This is a proof of concept for a Chryssalid Spitter, which will zombify enenmy Units with his "Impregnation Spit".
items:
- delete: CHRYSSALID_WEAPON
- type: CHRYSSALID_WEAPON
weight: 3
bigSprite: -2
floorSprite: 31
handSprite: 104
bulletSprite: 8
fireSound: 51
hitSound: 19
hitAnimation: 46
power: 140
clipSize: -1
damageType: 1
accuracySnap: 100
tuSnap: 15
battleType: 1
fixedWeapon: true
invWidth: 2
invHeight: 3
recover: false
zombieUnit: STR_ZOMBIE
flatRate: true
arcingShot: true
units:
- type: STR_CHRYSSALID_TERRORIST
race: STR_CHRYSSALID
rank: STR_LIVE_TERRORIST
stats:
tu: 110
stamina: 140
health: 96
bravery: 100
reactions: 70
firing: 100
throwing: 0
strength: 110
psiStrength: 50
psiSkill: 0
melee: 80
armor: CHRYSSALID_ARMOR
standHeight: 21
kneelHeight: 16
value: 25
deathSound: 9
intelligence: 4
aggression: 1
energyRecovery: 40
livingWeapon: true
This code turns normal Chryssalids into "Spitters" who use a ranged attack to zombify enemy units.
Now we need some really cool Sprites ^^ *muhahahahaha*
This is not balanced whatsoever, i just wanted to show that it is indeed possible.