemies (both green and red indicators count) it will crash.
Either kill them before you see too many or upgrade my mod.

Offline x60mmx

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Re: Bugs & Crash Reports
« Reply #228 on: March 11, 2016, 09:12:53 pm »
I used whatever came packaged with the latest Piratez, what needs upgrading?  Also, I did not have 10+ enemies in sight.  Max I got to was 8.  There are specific squares in the map, like the one shown, that if stepped on form any angle CTD.  Also had things like this happening;


I had a unit with a Cannon standing where the movement box is.  On the alien turn she went unconscious for no reason (was full health, no stun, no aliens shot at her) and her body ended up 2 squares away on the stairs while her cannon ended up inside the stairs and was not retrievable. 

Seems like a very buggy map.

Offline Meridian

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Re: Bugs & Crash Reports
« Reply #229 on: March 11, 2016, 09:53:50 pm »
I have loaded your save and I can confirm that your crash is caused by seeing more than 10 enemies, it's not a map problem.
Please try to avoid scouting too much and kill enemies asap.

If you know how, you can try updating my mod, it's fixed already.
If you don't know how, just wait for next version of PirateZ.

PS: the unit with cannon went unconscious because of the smoke inhalation.

Offline clownagent

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Re: Bugs & Crash Reports
« Reply #230 on: March 15, 2016, 10:00:26 pm »
Two small bugs encountered in newest version:

1. The small ship engine in the swastika shaped humanist ship is not a solid object, units can walk through it.

2. Crash to desktop when using the superslave (superman) ranged attack. Probably missing hitsprite.

Offline Solarius Scorch

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Re: Bugs & Crash Reports
« Reply #231 on: March 15, 2016, 11:12:39 pm »
1. The small ship engine in the swastika shaped humanist ship is not a solid object, units can walk through it.

Weird, I always assumed it was a feature. :P

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #232 on: March 15, 2016, 11:53:53 pm »
1) Can't really do it differently without too much extra work
2) There's double "damageAlter" declaration in AUX_ROCK. Delete the one withouth FixRadius: 0 command.

Offline doctor medic

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Re: Bugs & Crash Reports
« Reply #233 on: March 19, 2016, 06:33:38 pm »
I have a problem with msvcp100.I do have it in the piratez folder but it says that there is a error coming up that the file wasnt made compatible with windows or something.

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #234 on: March 19, 2016, 09:52:19 pm »
It's a problem with Meridian's executable, or rather, with how shitty a system Windows are. Hints how to fix this here: https://openxcom.org/forum/index.php/topic,4187.345.html

Offline Bloax

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Re: Bugs & Crash Reports
« Reply #235 on: March 19, 2016, 10:32:37 pm »
Microsoft introduced a very nice feature to MSVC2012 (and subsequent versions) that silently breaks compatibility with Windows XP to "accidentally" make people want to upgrade.

Offline greattuna

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Re: Bugs & Crash Reports
« Reply #236 on: March 20, 2016, 07:18:59 pm »
I sometimes get this when I try to lead the target with weaponless pachyderm. Colors get slightly funky, and I think STR_UNABLE_TO_ENGAGE_AIRBORNE should be replaced with actual text.

Offline Dioxine

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Re: Bugs & Crash Reports
« Reply #237 on: March 20, 2016, 09:47:28 pm »
Wut. That's a TFTD message. How did you manage to bring it up? Save or it didn't happen. And why is your palette all jumbled up?

Offline greattuna

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Re: Bugs & Crash Reports
« Reply #238 on: March 21, 2016, 12:01:34 am »
I told you, I sent weaponless Pachyderm to lead the shipping.

I played over it (ironman mode, now in battlescape), but I'll send a save if I get it again.

Offline Cristao

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Re: Bugs & Crash Reports
« Reply #239 on: March 21, 2016, 08:13:45 am »
I sometimes get this when I try to lead the target with weaponless pachyderm. Colors get slightly funky, and I think STR_UNABLE_TO_ENGAGE_AIRBORNE should be replaced with actual text.

I thought that was part of the game. I always get that as well.