Author Topic: [Weapons] XCOM Weapon Roles v0.3 (Now Merged With TerranPlasmaWeapons!)  (Read 18017 times)

Offline Arthanor

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Re: [Weapons] XCOM Weapon Roles v0.3 (Now Merged With TerranPlasmaWeapons!)
« Reply #30 on: October 17, 2015, 04:15:35 am »
Fair enough, I was just curious. It does seem to fit with the other changes you made and uniformity is good.
That and, WHO THE FUCK FIRES A ROCKET WITHOUT AIMING FIRST? Only XCOM...
They're rookies fighting aliens! They're just a bit jumpy ;)

Which is making me think.. What do soldiers fire when they go berserk? I hope it's not snap shots, otherwise you just protected XCom from friendly heavy fire from (psi)panic, which is a big part of the "fun" too!

Offline Dioxine

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Re: [Weapons] XCOM Weapon Roles v0.3 (Now Merged With TerranPlasmaWeapons!)
« Reply #31 on: October 17, 2015, 07:03:07 am »
When they berserk, they fire snap shots :) But d/w I think they use other fire modes if can't snap shot (with weird results... when I had 'aimed-only' weapons, berserking enemies used to fire 5 or 6 or them, each 75% TUs... :)

Offline SIMON BAILIE

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Re: [Weapons] XCOM Weapon Roles v0.3 (Now Merged With TerranPlasmaWeapons!)
« Reply #32 on: October 17, 2015, 01:39:30 pm »
Is that something similar to the bug that meant you could fire a DPL on land in TFTD?

From ufopedia-TFTD bugs:
X-COM Equipment Glitches

    Underwater-only weapons (HydroJet Cannon, Torpedo Launcher, and Disruptor Pulse Launcher, plus the Coelecanth/AquaJet & Displacer/PWT SWS weapons) are able to fire on land during XCOM's reaction-fire phase. This should not be allowed. *
« Last Edit: October 17, 2015, 01:44:09 pm by SIMON »