(Potential) bugs:
1. For successfully fending off this smuggler crackdown, I get negative score - which is strange, because I get positive score for smacking smugglers around elsewhere. Simply press end turn or shoot the dog and then do so.
2. Public Enemy MC'd a dog before being shot in reaction fire. Turn advances to mine, but doesn't end combat, because dog is now hostile for a turn. This (all remaining enemies are MC'd friendlies) should possibly auto-end. Not sure if this is Piratez or OpenXcom related.
3. Dioxine - you can see my tech advances here, and that I can't advance any further, which we spoke about in the release thread. I still haven't caught that Stormtrooper, though.