Start a game, buy some soldiers to fill your transporter, sell EVERYTHING except:
-Gas-Cannons and HE ammo.
Buy 1 or 2 Tazers and 1 or 2 grenades.
Equip your stronger soldiers with the Gas-Cannons. The weaker soldiers get the tazers and maybe a grenade.
That's it. You can now match and kill EVERYTHING the game throws at you iup to the VERY late game, even on superhuman.
65 damage. area damage. 2 shots per turn. 8 shots per clip. you can carry 3 clips. Need I say more?
tanks? forget them.
a rocket launcher that does 90 damge, gives you 4 shots only and weights 2 times as much? forget it.
the small rocket does 80 damage.... oooooh.
gauss weapons? forget them
auto-cannons that you can use only underwater? forget them.
sonic weapons? Nice but still not needed until the end.
armor? If you place your troops correctly you won't need any.
Research the Sonic Pulsers once you can and you get what 120 damage with a weight of only 3, meaning you can throw them over half a big map.... This game is so nuts......
65 damage.... High-Explosive area damage...
Aquatoids? They die if you cough at them. Gillman, ddep ones, calcinites, tentaculats? just 65'em!
And then the Lobsterman. Use Tazer. Done.
Really. Who made this game. And don't get me started about the look of the Sonic weapons or the crazy aliens (Dinosaurs with rocket launchers? Generic looking alien races that you can only differentiate by their colors...?) oh boy (or girl)...
And then the ship missions...... Ok I mercifully end my
rant "guide" here.
After playing Xcom 1 with all the new mods, improvements and features of Openxcom (and the Extended exe) TFTD felt like returning to the 90s in a BAD way.
*returns to X-Com 1 with a shaking head....*
Gas-Cannons and HE.... 65 damage.......