Author Topic: X-Piratez: Capt'n's Log  (Read 19574 times)

Offline Arthanor

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Re: X-Piratez: Capt'n's Log
« Reply #15 on: October 06, 2015, 04:45:20 am »
Meanwhile we find a poor dude being held up in his store. Bullets come our way but not as much as the shopkeep who bites it, almost before our own eyes.

Which prompts a rapid successing of "handle-ing". On the other side, a flanking attempt arond the house turns on 'em as Die-Anna whips out the handle and smashes two grunts in the face singlehandedly.



Making some progress in the shop district until they decide to rush in. First one through gets to be greated by Charming Rin. The other two freeze in place at the detonation, just long enough to be set on fire. And the last one trying another way is caught by Bolt Gun who calls in Crazy Iva when she sees another hit that fails to finish its target. Luckily, cannonballs aren't so forgiving.


Sweeps of the area find a few stragglers, and one last guy, who survives a black powder bomb by Cutlass Jo only to take cover inside, where he dodges the attacks of two gals before being brought done by Jo's heroic (completely madly reckless?) auto-firing with her SMG.


Victory!! But when we get home, the runts say no rum 'till we can fit all the stuff in. Couldn't they shove some more junk in a closet or somethin'?!
« Last Edit: October 06, 2015, 04:48:11 am by Arthanor »

Offline Boltgun

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Re: X-Piratez: Capt'n's Log
« Reply #16 on: October 07, 2015, 06:31:38 pm »
Dear diary,

Blastin targets dayz'n'night paid off and I showed em purebluds who's got da best dakka.

Da runtiez sold me a tall mirror so I can work on da strikin pose now. Should I hold da shooty with ma hip swayed on da side? Nah, too sexah. Imma gonna swing it over ma shoulda with a smoke, that'll show em who's da boss!

Your best shooty gal.

Offline Cristao

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Re: X-Piratez: Capt'n's Log
« Reply #17 on: October 12, 2015, 02:16:48 pm »
You should rename your boat - Team America-World Police. So much damage!!

Offline Arthanor

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Re: X-Piratez: Capt'n's Log
« Reply #18 on: December 06, 2015, 06:11:26 pm »
((Apologies to all for taking so long to post anything here.. Got too into the game and I neglected logging.. Now the log's back!))

Capt'n's log - Jan 21st, 2016 Cont'd

Visited the gals recovering from the fight and it doesn't look so bad. 11, 11 and 16 days until full recovery. Good thing we didn't face heavy guns. Really gotta get more armor. Apparently someone's sayin' we broke lots a stuff in that fight. Well, duh?! At least we saved some good people!

Went through what we got back from that fight. Bunch of nutcases callin' themselves Spartans. Took a brainer off her cleanin' duty to interrogate a scout. We'll see what we can find.

And some of the stuff they had looks.. interesting! Some kind of fancy rifle with a spyglass on top, somethin' the gals named a Spitfire, a weird RPG-like thing that fires HUGE darts instead of rockets, but most interesting: A pair of LONG-RANGE FLAMERS! The gals can't figure out how it works, so brainers will look into that one soon. Wish we could get some more of those gals, but the coffers are pretty empty...

Sold some stuff to hire extras and replace the wounded gals. Gotta keep the Bonny fully crewed! Gotta get Bolt Gun back in da firing range.. Good thing she's first in line for alerts!

Capt'n's log - Jan 24th, 2016

The extras came in, some great recruits! Lookin' forward to seeing them on the field.

Goin' through the gal's equipment. They've got stronger with the past few fights.

Die-Anna's getting faster and better with that flamer! But gotta make her exercise. Lean and mean, sure, but when all you can carry is a flamer and a handle, you need a bit of bulk...

Talking about bulk, Crazy Iva picked up the bow to go with her cannon. Rainin' death on the small and big game now!

Cutlass Jo picked up a cattle prod for bringing back some intact valuables.

Charming Rin's now stocked up on smoke grenades. She likes smoke? She'll get smoke!

And Bolt Gun's picked up some med supplies. Nice team playa!

Capt'n's log - Jan 29th, 2016

Brainerz finally finished cleanin' up their lab. It's almost tidy. They got some stuff off an old disc and now they want to get books and take us back to school! I dunno about that.. maybe when we've got some extra time. Runts can decrypt more of those disks we found.. not bad, but not for now.

Also broke that Spartan Scout! Gals have a hard life there.. bet we could give 'em a better life. Messed up mutant haterz! Too bad we couldn't convince her to join us. We'll keep askin' and see what else they've got to tell. This one told us about one of the fancy guns we got back. Snip'r rifle! Goes snip snip of the target's life thread. Now the brainerz don't need to dismantle the one specimen we got back, we can go straight to usin' it!

Told them to get back to work on three different things. Time to get something figured out to fight in smoke, try to make our guns better with some of that scope idea and figure out how to make that long range flamer thing work!

Capt'n's log - Jan 31st, 2016

HAHA! Got some other shippin' in our sight and shot it down. Time for the gals to shine again! Ugh.. or not.. Crashed that thing in a marsh. Gotta be more careful next time!

Security guard in sight! Crazy Iva steps on the roof, tries the bow and.. nope. Gust of wind and it's pushed into a tree. Bolt Gun tries, hits the same tree?! What's up with that tree!! Must be a mag-Tree. After a X-Bow miss, we finally get a huntin' rifle hit! but not enough.. Charming then gets out and deploys the smoke screen. If you can't him 'em, make sure they can't see you!

Arr! Turns out he could see us and took Charmin' down before she could greet 'im! Bugger! Cutlass Jo steps in and slashes 'im to bits! Well deserved!

Advancing through the marsh is a pain, litteraly, and another gal is hit on the way in. Throws a bomb to no immediate effect, so Die-Anna sets the whole bush on fire and gets 'im!

One last roamin' academician hides in the bushes, evading everybody's shots. Bolt Gun and Crazy Iva flush her by raining lead and arrows everywhere and she gets shot as she steps out. Too bad. If she stayed still we could've bagged her! Or Bolt Gun might have hit 'er! No luck!! Gotta get the runts making more boardin' gun ammo now..

Not the best fight this one.. Especially sending two gals to their bunk for 20 days. We'll do better next time. At least Charmin' can do some research while she's getting better. Bet I'll get a whole book by the time she's back into things.

Capt'n's log - Feb 1st, 2601

Well.. got the cash from the people we've been protectin' t'day and.. No great news. They say security training increased (upped difficulty from 3 to 4). Time to live up to Davey Jones' rep and fill the locker! We ain't got as much as I was hoping for.. No building vaults or hangars soon, no hiring brainerz either. Got a few runts comin' in though. Hopefully they can make more booze to sell.. Got some chemicals delivered in too. Da runtz are takin' a break from booze and making some more dakka for Bolt Gun. Trigger happy..? Ya, but a good trigger finger gets the job done!

Found a bug in the data logger. Couldn't see the previous logs, it thought they were from 2016... What's that? The age of the dinosaurs?!

Runts got a bit of cleanin' done around the hideout, turned on some automated gun in the vault and found a new spike launcher and som' rockets. They say it's all clean now. Too bad, cuz we could've use more stuff we find when we clean.

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Re: X-Piratez: Capt'n's Log
« Reply #19 on: December 06, 2015, 06:50:28 pm »
Wow super!!! If we may get full inventory stats as in the early thread screenshot that would be the non plu ultra!

Offline Arthanor

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Re: X-Piratez: Capt'n's Log
« Reply #20 on: December 06, 2015, 07:05:47 pm »
Haha that's just me mocking about in Paint. It'd be nice to have both at once, but since you can click on the rank icon and get them, it's not too bad as is. While you're here.. want a gal?

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Re: X-Piratez: Capt'n's Log
« Reply #21 on: December 06, 2015, 07:13:54 pm »
Haha that's just me mocking about in Paint. It'd be nice to have both at once, but since you can click on the rank icon and get them, it's not too bad as is. While you're here.. want a gal?

uh yes please!  Junkie nicky would be "fun"  :o ;D

edit: typos
« Last Edit: December 08, 2015, 09:36:52 am by niculinux »

Offline Arthanor

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Re: X-Piratez: Capt'n's Log
« Reply #22 on: December 07, 2015, 06:08:24 pm »
Capt'n's log - Feb 5th, 2601

Yet another small blip on the radar, it's got teeth this one.. sent the Bonny back runnin' again. Then a tinsy one that's almost too fast t'catch. But da Runts modded the charger to shoot far, and we got it! TO BATTLE!!

One armored guy spotted as our second scout gets out the craft. Too far to properly handle, too close for comfort. Hum.. We hide behind a cloud of smoke and hope he comes closer, or goes away.

The plan worked! He got closer and now we can get 'im! After a few softening shots from Boltgun, a cattleprod hit from Cutlass brings him back sleeping to the hideout. Already got an emergency appointement with a Brainer.

Capt'n's log - Feb 7, 2601

Another blip in the screen. Seemed big, was fast.. missed it..

Capt'n's log - Feb 8, 2601

Brainer came back with a leather black suit, for some ops! Lookin' good, if a bit hard to breathe in. I guess it's better than breatin' in smoke.. We're making a few.

Scrambled the Bonny at the largest blip yet, flying spider?! crazy stuff... We're not touching that one!

Capt'n's log - Feb 11, 2601

Another distress signal, midnight landin' in a nice lookin' resort. What's wrong with these people and holidays? Houses are crawlin' with 'em! Saved a few mutants, lost a hand, kill'd em all! Take that haters!

Sold their crap and hired a few guns n' runts, and a brainer. Time to step this operation up a bit.

Capt'n's log - Feb 15th, 2601

Got the report on those security guys.. not wimps.. Now we know what we're up against, just have to figure out what to do! Sent back the brainerz to work on factions, rifle bullets and Spartan booty. Couldn't see 'em all that well, maybe we can use that.

Capt'n's log - Feb 16, 2601

Shippin' in sight! All on board! Too bad we've still got wounded gals and can't fill up the Bonny. We follow them in the dark to their landing spot, and anchor nearby. Striking at dawn!

An aggressive landing strategy yields very good results as we manage to overcome the greeting party and bag an academician to bring back and interrogate. Crazy Iva got a bit trigger happy breaching the craft and killed another academician that could've been captured. Oh well.. Didn't even get to try her new spiked mace..

Capt'n's log - Feb 18, 2601

Went through the gals field gear. Turns out we've got a new name stickin'.. but I ain't sure it's a good thing.. Junkie Nickie! joins Die-Anna as a flamey gal, and we just got a new target to try her out.

Aggressive landing again, and Junkie Nicky is first outta the Bonny, frying the first guys she sees. A few step away from the shippin's door and she narrowly escapes a harpoon bolt. The offender is taken out neatly by two arrows.

Meanwhile Die-Anna checks the craft and tries to handle another guy, which is managed with some help. Cutlass Jo and Crazy Iva try to deal with an armored dude, but no hits Iva's new spiked mace leaves him standing, until a hammer smashes him to da floor!

A big fight erupts in an orchard, 3 guys, one armored, against every gal in the front of the Bonny. 3-1 for the gals: 1 dead, 2 hostages and one of ours wounded, lightly after using lots of  bandages. Loot of da day: Another sniper rifle! Now we just gotta wait until the runts can make bullets!

Selling all the excess loot we got nets us 800k! Time for some investment.. hum.. what to do..?!

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Re: X-Piratez: Capt'n's Log
« Reply #23 on: December 07, 2015, 06:17:16 pm »
Thanks for the update! I read them fervently. ;)

Just curious, where did you find the spider ship? I am aware such a map exists, but not in Piratez. Or is it some mod?

Offline Arthanor

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Re: X-Piratez: Capt'n's Log
« Reply #24 on: December 07, 2015, 11:39:19 pm »
I'm not 100% sure what it was, but I suspect it was part of a retaliation run? I don't have anything else enabled than Piratez, so it's not from a mod (although YetMoreUFOs had it as well).

As the log said, I wasn't going to try to crash it, and it didn't do me the courtesy of landing, so I don't know much about it.. There should be a way to "dig" in the ruleset and find which shippin' has the picture, or just ask Dioxine :P

Offline Arthanor

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Re: X-Piratez: Capt'n's Log
« Reply #25 on: February 12, 2016, 06:39:57 pm »
It's been getting full here, with 21 gals, 25 runts and 4 brainers. So we're making another barracks. We'll sit on the rest of tha money for now, it's good to have a cushion to sit on.. but I can't say coins are all that comfy.. maybe I'll put 'em back in the bank.

Feb 19th, 2601

And today we've got a better idea of the big picture: Who's who? Traders, Teachers, Preachers, Muscles, Star Gods and government. And we've got a call from the Mutant Alliance. I guess they noticed we stood up for 'em muties! Now we're gonna return the call and see what good they can do for us!

Feb 20th, 2601

Da brainer got a better look at all that techie stuff them Teachers travel around with. Fancy stuff.. Nothin' useful yet. Moar research! That's what the brainerz always say. Decided we'd talk to one of 'em and see what they can tell about their stuff now.

Feb 21st, 2601

Shippiin' in SIIIGHT!! Bit of a bigger one, this time, and we land next to a shedload of people. Luckily, we've got the fireworks ready! Everybody misses the barn and hits their target, that's da kind of start we likes!

The whole crew makes their way through a large orchard to the landed ship. After some hesitation as to where the door even is, the gals get in. Stunning the targets doesn't go so well. One swabbie gets filled with laser pistol holes and Cutlass Jo panics after getting hit a few times. She runs out of the craft to everyone's laughter. A bit of bandaging and she's good as new. Crazy Iva steps in and gets the job done: 2 hostages taken, one engineer, one medic. I bet they'll have things to say!

Meanwhile, Bolt Gun circles the ship and finds a lone security gard bolting(!) for it. After 4 boarding gun hits, the guy is still standin', until Die-Anna comes and fries him to a crisp!

Total profit on that run: 1.16 MILLIONS!! We're almost swimmin' in money here! And we gotta build some more vaults.. otherwise there will only be credits in the harpies' hoard!

And a workshop.. never enough grog around here...

Feb 26th, 2601

Another shipping, another great run by the gals. Once more, Crazy Iva saves the day, this time unloading every barrel of her blunderbuss to finish off a security guard in front of a bunch of exausted gals. Bagged this time: 1 Academician and 1.. medic. Too bad their engineer ran away. And another million in da bank!

And.. another million outta da bank as we start building a large vault. No more arguing with da runts sayin' they can't cram more loot in the nest every time we come back.

Feb 27th, 2601

Another shippin', another dawn assault. But this one's weird.. da land is all.. grey.. everywhere. Creepy.. And this strike isn't as much of a success. Bolt Gun takes out a security dude with one shot of her boarding gun, but for some reason, all the other ones just don't go down. 7 gals to take 1 down when getting off the Bonny, then Cutlass Jo and 6 more can't get the job done on another one! One grenade later, we are a gal down. All that for an engineer hostage..

Coincidently, one brainer reported on studying this new camo idea, so we can hide better while wearing snazzy new green suits. Runts are working on making a bunch of 'em.

March 1st, 2601

What a start of a month.. We got some moneys from the places we helped, but it ain't much.. Better keep the booze and booty flowin'!

Shippin' in sight! Just a runabout. Flawless landing but we get greedy. Bag 3 academicians, but at the cost of Cutlass Jo, Bolt Gun and Nicky all having to take some time off.. Enjoy the bar gals!

March 2nd, 2601

Another ship, another breach. No hostages, no sign of any engineer or other valuable. Plenty of security guards and GOs, plenty of dead chums and only one gal wounded.

March 4th, 2601

After interrogating the academician, we can start making sense of some of them gadgets they carry. Brainer's starting with an "Aye-phone", sounds hip! and she's getting help from two new lab rats.

March 5th, 2601

We're getting a puppy!!! Well.. hum hum.. a "professionally trained attack dog", courtesy of our new Mutant Alliance buddies. But there's already a line-up of gals waitin' to be "puppy trainer", so we better get a few more once we've got the space for more kennels!

March 6th, 2601

Scared some tiny blip off last night.. too bad we didn't manage to bring it in the laser's sight fast enough.. But t'day we've got some new rooms! 3 more gals comin' in to replace the wounded, 2 more brainers to make sense of all the booty, and 15 runts to make booze. This place is gonna be crawlin' soon!

March 10th, 2601

Got another barracks goin' free to use for when the workshop comes online next month, and the brainerz figured out how t'make sniper rifle bullets now! We've got our sharp-eye rifles figured out, and the swabbies can train with the scoped rifles.

And we got a fancy ship flying by. Landed not too far from the nest. Big two-stories version of the normal ships. The puppy is all eager to sniff it out.

Da puppy was so cuute! Who's the cutest? er.. huhum.. Da attack dog performed its job admirably and sniffed out a VIP trying to run away from the bright blue shippin'. Crazy Iva handled that one really well, and an engineer too! A good run f'sure!

March 11th, 2601

A full taskforce of 6 brainerz finally cracked da Aye-phone. On one vocal "Aye?" command, da phone taps in the local gizmos and finds the waves they emit. Since gadgets always update the location of their owner, we can know it too now! Watch it land lubbers! WE'RE WATCHING!

It's time to make some progress on the battlefield tech again.. been too long just salvaging stuff. Brainerz are now tasked with coming up with a new armor and new gun, we'll see what they figure out.

And since we figured out how to make better bullets, we're taking all our sniper rifles for the good shots, and a bunch of huntin' rifles for the bad ones. It's gonna be rainin' bullets, Precision bullets! And making 'nother blunderbuss for Crazy Iva, she will play it "Up Close and Personal"!

March 14th, 2601

Distress beacon popped up! Da Golden Haven be under attack! Good thing most of da good gals are back from their holiday. Just Bolt Gun who's stayin' in bed for about a month more.. Cutlass Joe will be leading the charge, Die-Anna's takin' over with da boardin' gun, Crazy and Charmin are manning da blunderbusses, and Nicky's burnin' stuff. To battle!!

The bonny flies all night long, we strike at dawn! Landing is.. not great. Bunch of little munchkin with gunz and a tank on wheels, straight up for the start. Cutlass is the first one out, and shows them what a tactical vest is made of! She takes the shots and throws a bomb at the nearest to rascals. BOOM! gone! Lots of fire on da tank, a bomb and a bunch of dynamite finally brings it down.

Charmin' is first entering the nearest building, kills one, immediately followed by Crazy Iva who gets another. The blunderbuss gals are on a roll! A fancy cloaked munchkin walks in, shoots Iva 5 times, misses three and between her fancy camo dress and iron chest, barely any damage done.

The noise of all the shooting beyond the smoke screen, and cries of poor mutants getting slaughtered is unsettling, but Crazy Iva leads the renewal of the attack, brandishing a handle and cracking the skull of the.. Ratman mob lieutenant. Rummaging through his bag shows a newspaper without enough pictures. Brainers'll figure it out later! With good shots and lots of boom, ratses, bullies and buggies are taken out and a few fellows are saved, better than nothin'..! One day we'll stop 'em killing muties!

On da way to da nest, Charmin' says we needs to r'view the gals. Sounds like a good idea t'me! We'll do an update by da end of da month. Should see what da gals want to field too..!

@Charmin', Die-Anna, Iva, Nickie: Weapon/armor/role request for your gals?
« Last Edit: February 12, 2016, 06:47:56 pm by Arthanor »

Offline ivandogovich

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Re: X-Piratez: Capt'n's Log
« Reply #26 on: February 12, 2016, 07:13:17 pm »
Great report!  Iva is having a great time!  That Blunderbuss is a Blast (sorry for the Pun)!

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Re: X-Piratez: Capt'n's Log
« Reply #27 on: February 12, 2016, 10:53:46 pm »
Awesome. Awesome to the max.

That Blunderbuss is a Blast (sorry for the Pun)!

Oh no you didn't :o

Offline Phoenix7786

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Re: X-Piratez: Capt'n's Log
« Reply #28 on: February 25, 2016, 03:57:02 am »
Yarr Cap'n! Me be Mary Choppins if'n ye're still accept'in gals!

Offline Dioxine

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Re: X-Piratez: Capt'n's Log
« Reply #29 on: February 25, 2016, 12:34:40 pm »
Die Anna loves fire and everything that explodes. Best both at the same time, but she's not into being flamethrower sucide trooper, though! :) She dislikes armor which has shitty fire resistance, so Guerilla is a no-no. Tac vest is perfectly fine.