OK since the IT department at my workplace are lazy ( most likely too busy
) i need to immerse myself in excel so i can do a major spreadsheet for work
( Any excel masters want to offer some advice PM me , i am starting from scratch)
ANYWAY , this means i wont be so active for a week or 2 so just in case i miss the rule sets update to allow my city fight maps to work , please test them for me hopefully i will be back in time.
*Spawn points SHOULD be fixed
*IF you are graphically talented and FIX some of my images ( Disco Tiles suck and park benches are only ok ) please send me the image back also so i can update my game
* any problems on a map block let me know and i will fix it - if you fixed it , send me a update
https://www.mediafire.com/?t368t64yv91avp6I wont be gone for long , i have to much work to do for my version of openxcom
TAKEN FROM MY MAPS AND CITY SCAPE THREAD1: Human helpers on earth ( My Red Coat gang) To be use in Upper level of Alien base defence and Special Terrorist missions . : DONE
2: Civilian sprites that can hold weapons : DONE
3: Training Room for xcom agents using simular rules to X-com apocalypse
4: Sectoid human hybrids ( enemy version and x-com version): To HArd to get the right look - on HOLD
5: Alien reproduction item , that can be recovered in mission ( can be used to quickly heal you units when returning to base OR breed our own Sectoid/human hybrid) :Started
6: Egg sacks for Snakeman to lay ( use as Spawn point during special missions) HOLD
7: New ufo layouts for variety : still planning WHAT i am going to do -- See my UFO thread in Mod section
8: New Terrain versions of existing types for more variety ( New expanded Urban maps almost finished V1.0 )