Author Topic: Area 51 - General Feedback thread  (Read 118457 times)

Offline Shiroi Bara

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Re: Area 51 - General Feedback thread
« Reply #1380 on: March 01, 2019, 07:10:03 am »
About crash - it's not happened on this save file. So of course you can't reproduce it. Crash happened on my other game, but I lost that save forever :(. I posted  this save file just to show what I'm missing name of the  area. I have no idea why it missing for me only, may be this is new tricky bug like missing Elerium.

Offline Hobbes

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Re: Area 51 - General Feedback thread
« Reply #1381 on: March 01, 2019, 07:27:04 am »
About crash - it's not happened on this save file. So of course you can't reproduce it. Crash happened on my other game, but I lost that save forever :(. I posted  this save file just to show what I'm missing name of the  area. I have no idea why it missing for me only, may be this is new tricky bug like missing Elerium.

If you encounter those type of crashes again: can you please remember the geographical location of the site that caused the crash, and the names of any closest cities nearby? If you could do this I'll be able to determine exactly what is causing the crash since the locations of mission sites are chosen from a list.

I've rechecked the ruleset again and found no issues and since the mission generated with the proper name afterwards, it's likely that the problem is with the saved game file, but I have no idea about what exactly right now. I'll keep on it for the future, nothing more I can do at this point.

PS - I checked your mission tally on the saved game, how's difficulty so far?
« Last Edit: March 01, 2019, 07:30:54 am by Hobbes »

Offline Shiroi Bara

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Re: Area 51 - General Feedback thread
« Reply #1382 on: March 01, 2019, 03:53:32 pm »
If you encounter those type of crashes again: can you please remember the geographical location of the site that caused the crash, and the names of any closest cities nearby? If you could do this I'll be able to determine exactly what is causing the crash since the locations of mission sites are chosen from a list.
Ok, I'll do, promise. I'll try screenshot it with pop upped window as well, plus will check latest save file. Usually I'm saving not too often now. But it might be good idea to save my game before going to any mission now. So  if game is crashes I'll have latest save file before it happens for further investigation of the reason.
About difficulty. Playing not Ironman Superhuman on classic Openxcom. For me it still very hard. Problem surviving two months before I research gause rifles. If I get defense site on military facility with  sectoids I'll 90% screwed due to psi attacks and crappy weapons what couldn't  deal with cyberdisks. I did few different strategies include ignoring all missions and getting good score just shooting down large terror ships under water to get I think around 1500+ score. But this require two interceptors with 2 avalanche launchers  each or one with 2 stormhawks. And you need a luck to detect those ships nearby too. Another problem - medium ships shows up rare and 2 side mission with pyramid is hard. Failed once on it with last  soldier. But I think it's absolutely fine, because hardest difficulty should be hard.
Some questions and suggestions about hunter killer appearance rate at OXCE - could be % of their presents adjusted according game difficulty? As far as I can understand in rule sets now it's fixed. It will be nice if on low game difficulties % will be lowered and on hardest increased. I may be wrong here, so feel free to correct me. And I'm not sure what OXCE mechanics allow change % in rule sets when difficulty changed.

Offline Shiroi Bara

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Re: Area 51 - General Feedback thread
« Reply #1383 on: March 16, 2019, 08:20:52 pm »
Ok, another crash with generating map fails.
Code: [Select]
[16-03-2019_21-03-58] [FATAL] A fatal error has occurred: Map failed to fully generate.
[16-03-2019_21-03-58] [FATAL] 0x88dca0 OpenXcom::CrossPlatform::stackTrace(void*)
[16-03-2019_21-03-58] [FATAL] 0x891330 OpenXcom::CrossPlatform::crashDump(void*, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&)
[16-03-2019_21-03-58] [FATAL] 0x4015a0 exceptionLogger()
[16-03-2019_21-03-58] [FATAL] 0xc2bc18 MPEGaction::MPEGaction()
[16-03-2019_21-03-58] [FATAL] 0x981f70 OpenXcom::BattlescapeGenerator::run()
[16-03-2019_21-03-58] [FATAL] 0x495f50 OpenXcom::ConfirmLandingState::btnYesClick(OpenXcom::Action*)
[16-03-2019_21-03-58] [FATAL] 0x8817a0 OpenXcom::InteractiveSurface::mouseClick(OpenXcom::Action*, OpenXcom::State*)
[16-03-2019_21-03-58] [FATAL] 0x76548730 malloc
[16-03-2019_21-03-58] [FATAL] 0x401810 SDL_main
[16-03-2019_21-03-58] [FATAL] 0xab0420 console_main
[16-03-2019_21-03-58] [FATAL] ??
[16-03-2019_21-03-58] [FATAL] 0x77590160 BaseThreadInitThunk
[16-03-2019_21-03-58] [FATAL] 0x77b06540 RtlGetAppContainerNamedObjectPath
[16-03-2019_21-03-58] [FATAL] 0x77b06540 RtlGetAppContainerNamedObjectPath
[16-03-2019_21-04-47] [FATAL] OpenXcom has crashed: Map failed to fully generate.
I got lucky, loaded autogeo save file and saved normal when mission pop ups. It's data recovery mission in Asia shore. Screenshot and save file to reproduce. Just resend Skyranger there (it's currently moving to Terror mission in south America, but it has enough fuel to turn back and go to the Data recovery bugged mission). If you confirm the crash and fix it, could you please attach fixed map file in reply post. If no crash for you tell me then what latest fixed full game version, because I have reinstalled game and you mod using new fresh OXCE. Thanks in advance.
Screen with mission:

And save file:

Offline Hobbes

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Re: Area 51 - General Feedback thread
« Reply #1384 on: March 17, 2019, 05:16:40 am »
Nailed it! :D

It's a bug that only happens if the mapScript fails to place any additional 20x20 buildings other than the target building, which is uncommon - I couldn't reproduce it using your save because of RNG, but I was able to get a crash on New Battle after several attempts. If it happens (which has a low chance, thus this bug has been unnoticed by me so far) the script runs out of 10x10 buildings to place, leaving map areas empty and causing the crash.

The file below should fix it - just download it to \mods\Area51\Ruleset\ and replace the existing file.

Thank you very much for your patience and assistance - I'll update the download links later
« Last Edit: March 17, 2019, 05:22:11 am by Hobbes »