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Author Topic: Geoscape Background Graphics - troubles  (Read 2137 times)

Offline Neo23

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Geoscape Background Graphics - troubles
« on: August 09, 2015, 09:19:44 pm »
Hi, I am trying to modify the Geoscape graphics, especially the space
nebula background behind the globe, for a TC of mine. I already asked
this together with a bug report, but it seems it was overlooked there.

I successfully recolored the buttons in my ruleset and changed the "GEOBORD.SCR"
(in GEOGRAPH) to my likings. The problem is, the space background doesn't change,
it is still the normal vanilla BG, but the clock and zoom button backgrounds on the
right side changed as intended. So my replacer PNG is loaded, but incomplete. Is it
possible to change the globe background somehow or even just recolor it?

Tried also with .PCK ending, but to no avail. Would be really cool if all files can be modded
and be replaced.

This is in my ruleset:
Code: [Select]
  - type: GEOBORD.SCR
    singleImage: true
    width: 320
    height: 200
    files:
      0: Resources/NeoSME/GEOGRAPH/GEOBORD.png

Maybe some file types are hardcoded? If so, I hope this can be changed some day.
« Last Edit: August 09, 2015, 09:24:42 pm by Neo23 »

Offline liberation

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Re: Geoscape Background Graphics - troubles
« Reply #1 on: August 09, 2015, 09:31:54 pm »
That's really strange, I was struggling with just this last night! Replacing geobord.scr with the anything else via the ruleset is impossible.

You have to overwrite the geobord.scr with your own design converted to .scr with BB tools.

The reason for this seems to be that openxcom chops up the gfx before loading the extra sprites etc, so the bit behind the menu can be changed but the background (which gets chopped, tiled and zoomed off somewhere first) can not.

Hope that helps

Offline Neo23

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Re: Geoscape Background Graphics - troubles
« Reply #2 on: August 09, 2015, 10:54:09 pm »
Few months ago, I tried replacing the original file, but found no way to create a working SCR.
Totally forgot about BB's Tools. Works perfect now.
Thank you very much!

Maybe openxcom should add entire modding support for this file nevertheless. Cleaner and easier with
a ruleset.