Author Topic: [MAPS] New Terror Mission Map Blocks  (Read 116490 times)

Offline Hobbes

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Re: [MAPS] New Terror Mission Map Blocks
« Reply #180 on: March 02, 2015, 08:10:18 pm »
In regard to those dirt block levels i am kinda thinking if there is a way to resize the maps, remove the underground dirt levels and maybe integrate the then usuable map tiles into your terrain pack. Since both active at the same doesn't work because of terrain definitions.
Except adding a third rulesetfile which has all terrains from specified and is loaded after both of them, which is kinda ugly like hell.

But that is just a suggestion...

You can resize the map blocks using MapView but you'll need to redesign the tiles and the route nodes of all the maps.

Offline kikimoristan

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Re: [MAPS] New Terror Mission Map Blocks
« Reply #181 on: March 02, 2015, 08:43:31 pm »
honestly I LIKE the idea of landing on the roof. :)

Offline Hobbes

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Re: [MAPS] New Terror Mission Map Blocks
« Reply #182 on: March 02, 2015, 09:30:58 pm »
honestly I LIKE the idea of landing on the roof. :)

The idea may sound nice but IRL pilots wouldn't dare it unless they were sure that the roof (and the whole building) could withstand the several tons weight of a jet plane otherwise the whole roof might just collapse.
« Last Edit: March 02, 2015, 09:35:22 pm by Hobbes »

Offline hellrazor

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Re: [MAPS] New Terror Mission Map Blocks
« Reply #183 on: March 02, 2015, 11:43:47 pm »
You can resize the map blocks using MapView but you'll need to redesign the tiles and the route nodes of all the maps.

Hm.. does that mean i have to redo them all by hand... well we will see. Gonna give it a try throu the week or next weekend.

Offline Hobbes

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Re: [MAPS] New Terror Mission Map Blocks
« Reply #184 on: March 03, 2015, 12:05:39 am »
Hm.. does that mean i have to redo them all by hand... 

Yes, it does. Welcome to the wonderful world of map design :)

If you're having problems adapting the ruleset, try the one attached below.

Offline hellrazor

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Re: [MAPS] New Terror Mission Map Blocks
« Reply #185 on: March 03, 2015, 12:08:23 am »
Yes, it does. Welcome to the wonderful world of map design :)

If you're having problems adapting the ruleset, try the one attached below.

Uhh fancy you added block occurances. GIMME! GIMME!

I solved this myself today -> https://openxcom.org/forum/index.php/topic,389.msg39635.html#msg39635
« Last Edit: March 03, 2015, 12:11:14 am by hellrazor »

Offline kikimoristan

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Re: [MAPS] New Terror Mission Map Blocks
« Reply #186 on: March 03, 2015, 02:52:41 am »
i like the building designs and that is bigger than default but the 3 levels below are not that good. i sometimes damage the terrain and fall into a hole that i can never escape unless im flying. also i tested it out you never use last 2 levels of underground and sometimes there is no underground. only 1 or 2 houses have a basement. why add 3 layers? realistically no building can have basement below groundwater due to regulations. so 1 layer of dirt is all you needed . but maybe is better with no 3 levels of dirt.

metro and sewers are the only exception but you can make a 2 part mission first clear above then clear below if you want to

Offline hellrazor

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Re: [MAPS] New Terror Mission Map Blocks
« Reply #187 on: March 03, 2015, 08:32:51 am »
metro and sewers are the only exception but you can make a 2 part mission first clear above then clear below if you want to

How devilish of you to bring this thought into this room! Hm... Chryssalid infested Subwaystations at rush hour time... brrrrr.....


Offline kikimoristan

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Re: [MAPS] New Terror Mission Map Blocks
« Reply #188 on: March 03, 2015, 10:02:19 am »
oh shiet! 2 part TERROR missions???? above regular...sewers below using ship/cargo TFTD terrains  ?? once you clear top you can go below. once new nightly comes about that should be one of the random small chance terror mission

Offline hellrazor

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Re: [MAPS] New Terror Mission Map Blocks
« Reply #189 on: July 25, 2015, 08:35:42 pm »
For reference and all the people coming from thew Modportal:
I made a Version of Lukes Expanded Terror Mission which is compatible with the latest Nightlies,
the new Mapscripting standard and the new Modformat.

It is attached here, Maps and Routes are the same as on the modportal.
Which means they are buggy.

It needs: openxcom_git_master_2015_06_30_0026 or NEWER.
« Last Edit: August 04, 2015, 07:12:26 pm by hellrazor »

Offline new_civilian

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Re: [MAPS] New Terror Mission Map Blocks
« Reply #190 on: July 26, 2015, 03:29:48 pm »
I made something like this for myself, too, but the performance of my PC dropped enormously and I talk about 90% plus....  :o

Gonna test your version, maybe I did something wrong.... :)

Offline hellrazor

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Re: [MAPS] New Terror Mission Map Blocks
« Reply #191 on: July 26, 2015, 03:48:29 pm »
I made something like this for myself, too, but the performance of my PC dropped enormously and I talk about 90% plus....  :o

Gonna test your version, maybe I did something wrong.... :)

Its not my Version... i only added a metadata.yml and the new Mapscript thats all. As Modauthor i put in luke83 in the yml file.
But we should discuss this somewere else. Because sadla i can't make posts sticky :-/

Offline new_civilian

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Re: [MAPS] New Terror Mission Map Blocks
« Reply #192 on: July 28, 2015, 11:03:02 am »
I meant YOUR version of this mod  :)
And yes, the performance dropped with this version, too, I guess its about time to replace my old single-core xp system... soon...

About the Expanded Terror mod: Sadly only 3 or 4 of the mapblocks even use the lower cellar levels, which is a shame.

Offline hellrazor

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Re: [MAPS] New Terror Mission Map Blocks
« Reply #193 on: August 04, 2015, 09:26:19 am »
I meant YOUR version of this mod  :)
And yes, the performance dropped with this version, too, I guess its about time to replace my old single-core xp system... soon...

About the Expanded Terror mod: Sadly only 3 or 4 of the mapblocks even use the lower cellar levels, which is a shame.

Hm.. i am just fixing the routes on the Maps for my Hardmode Expansion Mod, and i will also give them to Solarius for the FMP.
An those Maptiles will become part of the Terrainpack once i finished reworking them (to intermix with MADURBAN terain).
I will probably open up a new thread for my Version, since it misses the cellars.

Offline new_civilian

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Re: [MAPS] New Terror Mission Map Blocks
« Reply #194 on: August 04, 2015, 02:23:07 pm »
Yes, the cellars are not needed, the "dance club/disco" block could also be on the surface and still would look interesting, not sure if you planned on adding it as a seperate building maybe....