Author Topic: Some resources  (Read 8708 times)

Offline new_civilian

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Some resources
« on: July 26, 2015, 03:37:51 pm »
Just some big-object graphics, made for replacing some other icons. And yes, the G-11 file does not look like the real-life G-11 at all, I only had started by copying and renaming another files and it developed into this  ;D
« Last Edit: July 26, 2015, 03:42:00 pm by new_civilian »

Offline new_civilian

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Re: Some tiny resources
« Reply #1 on: July 26, 2015, 03:40:00 pm »
here the complete zip. also included are some nice waspite sounds i made/found for both the death-scream and the moving.
the turrets are for small hwps or similar things where the big turret sprite would look too big.
The PANIC turret was inspired by the PSIWAR mod and the EXTENDED exe...
« Last Edit: July 26, 2015, 03:42:59 pm by new_civilian »

Offline new_civilian

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Re: Some resources
« Reply #2 on: August 01, 2015, 11:17:39 am »
Here a nice walk/move sound for the Cybermites.

Offline new_civilian

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Re: Some resources
« Reply #3 on: August 03, 2015, 02:14:47 pm »
More stuff.

First a UFO2000 automatic shotgun conversion. all objects included.

Offline new_civilian

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Re: Some resources
« Reply #4 on: August 03, 2015, 02:16:43 pm »
an old female civilian with shiny bigobject (that was modded from a PIRATEZ original)

Offline new_civilian

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Re: Some resources
« Reply #5 on: August 03, 2015, 02:18:06 pm »
A cyborg unit + inventory made from stuff in the PIRATEZ mod and from the Iron Man armor mod.

Offline new_civilian

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Re: Some resources
« Reply #6 on: August 03, 2015, 02:19:10 pm »
An alien alloy tank PCK , but unlie the original mod this one also has alloy hovertanks

Offline new_civilian

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Re: Some resources
« Reply #7 on: August 03, 2015, 02:20:39 pm »
A funny firing sound for a 100 damge groundstrike suicide drone i use  ;D Sounds really hilarious when you hear it just before the big bang. original sound from te WORMS game iirc

Offline new_civilian

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Re: Some resources
« Reply #8 on: August 03, 2015, 02:21:53 pm »
a quick and dirty handobject for my NAYMORE  mine mod. It's basically just a recolored medikit from the according mod, but as the sizes are identical... :)

Offline new_civilian

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Re: Some resources
« Reply #9 on: August 03, 2015, 02:23:12 pm »
a blue Celatid which i use as a "Popper" variant (i gave it a strong explosive weapon with 1 range that kills it and maybe the victim/target)

Offline new_civilian

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Re: Some resources
« Reply #10 on: August 03, 2015, 02:23:57 pm »
A repainted Silacoid in green, I use it (with according stats/weapons) as a micronoid.

Offline new_civilian

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Re: Some resources
« Reply #11 on: August 03, 2015, 02:25:28 pm »
A muton green Chryssalid. I use it as an lategame "upgraded" version of the chryssalid. Also gave it the ranged zombie spit from here: https://openxcom.org/forum/index.php/topic,3787.0.html  ;D

Offline Solarius Scorch

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Re: Some resources
« Reply #12 on: August 04, 2015, 12:10:27 am »
You guys are insane.

Offline Dioxine

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Re: Some resources
« Reply #13 on: August 04, 2015, 01:52:37 am »
+1 to this thread.

Offline SIMON BAILIE

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Re: Some resources
« Reply #14 on: August 04, 2015, 02:29:12 am »
Just tested out the Muton Chryssalid, completely nuts but I like it. Might stick it on my current run through of Hardmode at the end for the Cydonia mission. Here's what I did with it to have it as a seperate mod that overides the normal Chryssalid. Let me know if there's anything wrong as I only tested it in battle mode, too bloody hard for my run through at the moment.
« Last Edit: August 04, 2015, 03:05:05 am by SIMON »