Author Topic: Jmf' piratez alt art Zone  (Read 5608 times)

Offline DracoGriffin

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Re: Jmf' piratez alt art Zone
« Reply #15 on: December 28, 2015, 07:07:01 am »
Maybe this will help to raise your spirits... finally I had the time to make an armor inspired by one of your designs. Couldn't go beige, because there's no beige in X-Com (except Interception/Geoscape). But R&B had never failed me before (Red & Black). Whatever is going on with you, your fan art is the best this mod ever received.

Damn, that looks really good.

Offline Dioxine

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Re: Jmf' piratez alt art Zone
« Reply #16 on: December 29, 2015, 09:11:03 am »
It actually gives a very symbolic protection (90% against Piercing due to kevlar used... and that's it), but +15 Acc, +10 Reactions, 20-tile NV and +7 carrying cap is noting to scoof at IMO (you pay for it by -15 TUs and -5 Melee, and +1 Stress).

Back on topic, the new leather jacket Roxis made allows me to much more easily reproduce another jmf's idea - biker outfit. It'll probably be a free fashion choice, just like the Runt armor.

This all ties somehow to the underlying philosophy here... I have nothing against chainmal bikinis (well except they usually look very cheap, and also need to be padded if you want to avoid stat penalties caused by pain). I only won't allow a chainmal bikini that gives actual protection of any sort (well there is some protection vs. acid and plasma given by sportswear, but this is only because I think these forms of attacks can be dodged to some degree). That's why you play superheroes of sorts - you can wear all sorts of whacky clothing as your body itself is a bioengineered machine that can survive damage that would kill a normal human twice over (20 armor points without any extra protection, while for humans is 5 - not 0 since not every hit should cause damage, my take on this is that flesh wounds should be ignored altogether by the HP mechanics).
« Last Edit: December 29, 2015, 09:23:41 am by Dioxine »

Offline jmf

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Re: Jmf' piratez alt art Zone
« Reply #17 on: October 12, 2018, 06:49:55 pm »
Hi, guess who is back after 3 years, auch, sorry a lot happened but wanted ot give this a shot again, sorry i have no art for the time being have to play or ask since there is so much stuff added to the mod i dont know where to  start (i played the newest version but i dont have the same time has before)

Offline Rince Wind

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Re: Jmf' piratez alt art Zone
« Reply #18 on: October 12, 2018, 07:05:14 pm »
Welcome back!

Offline jmf

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Re: Jmf' piratez alt art Zone
« Reply #19 on: October 12, 2018, 11:10:51 pm »
Not a alt zone but a doodle to mark the before and after of my skills, and with that done, goingto work , first idea: space suit

Offline jmf

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Re: Jmf' piratez alt art Zone
« Reply #20 on: October 13, 2018, 04:17:26 am »
First idea, tryng to make it look like concept art sketch, also double post i know sorry
Alt space suit for testing the template

Offline LytaRyta

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Re: Jmf' piratez alt art Zone
« Reply #21 on: October 13, 2018, 08:34:11 pm »
pretty fine ;p

--- posts merged. This was a REALLY bad example... ---

mostly i like the *biker attire, - with 2 blue pony tails ;D
« Last Edit: October 13, 2018, 08:47:10 pm by Solarius Scorch »

Offline jmf

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Re: Jmf' piratez alt art Zone
« Reply #22 on: October 20, 2018, 11:10:59 pm »
Thanks, anyway any armor art you would want me to make?, i'm gathering ideas from other people so i can produce more

Offline LytaRyta

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Re: Jmf' piratez alt art Zone
« Reply #23 on: October 21, 2018, 08:25:27 pm »
Thanks, anyway any armor art you would want me to make?, i'm gathering ideas from other people so i can produce more

t´here you go! : 

i would like to give to gals some hi-tech, ultimate *StillSuits, for ubers :

Images_google:: StillSuits

igive some suggestions, and designs, how those top-tier desert armour, clothes for very arid, hot environments would look like - apparently, exactly very same like in Frank Herbert´s Dune novels, and movie :)

https://www.google.com/search?q=stillsuit&tbm=isch&tbo=u&source=univ&sa=X&ved=2ahUKEwiC7qD3nOPcAhUILewKHfgEAp4QsAR6BAgFEAE&biw=1440&bih=790

for example:









and abit more ultimate, top-tiers protective clothes, and armors, for gals :

another ideas:

(tovards) armour, /suits, /clothes

what about add & implementing into game

1.)  "filters-clothes", *StillSuits by Frank Herbert´s Dune (Universe) -

- clothes, suits  designed very straight, very suitable, fitting, very top suits´ clothes´solution, for use in deserts, arid, very hot, almost "hellish", desert enviroments, /planets..

https://www.google.com/search?ei=HSRrW5aKGczewQLXr4S4CQ&q=frank+herbert+dune+filter-clothiers&oq=frank+herbert+Dune+filter-clothe&gs_l=psy-ab.1.1.33i160k1l2.3323.17173.0.21891.21.19.1.1.1.0.260.2093.10j8j1.19.0....0...1c.1.64.psy-ab..0.17.1738...0j0i67k1j0i203k1j0i22i30k1j0i19k1j33i22i29i30k1.0.UjqTbo8OONs




2.)  ..similar - lets´ design similar ultimate, top-tier solution for suits, /armours - for very cold, freeze, frost conditions !

3.) ..similar approach - top tier, ultimate clothes - for "big city -life, urban areas, upper-class, /rich worlds !

4.)   top-tier, ultimate clothes, suits, RESPectively armour - for high-tech anvironments (both for brainers, scientists, and for technicians, engineers -developers ) ---
     4 a)   for laboratories,  -  researchs, developings
     4 41  for BIO-HAZARD level 5., IV. - V virological, diseases bio-dangers..

4 b)  for engineers - technicians..  (lots pockets,  own power-sources ( -==> their own version power-suits, or power-armour even, would be best-fitting..),  their own, big tools-case (kufrík, "vercajch" ;P ;D :p )


5.)  top-tier, ultimate ..yap, cosmo-armour, scafander, -  space-suits, (space-armour) - for outer-space, outer, extra-ships -activities

https://en.wikipedia.org/wiki/Space_suit

Offline Dioxine

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Re: Jmf' piratez alt art Zone
« Reply #24 on: October 21, 2018, 08:58:26 pm »
Just giving heads up that I won't include any stillsuits in the mod.

Offline LytaRyta

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Re: Jmf' piratez alt art Zone
« Reply #25 on: October 21, 2018, 10:03:01 pm »
:( why not
?
what are your reasons againts them

Offline Stoddard

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Re: Jmf' piratez alt art Zone
« Reply #26 on: October 21, 2018, 10:35:03 pm »
what are your reasons againts them

well, unless they produce booze I also see no reason to include them

Offline LytaRyta

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Re: Jmf' piratez alt art Zone
« Reply #27 on: October 21, 2018, 11:05:44 pm »

Offline Stoddard

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Re: Jmf' piratez alt art Zone
« Reply #28 on: October 22, 2018, 12:14:46 am »
@Stoddard

..but i mean this StillSUIT

Still, if it doesn't produce at least 40 proof, it's worthless.

Offline Dioxine

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Re: Jmf' piratez alt art Zone
« Reply #29 on: October 22, 2018, 04:17:12 am »
In Piratez' terms, alcohol-producing armor would actually be useful... even at the price of risking to be boiled alive (which would be the main disadvantage of a stillsuit).