Edit:
The mod now has a portal page!
Backup link.
Hi folks. I'm thinking of creating a large mod for TFTD - gradually - and I figured I should probably put out a thread to bounce ideas off y'all.
The idea is similar to Solarius' FMP mod - gradual expansion of weapons, alien races, deployment sites, etc. More graduated research, more value to capturing aliens and so on. A lot of rewrites too, just for the sake of setting, which is where I am now.
Some ideas I have for now -
Shaped charges - rework the proximity mines to have higher damage, but only one square damage radius {making it possible for aliens to step out of range, depending on the placement} and hullbuster charges, likewise with one square radius, high weight {i.e. a rookie would have to drag it along, nevermind throwing} and size and enough power to break through ship walls for alternative entrances.
Also, the usuals, like sniper rifles and shotguns.
One pivotal concept I'm uncertain about is accuracy - it's possible to snipe enemies from one end of the map to another, but it's also possible to miss a point-blank shot. What I'm considering is cranking up the accuracy for all weapons into triple digits, but also forcing much shorter ranges {depending on the weapon role}, which would make close-quarters combat a lot more initiative-based, but also nerf long-range sniping with inappropriate weapons. Thoughts?