Author Topic: [Proof of Concept]Chryssalid Spitter  (Read 2850 times)

Offline hellrazor

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[Proof of Concept]Chryssalid Spitter
« on: August 01, 2015, 05:59:47 am »
This is a proof of concept for a Chryssalid Spitter, which will zombify enenmy Units with his "Impregnation Spit".

Code: [Select]
items:
  - delete: CHRYSSALID_WEAPON
  - type: CHRYSSALID_WEAPON
    weight: 3
    bigSprite: -2
    floorSprite: 31
    handSprite: 104
    bulletSprite: 8
    fireSound: 51
    hitSound: 19
    hitAnimation: 46
    power: 140
    clipSize: -1
    damageType: 1
    accuracySnap: 100
    tuSnap: 15
    battleType: 1
    fixedWeapon: true
    invWidth: 2
    invHeight: 3
    recover: false
    zombieUnit: STR_ZOMBIE
    flatRate: true
    arcingShot: true
units:
  - type: STR_CHRYSSALID_TERRORIST
    race: STR_CHRYSSALID
    rank: STR_LIVE_TERRORIST
    stats:
      tu: 110
      stamina: 140
      health: 96
      bravery: 100
      reactions: 70
      firing: 100
      throwing: 0
      strength: 110
      psiStrength: 50
      psiSkill: 0
      melee: 80
    armor: CHRYSSALID_ARMOR
    standHeight: 21
    kneelHeight: 16
    value: 25
    deathSound: 9
    intelligence: 4
    aggression: 1
    energyRecovery: 40
    livingWeapon: true

This code turns normal Chryssalids into "Spitters" who use a ranged attack to zombify enemy units.
Now we need some really cool Sprites ^^ *muhahahahaha*

This is not balanced whatsoever, i just wanted to show that it is indeed possible.

Offline new_civilian

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Re: [Proof of Concept]Chryssalid Spitter
« Reply #1 on: August 01, 2015, 11:14:40 am »
Cruel!  ;D

fwiw... I made for my personal mod a muton-green armored chryssalid, spawning on the final map...Maybe I give them your weapon as well  8)

https://openxcom.org/forum/index.php/topic,3772.msg48914.html#msg48914 related
« Last Edit: August 03, 2015, 02:38:55 pm by new_civilian »

Offline Dioxine

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Re: [Proof of Concept]Chryssalid Spitter
« Reply #2 on: August 04, 2015, 01:56:05 am »
This is not balanced whatsoever, i just wanted to show that it is indeed possible.

You can add zombify property to any weapon, and specify the type of the zombie spawned. The zombie in turn (or any unit) may spawn any other unit on death (just don't forget to add fixed weapons to such an unit). Yeah. It's been possible for ages now. So what's new...?

Offline hellrazor

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Re: [Proof of Concept]Chryssalid Spitter
« Reply #3 on: August 04, 2015, 09:10:36 am »
Essentially nothing, but i wanted to try it out so.