aliens

Author Topic: X-Piratez: Capt'n's Log  (Read 19561 times)

Offline Arthanor

  • Commander
  • *****
  • Posts: 2488
  • XCom Armoury Quartermaster
    • View Profile
Re: X-Piratez: Capt'n's Log
« Reply #30 on: February 25, 2016, 09:35:42 pm »
Great to see there's still some interest in the Capt'n's log! Here goes:

March 16th, 2601March 16th, 2601

Got some results from da Academy builder we've got. Said she's not a runt, an engineer..! Fancy pants. Well, she works on all dat fancy stuff, so we've got more info out of her too. Electronics, forbidden fancy stuff that we might find in rare things like integrated devices and use to make to make all kinds of things.. that we don't know yet about..

Maybe they'll come up with something we can use eventually. For now, one of da brainers is looking into vodka to keep the spirits up (HA!) and another runty dude says he's a GO, whatever that means.

March 20th, 2601

'Nother team of brainerz got somethin' and this time it's even useful! They got us some new stuff to wear in battle, a warrior suit. Looks heavy.. but it sure looks tough. Good for the gals who don't need to run much, but still get close enough to get shot.

And we got some more info and vodka! Good for pain, but not much else. And we can't brew it.. oh well.. Great for patching up people we bang on the head a bit much so they don't croak before we get to make 'em talk!

Now we've got three new projects: One brainer looking more into armors, and two reading pretty picture books on guns and.. gals.. with not much clothing.. doing fun stuff.. maybe I'll take a look at that too.

March 21st, 2601

Well, we got 'nother one to talk! T'was a "General Operator", they sure have important sounding names for themselves.. They're runts, really.. Got the brainer to keep working on making people talk, or rather, make that ratman squeek!

And that runts finished making basic armors. Now we'll see who gets to wear 'em when we find more shippin'. Seems like there's only stuff happening on the other side of the planet..! So now we're building a hangar, to get some kind of scouting craft.

March 25th, 2601

More breakthrough! or.. dunno. Now every gal wants to read da mutant picture book and we've got a few three armed people movin' in.. for research.. They should work well as runts too.. especially now that we've got a brand new big vault finished, we'll need some extra hands to handle the hoard.

Marth 26th, 2601

Finished our new workshop! Soon we'll hire some new runts and crank up the booze production! Here we come, booze market!

Brainerz also got us a fast-firing spring loaded pistol. Cool stuff, but takes a while to crank. Maybe as a display piece.. They'll try again..

On da other hand, another of our reader gal got us some good spec on a rocket launcher. That thing's mean! Hope we get one soon.

Got da brainerz working more on armor parts, engineering and another one to keep reading about gunz.

The runts are eager to build some more stuff, not that they finished clearing up the junk we had in the store.

March 27th, 2601

The materials team came back with some good news: We can now handle plastasteel much better. But we ain't got much of an idea of what to do with it.. yet.. I've got a few personally.. first off, plastasteel bullets!

March 28th, 2601

The stuff you can read about in them gun books! We've got full specs on a Omega rifle which looks sexy! Just got to find one now.

April 1st, 2601

Got the monthly reports from the locals. Looks pretty good! Pretty much everyone's happy and we'll make a (tiny bit) more money! We're filling up the lab with brainerz now, and getting some more runts for the new workshop.

Also got the ratman Crazy Iva caught to squeek finally. Little guy tried to scare us with reprisal if we harmed him. Didn't work! Now we know a bit more about 'em ratmen mafia. What a weird bunch.. too small to be propa pirates, but I guess they be tryin'!

And the brainerz finally understand what that engineer was talking about. Maybe they'll make something good from it eventually. Now they're trying to figure out hyperwaves. Maybe we can watch the waves and find the ship that makes 'em!

Haha! In da middle of tha 3-months gals review, we got some shippin'!! Time for action! But after scramblin' and chasin' to South Africa for a while, shippin's too fast and nothing.. April Fool's! Morale's low, we'll finish the inspection when Charmin' and Boltgun are fully up, in 6 days.

April 2nd, 2601
Made some breakthrough on using Slave AI, which might help with a bunch of things it looks like. Brainerz got all excited to put 'em everywhere, even weapons, but for now we'll concentrate on hyperwaves.

April 3rd, 2601
New report on cows you say?! What's you spending your time on?! CAWS? What's that? hum.. hum.. What's CAWS mean any ways? Oh well.. lookin' at the file the gunz look pretty nifty, but no way to make ammo for that... Keep reading da gunz mags!

April 4th, 2601
And now a report on personal armor parts, we've got some rumors on advanced weapons, and the runts figured out how to make vests from parts. Not too bad.. but we can buy them new, so we'll keep doin' that! Parts are hard to come by. Couldn't they just chop up some vests? hum..

New brainerz and runts have arrived, set 'em to work asap. Brainerz gonna work on waves and interrogations of a bunch of toughs we've got, spartans and a highwayman. Maybe they'll tell us amount some snazzy guns too. And then we won't need to feed 'em anymore! Runts are workin' on booze, what else?

Also built a new barracks, it's getting cramped here.. And the gals REALLY need some action..

April 5th, 2601
And we've got some results already! Breakthrough on hyperwaves, and a spy zeppelin proposal. Totally goin' for that! Zeppelins should be able to fly for a while and they look like nothin'. Then we can find them damn shippin hiding halfway around the planet!

April 7th, 2601
Yet another shippin' zipping by without stopping. Morale is dropping now.. But the radarunts find another one, and it's all out on the attack! Shippin' crashes and burns and out the gals go, thirsting for blood! Poor whatever it's gonna be..

Out da door, we see.. a dude in combat gear? Like a helmet's gonna save 'im. But what's it? They issued GOs with armor now?! Puppy jumps out at one shout from Charmin' and spots a hostess. Definitely Traders!

Head Shot! The armored GO is taken down by a sniper, and warriors carefully fan out towards the hostess. A security guy sneaks around a hill and gets a machine gun shot on Die-Anna in her fancy new warrior suit. Barely hurt once it's dressed properly.

Another armored GO falls to a hunting round in the face after his helmets saves him from a sniper shot and the puppy finds an engineer roaming in the hills. Charming smothers him with a smoke grenade and moves in with Die-Anna and Nickie, with some other gals for support.

Nothing else is seen and the gals are getting jumpy. Time to move into the ship and clean things up!

Ship's pretty clean already.. and we get past the intact engine room (woohoo!!) The warriors converge on the isolated engineer and, after a bit of handling by Charming and Junkie, Die-Anna whips out the cattle prod and zaps him. Shortly after, the first gal jumps at a noise in the smoke. Really time to end this.

Crazy Iva spots two hostiles with her Aye-Phone and Cutlass Jo leads the breach. One signal drops, but the attacks proceeds and Jo is faced with not one, not two, but three hostiles: 2 security guards and a GO, luckily all looking at their instruments. 3 cutlass hits to the back and one drops. Two to go..

Boltgun, despite the heavy encumbrance of her warrior suit, follows in and unloads an auto-shot of her boardin' gun onto the GO. One more to go, who is taken out by a swift Fuso sword strike. Clean victory! and Die-Anna will be recovering in only two days.

Got some results from da Academy builder we've got. Said she's not a runt, an engineer..! Fancy pants. Well, she works on all dat fancy stuff, so we've got more info out of her too. Electronics, forbidden fancy stuff that we might find in rare things like integrated devices and use to make to make all kinds of things.. that we don't know yet about..

Maybe they'll come up with something we can use eventually. For now, one of da brainers is looking into vodka to keep the spirits up (HA!) and another runty dude says he's a GO, whatever that means.

March 20th, 2601

'Nother team of brainerz got somethin' and this time it's even useful! They got us some new stuff to wear in battle, a warrior suit. Looks heavy.. but it sure looks tough. Good for the gals who don't need to run much, but still get close enough to get shot.

And we got some more info and vodka! Good for pain, but not much else. And we can't brew it.. oh well.. Great for patching up people we bang on the head a bit much so they don't croak before we get to make 'em talk!

Now we've got three new projects: One brainer looking more into armors, and two reading pretty picture books on guns and.. gals.. with not much clothing.. doing fun stuff.. maybe I'll take a look at that too.

March 21st, 2601

Well, we got 'nother one to talk! T'was a "General Operator", they sure have important sounding names for themselves.. They're runts, really.. Got the brainer to keep working on making people talk, or rather, make that ratman squeek!

And that runts finished making basic armors. Now we'll see who gets to wear 'em when we find more shippin'. Seems like there's only stuff happening on the other side of the planet..! So now we're building a hangar, to get some kind of scouting craft.

March 25th, 2601

More breakthrough! or.. dunno. Now every gal wants to read da mutant picture book and we've got a few three armed people movin' in.. for research.. They should work well as runts too.. especially now that we've got a brand new big vault finished, we'll need some extra hands to handle the hoard.

Marth 26th, 2601

Finished our new workshop! Soon we'll hire some new runts and crank up the booze production! Here we come, booze market!

Brainerz also got us a fast-firing spring loaded pistol. Cool stuff, but takes a while to crank. Maybe as a display piece.. They'll try again..

On da other hand, another of our reader gal got us some good spec on a rocket launcher. That thing's mean! Hope we get one soon.

Got da brainerz working more on armor parts, engineering and another one to keep reading about gunz.

The runts are eager to build some more stuff, not that they finished clearing up the junk we had in the store.

March 27th, 2601

The materials team came back with some good news: We can now handle plastasteel much better. But we ain't got much of an idea of what to do with it.. yet.. I've got a few personally.. first off, plastasteel bullets!

March 28th, 2601

The stuff you can read about in them gun books! We've got full specs on a Omega rifle which looks sexy! Just got to find one now.

April 1st, 2601

Got the monthly reports from the locals. Looks pretty good! Pretty much everyone's happy and we'll make a (tiny bit) more money! We're filling up the lab with brainerz now, and getting some more runts for the new workshop.

Also got the ratman Crazy Iva caught to squeek finally. Little guy tried to scare us with reprisal if we harmed him. Didn't work! Now we know a bit more about 'em ratmen mafia. What a weird bunch.. too small to be propa pirates, but I guess they be tryin'!

And the brainerz finally understand what that engineer was talking about. Maybe they'll make something good from it eventually. Now they're trying to figure out hyperwaves. Maybe we can watch the waves and find the ship that makes 'em!

Haha! In da middle of tha 3-months gals review, we got some shippin'!! Time for action! But after scramblin' and chasin' to South Africa for a while, shippin's too fast and nothing.. April Fool's! Morale's low, we'll finish the inspection when Charmin' and Boltgun are fully up, in 6 days.

April 2nd, 2601
Made some breakthrough on using Slave AI, which might help with a bunch of things it looks like. Brainerz got all excited to put 'em everywhere, even weapons, but for now we'll concentrate on hyperwaves.

April 3rd, 2601
New report on cows you say?! What's you spending your time on?! CAWS? What's that? hum.. hum.. What's CAWS mean any ways? Oh well.. lookin' at the file the gunz look pretty nifty, but no way to make ammo for that... Keep reading da gunz mags!

April 4th, 2601
And now a report on personal armor parts, we've got some rumors on advanced weapons, and the runts figured out how to make vests from parts. Not too bad.. but we can buy them new, so we'll keep doin' that! Parts are hard to come by. Couldn't they just chop up some vests? hum..

New brainerz and runts have arrived, set 'em to work asap. Brainerz gonna work on waves and interrogations of a bunch of toughs we've got, spartans and a highwayman. Maybe they'll tell us amount some snazzy guns too. And then we won't need to feed 'em anymore! Runts are workin' on booze, what else?

Also built a new barracks, it's getting cramped here.. And the gals REALLY need some action..

April 5th, 2601
And we've got some results already! Breakthrough on hyperwaves, and a spy zeppelin proposal. Totally goin' for that! Zeppelins should be able to fly for a while and they look like nothin'. Then we can find them damn shippin hiding halfway around the planet!

April 7th, 2601
Yet another shippin' zipping by without stopping. Morale is dropping now.. But the radarunts find another one, and it's all out on the attack! Shippin' crashes and burns and out the gals go, thirsting for blood! Poor whatever it's gonna be..

Out da door, we see.. a dude in combat gear? Like a helmet's gonna save 'im. But what's it? They issued GOs with armor now?! Puppy jumps out at one shout from Charmin' and spots a hostess. Definitely Traders!

Head Shot! The armored GO is taken down by a sniper, and warriors carefully fan out towards the hostess. A security guy sneaks around a hill and gets a machine gun shot on Die-Anna in her fancy new warrior suit. Barely hurt once it's dressed properly.

Another armored GO falls to a hunting round in the face after his helmets saves him from a sniper shot and the puppy finds an engineer roaming in the hills. Charming smothers him with a smoke grenade and moves in with Die-Anna and Nickie, with some other gals for support.

Nothing else is seen and the gals are getting jumpy. Time to move into the ship and clean things up!

Ship's pretty clean already.. and we get past the intact engine room (woohoo!!) The warriors converge on the isolated engineer and, after a bit of handling by Charming and Junkie, Die-Anna whips out the cattle prod and zaps him. Shortly after, the first gal jumps at a noise in the smoke. Really time to end this.

Crazy Iva spots two hostiles with her Aye-Phone and Cutlass Jo leads the breach. One signal drops, but the attacks proceeds and Jo is faced with not one, not two, but three hostiles: 2 security guards and a GO, luckily all looking at their instruments. 3 cutlass hits to the back and one drops. Two to go..

Boltgun, in her heavy warrior suit, follows in and unloads an auto-shot of her boardin' gun onto the GO. One more to go, who is taken out by a swift Fuso sword strike. Clean victory! and Die-Anna will be recovering in only two days.

Offline Arthanor

  • Commander
  • *****
  • Posts: 2488
  • XCom Armoury Quartermaster
    • View Profile
Re: X-Piratez: Capt'n's Log
« Reply #31 on: February 25, 2016, 09:39:07 pm »
And the newer gals! I'm already a fair bit ahead in my playthrough, so I won't be able to tweak things just yet.. But hopefully that gear setup worked for you! In the June review, you'll see a LOT of improvement (not gear wise, our research really stagnates for some reason.. but stat wise.. wow!)