aliens

Author Topic: Terrain Pack: Shrub-blockade  (Read 24157 times)

Offline KingMob4313

  • Commander
  • *****
  • Posts: 543
  • Never let me down again.
    • View Profile
    • Mod Hub for Equal Terms 2.0
Re: Terrain Pack: Shrub-blockade
« Reply #15 on: October 23, 2015, 08:26:04 pm »
The shrub-blockade was the final straw on why I'll finally be putting melee weapons in my mod.  Pull out the trusty machete, or combat-saw and get to work, squaddie!

Offline 7Saturn

  • Colonel
  • ****
  • Posts: 457
    • View Profile
Re: Terrain Pack: Shrub-blockade
« Reply #16 on: October 23, 2015, 08:51:14 pm »
Will there be punching as well? That's the one thing, I'm missing. There's that little f***er of a Sectoid standing right next to you. Why not knock him over with bare hands? -> Not implemented. =)

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11728
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: Terrain Pack: Shrub-blockade
« Reply #17 on: October 23, 2015, 09:13:19 pm »
The shrub-blockade was the final straw on why I'll finally be putting melee weapons in my mod.  Pull out the trusty machete, or combat-saw and get to work, squaddie!

Umm, melee weapons can't damage terrain, sadly. But ranged weapons with range 1 (like chainsaws and hammers in Piratez) work fine.

Will there be punching as well? That's the one thing, I'm missing. There's that little f***er of a Sectoid standing right next to you. Why not knock him over with bare hands? -> Not implemented. =)

My dream for the past 18 years. :)

Offline SIMON BAILIE

  • Commander
  • *****
  • Posts: 676
    • View Profile
Re: Terrain Pack: Shrub-blockade
« Reply #18 on: October 23, 2015, 11:14:22 pm »
If punching is possible it opens up the possibility of kicking as well, most special forces do some kind of martial art and then you could also have knuckle dusters.

Offline 7Saturn

  • Colonel
  • ****
  • Posts: 457
    • View Profile
Re: Terrain Pack: Shrub-blockade
« Reply #19 on: October 23, 2015, 11:24:38 pm »
Well, the specific way to kick their butts isn't exactly the central point. =) One could as well strangle them. However: That also opens the possibility of aliens doing the same to the soldiers. I could think of a Muton being quite a problem, even without any arms...

Offline Hobbes

  • Commander
  • *****
  • Posts: 2102
  • Infiltration subroutine in progress
    • View Profile
Re: Terrain Pack: Shrub-blockade
« Reply #20 on: October 24, 2015, 12:04:58 am »
"You don't bring a knife to a gunfight"

Offline 7Saturn

  • Colonel
  • ****
  • Posts: 457
    • View Profile
Re: Terrain Pack: Shrub-blockade
« Reply #21 on: October 24, 2015, 12:08:07 am »
Tell that to a bunch of weaponless aliens. =)

Offline KingMob4313

  • Commander
  • *****
  • Posts: 543
  • Never let me down again.
    • View Profile
    • Mod Hub for Equal Terms 2.0
Re: Terrain Pack: Shrub-blockade
« Reply #22 on: October 24, 2015, 12:39:41 am »
Umm, melee weapons can't damage terrain, sadly. But ranged weapons with range 1 (like chainsaws and hammers in Piratez) work fine.


Interesting. Glad there was a way to do it without having to do go and change the codebase again.


Offline Hobbes

  • Commander
  • *****
  • Posts: 2102
  • Infiltration subroutine in progress
    • View Profile
Re: Terrain Pack: Shrub-blockade
« Reply #23 on: October 24, 2015, 12:48:38 am »
Tell that to a bunch of weaponless aliens. =)

"You don't bring a knife to a gunfight. Unless you're a Chryssalid"

Offline Hobbes

  • Commander
  • *****
  • Posts: 2102
  • Infiltration subroutine in progress
    • View Profile
Re: Terrain Pack: Shrub-blockade
« Reply #24 on: October 28, 2015, 03:54:55 am »
It's the Revenge of the Shrub mwahahaha


Offline hellrazor

  • Commander
  • *****
  • Posts: 2027
  • Deep Ruleset Digger & Bughunter
    • View Profile
    • Github Account
Re: Terrain Pack: Shrub-blockade
« Reply #25 on: October 28, 2015, 07:41:30 am »
It's the Revenge of the Shrub mwahahaha



Seriously?

Shrub feast!

Offline 7Saturn

  • Colonel
  • ****
  • Posts: 457
    • View Profile
Re: Terrain Pack: Shrub-blockade
« Reply #26 on: October 28, 2015, 10:49:24 am »
The only thing missing would be a unit, looking exactly like one of those shrubs. With Chryssalid-mechanics. Melee, result will be another shrub...

Offline SIMON BAILIE

  • Commander
  • *****
  • Posts: 676
    • View Profile
Re: Terrain Pack: Shrub-blockade
« Reply #27 on: October 28, 2015, 01:27:42 pm »
Has anyone developed a shrub monster yet?

Offline Hobbes

  • Commander
  • *****
  • Posts: 2102
  • Infiltration subroutine in progress
    • View Profile
Re: Terrain Pack: Shrub-blockade
« Reply #28 on: October 28, 2015, 01:54:31 pm »
The only thing missing would be a unit, looking exactly like one of those shrubs. With Chryssalid-mechanics. Melee, result will be another shrub...

With 0 movement, a huge reaction stat and no LOFT settings so that it wouldn't be noticed as an enemy unit. Then, when a soldier walked next to it... *shurbify*

Offline 7Saturn

  • Colonel
  • ****
  • Posts: 457
    • View Profile
Re: Terrain Pack: Shrub-blockade
« Reply #29 on: October 28, 2015, 02:01:17 pm »
Yeah, just like that! =)