Hey guys. I started experimenting with openxcom again and I am slowly working my way towards a Total Conversion. Please bear with me. Might take some time.
I will be using OpenXCom Extended right off the bat. This is something I was meaning to do a while ago. OpenXCom extended is essentially Xcom3 engine and is perfect for what I need. And I will be using most of the things I made for OpenXcom like weapons and armor as well as unfinished things like the races I was working on.
If anyone has any extra sprites they are willing to donate that would fit the theme I would be most grateful.
So what is the concept?
Well is kinda silly but I am really into it.
And yes the name means Mine General Manager cause that's you.
The game functions differently and is much much harder. There are very few ranged weapons in the game most of them owned by terror units as built in weapons and only 1 tech for good guys called Electrolaser tech.
Most of the weapons are limited range or thrown or melee tech like chem thrower if you ever used it, grenades and TFTD drill weapons.
The game plays underground. No day or night. And although this planet looks like a burnt ball of ash in fact what you see is the underground not the surface. In fact you don't know how the surface looks like. The surface is very hot, bright, and is pretty much like venus permanent greenhouse effect. Very humid as all water is just floating around. Aliens have no problem on the surface but humans need special breathing equipment. Some battles, weapons and equipment works only on surface for ex solar stuff.
I got it the whole thing figured out in a spreadsheet but enough talk here are some BASIC just starting picx.
Here are some races. There is another one planned
Here is the first race you encounter. Cavetoid
Thoughts?