Author Topic: Area 51 - General Feedback thread  (Read 152942 times)

Offline Hobbes

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Re: Re: [BETA][EXPANSION] UFO Redux - Playtesters needed
« Reply #795 on: October 22, 2015, 11:07:42 pm »
I've found a scientist <victory dance>

Congratulations. You've just unlocked the final secrets of alien tech :)

A couple of upcoming new maps for the new missions: Laboratory and Missile Base

« Last Edit: October 22, 2015, 11:11:40 pm by Hobbes »

Offline Hobbes

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Re: Re: [BETA][EXPANSION] UFO Redux - Playtesters needed
« Reply #796 on: October 23, 2015, 04:55:34 am »
Something dark is coming...


Offline davide

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Re: Re: [BETA][EXPANSION] UFO Redux - Playtesters needed
« Reply #797 on: October 23, 2015, 11:53:55 am »
A couple of upcoming new maps for the new missions: Laboratory and Missile Base

Beautiful maps as usual  :P

If have you some free tile pos, you could add some static weapon or other structures such as missile lancher, radar, turbine, etc
« Last Edit: October 23, 2015, 01:02:18 pm by davide »

Offline Hobbes

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Re: Re: [BETA][EXPANSION] UFO Redux - Playtesters needed
« Reply #798 on: October 23, 2015, 02:45:07 pm »
Beautiful maps as usual  :P

If have you some free tile pos, you could add some static weapon or other structures such as missile lancher, radar, turbine, etc

I already have access to the pics you posted but I don't have time or the skills to convert them to be used for XCom tiles.

Offline davide

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Re: Re: [BETA][EXPANSION] UFO Redux - Playtesters needed
« Reply #799 on: October 23, 2015, 02:47:51 pm »
Something dark is coming...

I asked it many times ... Thank you very much !

With the usually maximum estimation of your efforts,

do you ask Warboy if is it possible landing with craft ?

For an other scenario of the same class, in the past I ipotized that "unused vanilla" Pyramid Ufo map could be used as esternal entry point for alien base
(both one stage than two stage missions)


Offline Hobbes

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Re: Re: [BETA][EXPANSION] UFO Redux - Playtesters needed
« Reply #800 on: October 23, 2015, 03:11:44 pm »
I asked it many times ... Thank you very much !

With the usually maximum estimation of your efforts,

do you ask Warboy if is it possible landing with craft ?

For an other scenario of the same class, in the past I ipotized that "unused vanilla" Pyramid Ufo map could be used as esternal entry point for alien base
(both one stage than two stage missions)

davide, actually this isn't the Siberia terrain but the XBase+ terrain from UFO2000 with major adaptations ;D

It is impossible to use this terrain for alien base assaults, unless you change the height defined in alienDeployment and change the vanilla AlienBase maps to add the additional levels. But I'm not interested in this.

I've already tried adding craft but for some reason the engine places the XCom units elsewhere on the map. But using craft on this scenario only serves to waste time unnecessarily by having to deploy from it since nearly all aliens will start underground. So I'm going to set the purple starting area to be placed randomly in one of the 4 corners.
« Last Edit: October 23, 2015, 03:27:59 pm by Hobbes »

Offline davide

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Re: Re: [BETA][EXPANSION] UFO Redux - Playtesters needed
« Reply #801 on: October 23, 2015, 03:14:13 pm »
I already have access to the pics you posted but I don't have time or the skills to convert them to be used for XCom tiles.

Me too, but could be that an other your fan could make it
These objects as prospective I think that are near to your white "City Car" or to "round command table" of Ufo tileset

For the pics I used STIview utility

Offline silencer_pl

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Re: Re: [BETA][EXPANSION] UFO Redux - Playtesters needed
« Reply #802 on: October 24, 2015, 12:22:40 am »
Did you buff Supply UFOs or where they so super Battleship tough in the first place? Also why is that the aliens with designated armour make ARMOUR PIERCING bullets even weaker? I mean isn't ARMOUR PIERCING designed to PIERCE armour and do less damage for normal flesh? While armour should make HE damage do less and non-armoured should take extra damage?
« Last Edit: October 24, 2015, 12:25:59 am by silencer_pl »

Offline Hobbes

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Re: Re: [BETA][EXPANSION] UFO Redux - Playtesters needed
« Reply #803 on: October 24, 2015, 01:05:14 am »
Did you buff Supply UFOs or where they so super Battleship tough in the first place? Also why is that the aliens with designated armour make ARMOUR PIERCING bullets even weaker? I mean isn't ARMOUR PIERCING designed to PIERCE armour and do less damage for normal flesh? While armour should make HE damage do less and non-armoured should take extra damage?

I haven't changed anything concerning vanilla UFO stats or damage modifiers. And regarding the rest of vanilla stats I've only changed (off the top of my head):
* Less range for Laser and Plasma Cannons craft weapons
* Psi Strength of non-psionic aliens increased by 50%
* Incendiary modifiers for Sectopods and Cyberdiscs reduced from 100 to 50 (for upcoming version 0.7.8)
* Research/Manufacture times increased by 50%

There's always a race involved between offensive and defensive weapons. At the end of World War II armies started adopting HEAT (High Explosive, Anti-Tank) rounds to defeat tanks. But then tank armor evolved to reactive armor, meant to defeat or make less effective HEAT rounds. So then armies developed APFSDS (Armour-piercing fin-stabilized discarding-sabot) rounds to defeat reactive armor... I think you get the point I'm trying to get across.

Offline silencer_pl

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Re: Re: [BETA][EXPANSION] UFO Redux - Playtesters needed
« Reply #804 on: October 24, 2015, 01:34:04 am »
Why ship laser cannon has less range when it was useless in the first place?

Offline Hobbes

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Re: Re: [BETA][EXPANSION] UFO Redux - Playtesters needed
« Reply #805 on: October 24, 2015, 02:21:05 am »
Why ship laser cannon has less range when it was useless in the first place?

I use Laser Cannons. Both cannons were reduced in range to make interceptors close in the UFOs and allow UFOs to fight back.

Offline davide

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Re: Re: [BETA][EXPANSION] UFO Redux - Playtesters needed
« Reply #806 on: October 24, 2015, 03:33:02 pm »
... davide, actually this isn't the Siberia terrain but the XBase+ terrain from UFO2000 with major adaptations ;D

...therefore there is still hope for Siberia canyon ...  ::)

I joke  ;D

Offline silencer_pl

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Re: Re: [BETA][EXPANSION] UFO Redux - Playtesters needed
« Reply #807 on: October 24, 2015, 04:22:45 pm »
What's the correlation with Firestorm and Flying Suit?

Offline Hobbes

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Re: Re: [BETA][EXPANSION] UFO Redux - Playtesters needed
« Reply #808 on: October 24, 2015, 04:27:41 pm »
...therefore there is still hope for Siberia canyon ...  ::)

I joke  ;D

Actually, I've just finished converting Storm Mountain terrain and I'm about to start working on Siberia. :)

Offline CDRom

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Re: Re: [BETA][EXPANSION] UFO Redux - Playtesters needed
« Reply #809 on: October 25, 2015, 02:00:51 am »
Hi Hobbes, first play through for me, great mod so far +10. Got a CTD at Area 51, save file attached, just end the round and CTD.