aliens

Author Topic: [FEATURE REQUEST] Externalize the chance to spawn retaliation mission  (Read 11222 times)

Offline Dioxine

  • Commander
  • *****
  • Posts: 5412
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: [FEATURE REQUEST] Externalize the chance to spawn retaliation mission
« Reply #15 on: September 19, 2015, 02:27:09 pm »
Ahh, so it can swing both ways - I just got lucky. Always good to know more lore :)

Offline Cristao

  • Colonel
  • ****
  • Posts: 404
    • View Profile
Re: [FEATURE REQUEST] Externalize the chance to spawn retaliation mission
« Reply #16 on: September 21, 2015, 11:15:43 am »
Well, I experience a lot of retal-missions in late game, however, most of them are simply searching for the bases. Only a few actually find my bases. And as I once realized: It's absolutely not useful, to build defenses enough to hold them of from your base (e. g. four fusion ball defenses + 1 grav shield, leading to almost no chance to penetrate the base, however, leading also to annoyingly frequent attacks on the bases), once they found it. Better let them find you one day and kill them, than getting bugged once every three days. They will start from scratch with searching, instead of coming again and again. As a result, currently, I don't even bother to shoot down those scouting ufos, as that further increases the likelyhood of retal missions. Doing so, at least the number of actual base attacks is a little more reasonable. However, I rarely play on super human, as I play the game for fun, not for a challenge. There are enough challenges in real life, so I don't need any additional virtual ones. =) So I don't exactly know, how this progresses on super human, and I never played a complete mod, which might rely on that.

A poster after my own heart.


Offline Warboy1982

  • Administrator
  • Commander
  • *****
  • Posts: 2333
  • Developer
    • View Profile
Re: [FEATURE REQUEST] Externalize the chance to spawn retaliation mission
« Reply #17 on: September 24, 2015, 08:09:39 am »
i hope being able to set it on a per-missiontype basis will suffice.

Offline Meridian

  • Global Moderator
  • Commander
  • *****
  • Posts: 8597
    • View Profile
Re: [FEATURE REQUEST] Externalize the chance to spawn retaliation mission
« Reply #18 on: September 24, 2015, 06:10:32 pm »
i hope being able to set it on a per-missiontype basis will suffice.

It's a different approach than difficulty-based, but I do like it.
Thanks for your efforts!

Now the hard part... figure out what numbers would I want to use...

Offline Dioxine

  • Commander
  • *****
  • Posts: 5412
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: [FEATURE REQUEST] Externalize the chance to spawn retaliation mission
« Reply #19 on: September 25, 2015, 12:34:20 am »
Hmm, there is also a cheapo solution: reduce the number of retal ships & waves through ruleset. Currently it stands at like, 6, 8 ships? If you reduce that to 4, for example, the retals would be far less prevalent, with fewer Retal ufos fying (in relation to other-mission ufos) and fewer base defenses.

Offline Warboy1982

  • Administrator
  • Commander
  • *****
  • Posts: 2333
  • Developer
    • View Profile
Re: [FEATURE REQUEST] Externalize the chance to spawn retaliation mission
« Reply #20 on: September 25, 2015, 07:12:05 pm »
It's a different approach than difficulty-based, but I do like it.
Thanks for your efforts!

Now the hard part... figure out what numbers would I want to use...

by default it's already incredibly difficulty based, it uses the difficulty coefficient as a multiplier.
if you're playing TFTD on superhuman, you're really asking for it. that's the point.

Offline Hobbes

  • Commander
  • *****
  • Posts: 2101
  • Infiltration subroutine in progress
    • View Profile
Re: [FEATURE REQUEST] Externalize the chance to spawn retaliation mission
« Reply #21 on: September 25, 2015, 07:24:25 pm »
if you're playing TFTD on superhuman, you're really asking for it. that's the point.

Mess with the bull, get the horn  ;D