Author Topic: Area 51 - General Feedback thread  (Read 99950 times)

Offline SvenBogdanoff

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Re: Area 51 - General Feedback thread
« Reply #1335 on: September 28, 2018, 08:18:12 pm »
Hey Hobbes, just wanted to say the mod is really fun thanks for all the work put into it.

My one question is about research trees, most of the new subjects I research from the mod yield no UFOpaedia results or anything for that matter. Rogue Scientist, Weapons tech, Armor tech, etc. Are the results just being saved for when I research something else I need (Alien scientist) or do I have to recapture those assets, if it is the latter then my game is pretty much screwed because thats like 5 missions wasted

Offline Hobbes

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Re: Area 51 - General Feedback thread
« Reply #1336 on: September 28, 2018, 09:25:34 pm »
My one question is about research trees, most of the new subjects I research from the mod yield no UFOpaedia results or anything for that matter. Rogue Scientist, Weapons tech, Armor tech, etc. Are the results just being saved for when I research something else I need (Alien scientist) or do I have to recapture those assets, if it is the latter then my game is pretty much screwed because thats like 5 missions wasted

The Rogue Scientist/Data Disks are meant to give you a boost in the early game, i.e. you can get laser weapons on February if you're lucky/successful without having to complete Gauss research first. As the months go by you'll eventually research the human techs with your scientists so their usefulness will eventually be zero (but you'll still get positive score from winning those missions), and the Recovery/Capture/Extraction missions will disappear all together after a while. Data disks also take 50% less time to complete research than researching the same topics through your scientists.

Basically, the Council missions can be a short cut to human techs, if you want to use them. There are also a number of special missions designed the same way to help with some alien techs, in case you're having problems advancing your research in Elerium and such.


Offline Fox Mulder

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Re: Area 51 - General Feedback thread
« Reply #1337 on: October 09, 2018, 03:11:39 pm »
Hi, Hobbes, I went in a freeze after having mind controlled a snakeman engineer with blaster launcher; trying to fire, the game freeze for some second, than moving the alien freezed again, trying to close the game with "x" a popup message appeared with: OpenXcom has crashed: Segmentation fault. This usually indicates something missing in a mod. Looking in the openxcom.log I found:
[09-10-2018_14-03-10]   [FATAL]   A fatal error has occurred: Segmentation fault. This usually indicates something missing in a mod.
[09-10-2018_14-03-10]   [FATAL]   ??
[09-10-2018_14-03-10]   [FATAL]   ??
[09-10-2018_14-03-10]   [FATAL]   0x77ce5030 RtlKnownExceptionFilter
[09-10-2018_14-03-10]   [FATAL]   0x77ca979f RtlInitializeExceptionChain
[09-10-2018_14-09-21]   [FATAL]   OpenXcom has crashed: Segmentation fault. This usually indicates something missing in a mod.
Hope this can help

Edit: If I didn't try to mind control anyone it works, saves too, now crashes always when clicking abandon game and the yes for exit
« Last Edit: October 09, 2018, 03:42:23 pm by Fox Mulder »

Offline Hobbes

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Re: Area 51 - General Feedback thread
« Reply #1338 on: October 09, 2018, 04:00:12 pm »
Hi, Hobbes, I went in a freeze after having mind controlled a snakeman engineer with blaster launcher; trying to fire, the game freeze for some second, than moving the alien freezed again, trying to close the game with "x" a popup message appeared with: OpenXcom has crashed: Segmentation fault. This usually indicates something missing in a mod. Looking in the openxcom.log I found:
[09-10-2018_14-03-10]   [FATAL]   A fatal error has occurred: Segmentation fault. This usually indicates something missing in a mod.
[09-10-2018_14-03-10]   [FATAL]   ??
[09-10-2018_14-03-10]   [FATAL]   ??
[09-10-2018_14-03-10]   [FATAL]   0x77ce5030 RtlKnownExceptionFilter
[09-10-2018_14-03-10]   [FATAL]   0x77ca979f RtlInitializeExceptionChain
[09-10-2018_14-09-21]   [FATAL]   OpenXcom has crashed: Segmentation fault. This usually indicates something missing in a mod.
Hope this can help

Edit: If I didn't try to mind control anyone it works, saves too, now crashes always when clicking abandon game and the yes for exit

Hi,

From your description this involves none of the mod's content, since Mind Control, Snakemen and Blaster Launchers are a part of the vanilla game and I have changed nothing regarding them. You should report this to the OXC developers instead (or OXCE, if you are using it)

Offline Fox Mulder

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Re: Area 51 - General Feedback thread
« Reply #1339 on: October 09, 2018, 04:08:45 pm »
Ok done, thanks