aliens

Author Topic: Beautify the TFTD globe?  (Read 3489 times)

Offline GrossorMD

  • Sergeant
  • **
  • Posts: 14
    • View Profile
Beautify the TFTD globe?
« on: August 07, 2015, 04:24:07 pm »
As it stands the lack of terrain features make the TFTD globe far less attractive than the one in OpenXCOM. Would it be possible to make the TFTD globe more attractive in that regard?

Offline Warboy1982

  • Administrator
  • Commander
  • *****
  • Posts: 2334
  • Developer
    • View Profile
    • Email
Re: Beautify the TFTD globe?
« Reply #1 on: August 07, 2015, 04:47:00 pm »
what you're talking about is a hybrid globe, and i think it's been discussed elsewhere

Offline AndO3131

  • Colonel
  • ****
  • Posts: 137
    • View Profile
    • Email
Re: Beautify the TFTD globe?
« Reply #2 on: August 07, 2015, 09:05:55 pm »
Yellow land is vanilla TFTD look and it should stay that way ;D.

There has been some success with combined land and ocean. Maybe in the future this idea can be continued.

Offline Arthanor

  • Commander
  • *****
  • Posts: 2488
  • XCom Armoury Quartermaster
    • View Profile
Re: Beautify the TFTD globe?
« Reply #3 on: August 07, 2015, 09:25:35 pm »
Vanilla look certainly should be kept for the vanilla release. But a mod certainly should be made that improves that incredibly ugly globe!

Offline kikimoristan

  • Commander
  • *****
  • Posts: 647
    • View Profile
Re: Beautify the TFTD globe?
« Reply #4 on: August 07, 2015, 10:05:39 pm »
not part of the default openxcom.

you can make a mod that beautifies it easy

you're talking a bout a hybrid game essentially and is been asked before. easiest way to do this is use xcom1 assets as a mod for xcom2 and fix the landscape add all the extra cities and so forth
« Last Edit: August 07, 2015, 10:07:24 pm by tollworkout »

Offline the_third_curry

  • Colonel
  • ****
  • Posts: 147
    • View Profile
Re: Beautify the TFTD globe?
« Reply #5 on: August 07, 2015, 11:27:12 pm »
I agree about preserving the original for the basic OpenTFTD, but I also agree that the original globe is hideous. Why is it so much uglier than the first game's globe?

Offline Hobbes

  • Commander
  • *****
  • Posts: 2100
  • Infiltration subroutine in progress
    • View Profile
Re: Beautify the TFTD globe?
« Reply #6 on: August 08, 2015, 12:22:28 am »
Why is it so much uglier than the first game's globe?

Technical limitations of getting everything into a couple of 3.5 inch diskettes came immediately into my mind.

Offline kikimoristan

  • Commander
  • *****
  • Posts: 647
    • View Profile
Re: Beautify the TFTD globe?
« Reply #7 on: August 08, 2015, 02:32:20 am »
also you're dealing with water only so all you get is shades of blue  in an old game with ugly puke green palette  that ran on limited systems  so naturally would look ugly. i personally love how ugly it is more than the beautiful ufo defense.

Offline Arpia

  • Colonel
  • ****
  • Posts: 116
    • View Profile
Re: Beautify the TFTD globe?
« Reply #8 on: August 08, 2015, 02:55:28 am »
The entire thing needs beautifying >.< the sprites/paperdolls/weapons/items and colourscheme all look terrible and it makes my eyes sad :c
Edit: and the BGM and sound effects...
« Last Edit: August 08, 2015, 02:57:35 am by Arpia »

Offline the_third_curry

  • Colonel
  • ****
  • Posts: 147
    • View Profile
Re: Beautify the TFTD globe?
« Reply #9 on: August 08, 2015, 07:29:31 am »
The entire thing needs beautifying >.< the sprites/paperdolls/weapons/items and colourscheme all look terrible and it makes my eyes sad :c
Edit: and the BGM and sound effects...

Yeah, it's not a very pretty game, and the BGM is a bit too campy for my tastes.

That being said, the BGM on MIDI does sound a lot better. I do like that hard clicking sound effect for the gas cannon reload, and the muffled quality of the sound effects for the weapons does make sense for underwater missions (but considerably less sense for land missions.)