Those are useful - a lot of it I already know from picking over Solarius' FMP mod - but it doesn't really answer my questions about the fundamentals.
Not the articles themselves, that's pretty well documented, but adding, removing or editing the "Aquatic Artifacts" button, for example?
That..... might work. Any guides to messing with translation strings for mods? I see there's a whole lot of yaml files for the vanilla game, but how to you define and reference overriding ones?
STR_XCOM_CRAFT_ARMAMENT: COUNCIL REPORTS STR_HEAVY_WEAPONS_PLATFORMS: XCOM CRAFT & ARMAMENT & HWPs STR_UFOS: MISCELLANEOUS STR_UFO_COMPONENTS: UFOs & UFO COMPONENTS
en: STR_XCOM_CRAFT_ARMAMENT: "X-Com Operations"
Code: [Select]en: STR_XCOM_CRAFT_ARMAMENT: "X-Com Operations"
en-GB: STR_XCOM_CRAFT_ARMAMENT: "X-Com Operations"
ufopaedia:#cleanup - delete: STR_CRAFT_GAS_CANNON_UC - delete: STR_DUP_HEAD en-US: STR_XCOM_CRAFT_ARMAMENT: "X-Com Operations"
Code: [Select]extraStrings: - type: en-US strings: STR_XCOM_CRAFT_ARMAMENT: "X-Com Operations"
extraStrings: - type: en-US strings: STR_XCOM_CRAFT_ARMAMENT: "X-Com Operations"