Author Topic: Area 51 - General Feedback thread  (Read 215773 times)

Offline HotIceHilda

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Re: Re: [BETA][EXPANSION] UFO Redux - Playtesters needed
« Reply #630 on: September 26, 2015, 12:40:00 am »
BIG MEATY CLAWS!

Offline silencer_pl

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Re: Re: [BETA][EXPANSION] UFO Redux - Playtesters needed
« Reply #631 on: September 26, 2015, 12:55:35 am »
About Wright-Patterson. What is this Jagged Alliance? ;) Can you make the first spawn or item spawn somewhere else. I see that the items get spawned under first soldier. Not that good if this soldier is outside of the main building.

Offline Hobbes

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Re: Re: [BETA][EXPANSION] UFO Redux - Playtesters needed
« Reply #632 on: September 26, 2015, 12:56:34 am »
BIG MEATY CLAWS!

What are those claws supposed to be?

Offline silencer_pl

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Re: Re: [BETA][EXPANSION] UFO Redux - Playtesters needed
« Reply #633 on: September 26, 2015, 01:00:00 am »
Advanced Alien Tech is acquired only through Scientist?

Offline Hobbes

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Re: Re: [BETA][EXPANSION] UFO Redux - Playtesters needed
« Reply #634 on: September 26, 2015, 01:04:00 am »
Advanced Alien Tech is acquired only through Scientist?

Yes.

Offline silencer_pl

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Re: Re: [BETA][EXPANSION] UFO Redux - Playtesters needed
« Reply #635 on: September 26, 2015, 01:09:12 am »
LIES EVERYWHERE!!


Offline Hobbes

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Re: Re: [BETA][EXPANSION] UFO Redux - Playtesters needed
« Reply #636 on: September 26, 2015, 01:11:43 am »
LIES EVERYWHERE!!

lol... didn't notice that text :D
« Last Edit: September 26, 2015, 01:13:48 am by Hobbes »

Offline HotIceHilda

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Re: Re: [BETA][EXPANSION] UFO Redux - Playtesters needed
« Reply #637 on: September 26, 2015, 01:33:47 am »
What are those claws supposed to be?
The basic weapons, they shouldn't be there because with 0.7.2 you only start with grenades.

Offline SIMON

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Re: Re: [BETA][EXPANSION] UFO Redux - Playtesters needed
« Reply #638 on: September 26, 2015, 01:34:31 am »
Until Hobbes gets time to fix these minor glitches you could always edit the base defence text in standard/xcom1/language to remove that piece of text. Hobbes will correct me if I'm wrong but I think having civvies running amok in base defences was a recent change in redux, somewhere from v0.7 onwards.

Offline Hobbes

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Re: Re: [BETA][EXPANSION] UFO Redux - Playtesters needed
« Reply #639 on: September 26, 2015, 01:36:44 am »
The basic weapons, they shouldn't be there because with 0.7.2 you only start with grenades.

Hmmm... the thing is, I hardly changed anything about the basic weapons and specially not the inventory images.

About Wright-Patterson. What is this Jagged Alliance? ;) Can you make the first spawn or item spawn somewhere else. I see that the items get spawned under first soldier. Not that good if this soldier is outside of the main building.

Wright-Patterson is the USAF base where the Roswell remains were supposedly taken. I can't make the items spawn elsewhere.
« Last Edit: September 26, 2015, 01:38:54 am by Hobbes »

Offline silencer_pl

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Re: Re: [BETA][EXPANSION] UFO Redux - Playtesters needed
« Reply #640 on: September 26, 2015, 02:29:30 am »
Is base defense then hardcoded to spawn items in general stores?

Offline Hobbes

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Re: Re: [BETA][EXPANSION] UFO Redux - Playtesters needed
« Reply #641 on: September 26, 2015, 02:42:13 am »
Is base defense then hardcoded to spawn items in general stores?

Looks that way, I can't find anything on the rulesets that allow me to change it.

Offline Solarius Scorch

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Re: Re: [BETA][EXPANSION] UFO Redux - Playtesters needed
« Reply #642 on: September 26, 2015, 03:04:21 am »
Looks that way, I can't find anything on the rulesets that allow me to change it.

I'm not sure, but doesn't setting bigOb to -1 prevent the item from spawning?

Offline Hobbes

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Re: Re: [BETA][EXPANSION] UFO Redux - Playtesters needed
« Reply #643 on: September 26, 2015, 03:12:17 am »
I'm not sure, but doesn't setting bigOb to -1 prevent the item from spawning?

The issue is not to prevent items from spawning but to prevent them from being all spawn in the location of the first soldier on the craft, in maps where there's no craft deployed, like Slums.

EDIT: meanwhile I had to post an update to 0.7.2 since I wrongly included some Area51 terrain files.
« Last Edit: September 26, 2015, 05:18:37 am by Hobbes »

Offline davide

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Re: Re: [BETA][EXPANSION] UFO Redux - Playtesters needed
« Reply #644 on: September 26, 2015, 09:57:26 am »
There is an issue on mod portal about your update
bye