All right, so here's the thing I've promised - the picture customization! There is a picture attached with numbers, and to get these numbers, you need to edit the save. There are 3 parameters in each saved character, and each combination leads to an unique portrait:
gender [0..1]: differentiates between two torsos find on a spritesheet. In Piratez, the 'male' torsos (0) have short hair, while the 'female' ones (1) have long hair.
look [0..4]: 4 looks per gender. With 2 genders, it makes the 8 vanilla soldier types.
lookVariant [0..15]: a parameter added by Yankes. It allows to create up to 16 varied sets of the 8 above. Currently only numbers 0 to 3 are meaningful (for 32 looks); however the game randomly chooses any of these numbers on soldier creation, there's just a very cool script that always ensures the looks are evenly distributed amongst these 128 possibilities, no matter how many paperdolls you actually have.
Now for the code (hope all the numbers are right, but even if they aren't, Meridian is a smart person and will manage
)
@1:
gender: 1
look: 0
lookVariant: 0
@2:
gender: 1
look: 3
lookVariant: 0
@3:
gender: 0
look: 0
lookVariant: 0
@4:
gender: 0
look: 3
lookVariant: 0
@5:
gender: 0
look: 1
lookVariant: 0
@6:
gender: 0
look: 2
lookVariant: 0
@7:
gender: 1
look: 1
lookVariant: 0
@8:
gender: 1
look: 2
lookVariant: 0
@9:
gender: 1
look: 2
lookVariant: 1
@10:
gender: 1
look: 0
lookVariant: 1
@11:
gender: 0
look: 3
lookVariant: 1
@12:
gender: 0
look: 0
lookVariant: 1
@13:
gender: 0
look: 2
lookVariant: 1
@14:
gender: 0
look: 1
lookVariant: 1
@15:
gender: 1
look: 3
lookVariant: 1
@16:
gender: 1
look: 1
lookVariant: 1
@17:
gender: 0
look: 0
lookVariant: 2
@18:
gender: 1
look: 2
lookVariant: 2
@19:
gender: 1
look: 1
lookVariant: 2
@20:
gender: 0
look: 2
lookVariant: 2
@21:
gender: 1
look: 1
lookVariant: 2
@22:
gender: 0
look: 3
lookVariant: 2
@23:
gender: 1
look: 0
lookVariant: 2
@24:
gender: 1
look: 3
lookVariant: 2
@25:
gender: 1
look: 2
lookVariant: 3
@26:
gender: 1
look: 0
lookVariant: 3
27:
gender: 0
look: 2
lookVariant: 0
@28:
gender: 0
look: 0
lookVariant: 3
@29:
gender: 0
look: 3
lookVariant: 3
@30:
gender: 0
look: 1
lookVariant: 3
@31:
gender: 1
look: 3
lookVariant: 3
@32:
gender: 1
look: 1
lookVariant: 3
As for Dioxine Rune, my preference is portrait #5 and combat wise, mid-field combatant (pistols, shotguns as primary, sniping or meleeing only as a secondary option), with a liking towards traps, voodoo, backstabbing and other cheaty attacks, so Reactions is the most important stat, while Stregth is the least important