Author Topic: [WIP] Chiko's Alternate Xcom  (Read 171960 times)

Offline Dioxine

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Re: [WIP] Chiko's Alternate Xcom
« Reply #225 on: April 27, 2015, 05:49:57 pm »
Not with area damage. The area damage will work only for a single pellet, the others will deal... some sort of damage too, but not area damage. At least this is how it worked when I've last tested such weapons.

Offline Chiko

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Re: [WIP] Chiko's Alternate Xcom
« Reply #226 on: April 27, 2015, 08:36:05 pm »
I'll just add snap shot to the Spitfire, maybe allow it to fire 3 snap shots max.

Don't know about the Auto Cannon, though. Its low TUs cost, increased ammo capacity and low accuracy make it more like to damage the environment and potential cover rather than to kill a single alien so it might end up doing more friendly fire than anything else in reaction fire. I'll just leave it like that.

I was also thinking about adding an elerium fueled Spitfire ammo but since maxRange cannot be tied to ammo, it would require a new weapon instead. Maybe I could make it an ammo type for the Adapted Plasma Weapons so they can deal fire damage.
« Last Edit: April 27, 2015, 08:43:16 pm by Chiko »

Offline Chiko

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Re: [WIP] Chiko's Alternate Xcom
« Reply #227 on: May 04, 2015, 06:59:21 pm »
I moved like next to Antartica so I'll have little free time these days. I also have no internet in the place I'm staying but I've made some progress.

Since there's no way for me to add new damage types, I'll just rename them and adjust the damage/armor values.

Laser damage will be replaced by Shock damage, which will cause lots of damage to machines or aliens like floaters, since they are part machine. Laser weapons will deal heat damage but really little, since I made most characters weaker to that damage type.

Shock weapons will be the first researchable human energy weapons instead of laser weapons. These guns will fire bolts of electric current but will have limitations. There will be no ammo for them but their range will be limited. After researching shock pistol, rifle and cannon, Laser weapons will be available.

After that, I will add an extra research after plasma weapon adaptation, which will allow players to manufacture ammo types for plasma guns, one that will deal heat damage and another for shock damage.

Offline Chiko

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Re: [WIP] Chiko's Alternate Xcom
« Reply #228 on: May 06, 2015, 06:51:13 pm »
I just uploaded a new update. It includes most of the changes mentioned in my previous post. More information in the main page. :3

Offline Chiko

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Re: [WIP] Chiko's Alternate Xcom
« Reply #229 on: June 16, 2015, 10:15:13 pm »
New update uploaded. More info in the main page.

Offline Chiko

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Re: [WIP] Chiko's Alternate Xcom
« Reply #230 on: September 27, 2015, 05:09:02 pm »
It's been a while. My internet connection is a little better now and I have a bit more spare time in my hands so I guess it's time to keep updating this mod.

I have a list of things I wrote down but I think imma rebalance some things first, like the sniper rifles. Their snap shot is too accurate... I'll probably reduce it from 70% to 50% hit chance. I added snap shot so soldiers could use reaction fire with their rifles so less accuracy for them should be more rebalanced.

Offline xracer

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Re: [WIP] Chiko's Alternate Xcom
« Reply #231 on: September 27, 2015, 05:35:10 pm »
hey welcome back!!! it has been a while :)

Offline Chiko

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Re: [WIP] Chiko's Alternate Xcom
« Reply #232 on: September 27, 2015, 07:08:15 pm »
Hey there, long time no see. It's been too long. Luckily, modding this game is not hard so I won't have to relearn how to do stuff in it. xD

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Re: [WIP] Chiko's Alternate Xcom
« Reply #233 on: September 28, 2015, 10:15:59 pm »
Hey there, long time no see. It's been too long. Luckily, modding this game is not hard so I won't have to relearn how to do stuff in it. xD

Hola Chiko!!! Please delight us with some fine works of yours!! <3

Offline Chiko

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Re: [WIP] Chiko's Alternate Xcom
« Reply #234 on: October 02, 2015, 04:40:51 am »
I've been doing some minor changes to the mod but I will probably add the mass acceleration guns mentioned in the first page. They will be powerful armor piercing weapons and probably the last researchable guns in the mod.

Hola Chiko!!! Please delight us with some fine works of yours!! <3
Will try!

Offline xracer

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Re: [WIP] Chiko's Alternate Xcom
« Reply #235 on: October 03, 2015, 07:07:40 pm »
I've been doing some minor changes to the mod but I will probably add the mass acceleration guns mentioned in the first page. They will be powerful armor piercing weapons and probably the last researchable guns in the mod.

Sounds like a good plan :)

Por cierto puedes hacer sprites con resolucion mas alta :P

Offline Chiko

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Re: [WIP] Chiko's Alternate Xcom
« Reply #236 on: October 07, 2015, 02:22:11 pm »
Hmm... MA Guns only having one type of ammo is kinda limited for the most powerful weapons. Maybe I could remove the different energy cells for human plasma weapons and give that feature to the MA ones instead.

Sounds like a good plan :)

Por cierto puedes hacer sprites con resolucion mas alta :P
Lo se, aunque prefiero los sprites originales por alguna razon. xD
« Last Edit: October 07, 2015, 02:25:15 pm by Chiko »

Offline Chiko

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Re: [WIP] Chiko's Alternate Xcom
« Reply #237 on: October 21, 2015, 04:48:18 pm »
I've been trying the mod I have noticed something research related. Some new research get "announced" after researching stuff but some of my stuff won't do that. I wonder if it needs to be enabled somehow or is a bug...

Offline hellrazor

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Re: [WIP] Chiko's Alternate Xcom
« Reply #238 on: October 24, 2015, 03:09:33 am »
I've been trying the mod I have noticed something research related. Some new research get "announced" after researching stuff but some of my stuff won't do that. I wonder if it needs to be enabled somehow or is a bug...

Check if your research topics do have dependencies added, once all dependencies are fullfilled, it will generate the "We can research now..." Message Window.

Offline Chiko

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Re: [WIP] Chiko's Alternate Xcom
« Reply #239 on: November 04, 2015, 02:10:15 am »
Check if your research topics do have dependencies added, once all dependencies are fullfilled, it will generate the "We can research now..." Message Window.
Makes sense. Will check that out.