Author Topic: [MAPS] New Terror Mission Map Blocks  (Read 136095 times)

Offline luke83

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Re: New Terror Mission Map Blocks
« Reply #75 on: April 09, 2014, 12:31:23 am »
So i have been away for some time (and will soon leave again) any one have a working update for these?

Offline luke83

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Re: New Terror Mission Map Blocks
« Reply #76 on: April 09, 2014, 02:13:21 pm »
Thanks to Warboy, this is once again playable, please enjoy:)

Also, as for Modding these map, i can open them using a old version of Mapview(from stratergy core site) there just all messed up and i am not sure why (yet)...

Should this now be moved to completed Mods???

Offline Warboy1982

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Re: New Terror Mission Map Blocks
« Reply #77 on: April 09, 2014, 04:24:07 pm »
please attach the file download to the opening post.

as for the maps themselves not loading or looking weird in the map editor, it may be because the mcd file is from your 1.0 release and the maps are from the \most recent\ folder in the 1.5 version
« Last Edit: April 09, 2014, 05:36:51 pm by Warboy1982 »

Offline TurkishSwede

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Re: [MAPS] New Terror Mission Map Blocks
« Reply #78 on: April 09, 2014, 07:30:04 pm »
I want to test the crap out of these. I got the old MapView you were talking about, I can now open these maps for viewing routes but I can't see a tile list.

Thanks Warboy for making a ruleset for this, I had not the first idea how to do that.

Has PMPROG made any progress on getting the good Mapview to behave better?

Offline TurkishSwede

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Re: [MAPS] New Terror Mission Map Blocks
« Reply #79 on: April 09, 2014, 09:47:49 pm »
I figured it out. It was totally my bad. I forgot to change image.dat to account for the new terrain sets. Works fine now,  I will begin to look at these maps to see what I can do.
« Last Edit: April 09, 2014, 10:17:24 pm by TurkishSwede »

Offline Mr. Quiet

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Re: [MAPS] New Terror Mission Map Blocks
« Reply #80 on: April 10, 2014, 12:52:08 am »
You are a Hero, Turkish. I'll make sure I'll add you as one of my operatives in my games. Least I can do

Offline Angelus_EV

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Re: [MAPS] New Terror Mission Map Blocks
« Reply #81 on: April 10, 2014, 04:25:28 am »
this mod crashes the game, will be upgrade?

Offline Warboy1982

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Re: [MAPS] New Terror Mission Map Blocks
« Reply #82 on: April 10, 2014, 05:26:03 am »
worked fine for me, make sure you're using the latest build

Offline Solarius Scorch

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Re: [MAPS] New Terror Mission Map Blocks
« Reply #83 on: April 10, 2014, 05:30:24 am »
Luke, I noticed you included alien equipment loadouts in the ruleset. Is it really necessary? I think not, and I'd rather remove them as they conflict with some equipment mods; still I may be wrong, haven't made any proper tests yet.

Offline Angelus_EV

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Re: [MAPS] New Terror Mission Map Blocks
« Reply #84 on: April 10, 2014, 05:38:51 am »
im using built 2014-04-09 19:26
gives me this error

Edit:
[09-04-2014 23:39:38]   [INFO]   Data folder is:
[09-04-2014 23:39:38]   [INFO]   Data search is:
[09-04-2014 23:39:38]   [INFO]   - D:\User\Documents\OpenXcom\data\
[09-04-2014 23:39:38]   [INFO]   - C:\Program Files\OpenXcom\data\
[09-04-2014 23:39:38]   [INFO]   - c:\Program Files\OpenXcom\data\
[09-04-2014 23:39:38]   [INFO]   User folder is: D:\User\Documents\OpenXcom\
[09-04-2014 23:39:38]   [INFO]   Config folder is: D:\User\Documents\OpenXcom\
[09-04-2014 23:39:38]   [INFO]   Options loaded successfully.
[09-04-2014 23:39:38]   [INFO]   SDL initialized successfully.
[09-04-2014 23:39:39]   [INFO]   SDL_mixer initialized successfully.
[09-04-2014 23:39:39]   [INFO]   Attempting to set display to 1360x768x32...
[09-04-2014 23:39:40]   [INFO]   Display set to 1360x768x32.
[09-04-2014 23:39:40]   [INFO]   Loading ruleset...
[09-04-2014 23:39:41]   [INFO]   Ruleset loaded successfully.
[09-04-2014 23:39:41]   [INFO]   Loading resources...
[09-04-2014 23:39:41]   [INFO]   Loading extra resources from ruleset...
[09-04-2014 23:39:42]   [INFO]   Resources loaded successfully.
[09-04-2014 23:39:42]   [INFO]   Loading language...
[09-04-2014 23:39:42]   [INFO]   Language loaded successfully.
[09-04-2014 23:39:42]   [INFO]   OpenXcom started successfully!
[09-04-2014 23:39:45]   [WARN]   STR_MIB_SMALL_SCOUT not found in es-419
[09-04-2014 23:39:45]   [WARN]   STR_MIB_MEDIUM_SCOUT not found in es-419
[09-04-2014 23:39:45]   [WARN]   STR_MIB_LARGE_SCOUT not found in es-419
[09-04-2014 23:39:45]   [WARN]   STR_MIB_TERROR not found in es-419
[09-04-2014 23:39:45]   [WARN]   STR_URBANA not found in es-419
[09-04-2014 23:39:45]   [WARN]   STR_WASPITE not found in es-419
[09-04-2014 23:39:45]   [WARN]   STR_MIB not found in es-419
[09-04-2014 23:40:11]   [FATAL]   vector::_M_range_check
« Last Edit: April 10, 2014, 05:43:19 am by Angelus_EV »

Offline Warboy1982

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Re: [MAPS] New Terror Mission Map Blocks
« Reply #85 on: April 10, 2014, 07:22:01 am »
i managed to trigger one or two crashes, i hope this update fixes it for you.

i took the liberty of attaching an updated version to the opening post that won't mess with your loadout data, and it will actually use the larger map blocks this time, i'll attach it here too for archival purposes.

edit:

if i were more familiar with the maps i'd have sorted them a bit, so you'd have commercial and residential districts seperated, and then further subdivided by their overall theme, ie: suburbs, with cheap affordable housing, plenty of variance in the buildings, and the occasional motel, or housing estates, where only 1 or 2 types of house are used and there are vacant lots and construction sites, or a commercial district with supermarkets and gas stations, or the "uptown" region with hotels and restaraunts, and so on...

additional to this... i'd like to see civilians themed to their environment, like say at a port or cargo ship you'd have sailors everywhere, but at an island resort or cruise ship it would be mostly chicks in bikinis and fat guys in speedos. oh wait... that's my job, and that sounds like something i might actually have to do at some point... (additional edit: this is now done)

i guess it wouldn't hurt to give them (optional) weapon loadouts and adjust the neutral AI to help XCom if it's armed (unless XCom kills a neutral, at which point they are seen as a threat as well)
« Last Edit: April 10, 2014, 02:26:45 pm by Warboy1982 »

Offline Shoes

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Re: [MAPS] New Terror Mission Map Blocks
« Reply #86 on: April 10, 2014, 12:28:42 pm »
Warboy, do these civilians have ranks like "Sailor" and "Fat Cat", or are they still rankless?

Offline Warboy1982

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Re: [MAPS] New Terror Mission Map Blocks
« Reply #87 on: April 10, 2014, 12:47:56 pm »
it refers to a unit type, rank is defined by that. also, what sailors? we only have males and females here in ufo defense.
i merely added the capacity to define the civilians according to the terrain set.
« Last Edit: April 10, 2014, 01:10:24 pm by Warboy1982 »

Offline Angelus_EV

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Re: [MAPS] New Terror Mission Map Blocks
« Reply #88 on: April 10, 2014, 06:40:33 pm »
working now! thx Warboy1982

Offline Dioxine

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Re: [MAPS] New Terror Mission Map Blocks
« Reply #89 on: April 11, 2014, 12:26:00 am »
i guess it wouldn't hurt to give them (optional) weapon loadouts and adjust the neutral AI to help XCom if it's armed (unless XCom kills a neutral, at which point they are seen as a threat as well)

Do... want... :)