aliens

Author Topic: Compiling OpenXCOM on Mac OS X  (Read 41201 times)

Offline luciderous

  • Colonel
  • ****
  • Posts: 108
  • There is no spoon...
    • View Profile
Re: Compiling OpenXCOM on Mac OS X
« Reply #45 on: January 10, 2011, 03:59:31 pm »
is there something else i should try?
Well, you should definitely try the supported build process, as laid out here - https://openxcom.ninex.info/forum/index.php?topic=127.0  ;)
However, if you persist on moving on with your own painful but nevertheless gratifying experience, and are in need of an advice - you should provide a bit more info on what you are currently trying to achieve. From what you've written, I presume you are trying to build SDL_gfx from scratch. Are you using the latest template I provided for the project? Or have you just started a new Xcode project? In the latter case you should make sure you've linked the SDL.framework to your target and have specified the correct path to it in the build configuration. Hope that helps.

Offline Dentrassi_BBQ

  • Sergeant
  • **
  • Posts: 16
    • View Profile
Re: Compiling OpenXCOM on Mac OS X
« Reply #46 on: January 13, 2011, 01:13:25 am »
I'm following https://openxcom.ninex.info/index.php/compiling/.  The links for SDL and SDL_mixer both lead to binary packages, while link for SDL_gfx does not.  If there's another source for this package, i must be missing it.

As usual, i do take issue with the so-called 'supported build process' being labelled "Compiling on Mac OS X Snow Leopard ...".  I'm not building for Snow Leopard, so your thread would not seem to apply.
« Last Edit: January 13, 2011, 01:30:01 am by Dentrassi_BBQ »