Author Topic: [Question] How to make a craft map?  (Read 10889 times)

Offline Roxis231

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[Question] How to make a craft map?
« on: August 28, 2015, 11:58:05 pm »
I've decided to try my hand at makeing a new craft for Open-Xcom, is there a set of Instructions for mapview, and how to make a craft?

I've already planded out the ruleset, and begun testing - but my every attempt at mapview has had trouble.

Can anyone give me help?  My level of experiance with the program is ZERO.

PS: My plan is to use the tilesets of the Lightning and the Triton to get the effects/design I want.

Thanks.

Offline Hobbes

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Re: [Question] How to make a craft map?
« Reply #1 on: August 29, 2015, 12:13:20 am »
PS: My plan is to use the tilesets of the Lightning and the Triton to get the effects/design I want.

Which palette are you using for both the Lightning and the Triton?

Offline Roxis231

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Re: [Question] How to make a craft map?
« Reply #2 on: August 29, 2015, 12:23:23 am »
At this point just the default, but the plan was eventualy to create my own recolour of them.

Offline Hobbes

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Re: [Question] How to make a craft map?
« Reply #3 on: August 29, 2015, 12:45:44 am »
At this point just the default, but the plan was eventualy to create my own recolour of them.

Which default? Lightning uses UFO palette, Triton TFTD palette. Both will need to use the same palette if you want to use their MCDs for your craft.

Offline Roxis231

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Re: [Question] How to make a craft map?
« Reply #4 on: August 29, 2015, 12:52:01 am »
Since I'm going to do a recolour lets use the UFO default.

Offline Roxis231

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Re: [Question] How to make a craft map?
« Reply #5 on: August 29, 2015, 04:57:40 am »
I've been thinking - Hasn't Dioxine created a fighter that uses the Plane and Triton tilesets, plus elements from the Lightning in Piratez?

Offline Dioxine

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Re: [Question] How to make a craft map?
« Reply #6 on: August 29, 2015, 05:50:15 am »
It's a recolor based on Triton tileset. If you tried to use the original Triton tileset, the results wouldn't be pretty. But it's a different level - you need to use MCDEdit to create new tilesets. Better first try something based on existing ones.
« Last Edit: August 29, 2015, 05:51:56 am by Dioxine »

Offline Roxis231

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Re: [Question] How to make a craft map?
« Reply #7 on: August 29, 2015, 06:55:21 am »
Dioxine, can I use the Tileset you used for the fighters, and if so which files will I need and how do I set them up?

PS: does it have a lift like in the lightning? if not I can do without, but it would be handy

Offline Dioxine

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Re: [Question] How to make a craft map?
« Reply #8 on: August 29, 2015, 02:11:53 pm »
Yeah, sure, the tilesets I'm using for the interceptor map are:

Code: [Select]
      mapDataSets:
        - BLANKS
        - TRITON_U
        - PLANE
        - LIGHTNIN

But there is no lift in any of them, vanilla Lightning doesn't have one :) U_WALL_G is a modified UFO tileset I am using for lifts.

Offline Roxis231

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Re: [Question] How to make a craft map?
« Reply #9 on: August 31, 2015, 01:03:42 am »
Ok Plans are worked out, looking for Information now.

ANYTHING on this subject will help - Please!

Offline XOps

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Re: [Question] How to make a craft map?
« Reply #10 on: August 31, 2015, 06:19:43 am »
There is a nice video on mapview here
https://www.youtube.com/watch?v=ZZe4EAqKqAU
Kind of old though. mapview can be a rather cantankerous beast. Setting it up is the hard part.

Offline Roxis231

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Re: [Question] How to make a craft map?
« Reply #11 on: August 31, 2015, 07:15:16 am »
Thanks - Now do you have or know of a tutorial on how to set up spawn points (ie where troops start) in a craft?

Offline bulletdesigner

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Re: [Question] How to make a craft map?
« Reply #12 on: August 31, 2015, 12:13:06 pm »
HI, i was also a noob some days ago , i just made my first craft in a week (lockheed) , and from what i experienced the basic for me was this
open the .rul in the ruleset with note pad ++ it will give this info       

battlescapeTerrainData:
      name: GENERIC  <---  .rmp The spawn points
      mapDataSets:
        - BLANKS
        - GENERIC <--- the .mcd .pck .tab and all terrain data ( the blocks you use )
      mapBlocks:
        - name: GENERIC <--- the .map data (the map you make)
          width: 10
          length: 20
    deployment:
      - [x, y, z, facing] soldier 1 (also the number of soldier you insert in "soldiers: 4 "
      - [5, 4, 1, 4] soldier 2
      - [2, 5, 1, 4] soldier 3
      - [3, 5, 1, 4] etc


LIke a said im a noob still, maybe i just got lucky and get it right at first but i think it works like this
Also i was having trouble until i update to the lastest Nightly , i wasn´t enable to deploy troops at first
     

Offline Roxis231

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Re: [Question] How to make a craft map?
« Reply #13 on: September 02, 2015, 07:01:47 am »
Ok rundown on my project :

Map works OK, Design looks OK, Ruleset under contruction, Works in New Battle, Sprite Colour... ... WTF? :o

Now does anyone have/ is there a specific pallet for the craft ( I NEED to recolour the sprites - one of them is pink for crying out loud!)
« Last Edit: September 02, 2015, 07:03:24 am by Roxis231 »

Offline Solarius Scorch

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Re: [Question] How to make a craft map?
« Reply #14 on: September 02, 2015, 11:08:39 am »
Yeah, there's a specific palette for the base view, including craft sprites, and yet another for the interception screen (or something to that effect). Unfortunately, I don't have the files at the moment.