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Topic: screens (Read 8790 times)
new_civilian
Commander
Posts: 725
screens
«
on:
July 24, 2015, 11:19:35 am »
just 2 screens from a heavily modded game... Not entirely sure why I post this, but I thought they are nice to look at
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Meridian
Global Moderator
Commander
Posts: 9099
Re: screens
«
Reply #1 on:
July 24, 2015, 12:16:37 pm »
Smoke looks like hot air... pretty funny
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new_civilian
Commander
Posts: 725
Re: screens
«
Reply #2 on:
July 26, 2015, 03:27:32 pm »
That's the alternative smoke mod combined with SABR opengl filtering
And yes, it really looks like hot air, especially when animated ingame.
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new_civilian
Commander
Posts: 725
Re: screens
«
Reply #3 on:
August 01, 2015, 11:12:41 am »
first pic: testing a 1000 damage suicide drone mod on a golden Battleship
second: had a really memorable fight on that map....
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new_civilian
Commander
Posts: 725
Re: screens
«
Reply #4 on:
August 03, 2015, 02:27:05 pm »
some random ones. some of them are from outdated mods, some are just to show how clean some maps can look
The polar map was something... No access for my ground-only troops....
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new_civilian
Commander
Posts: 725
Re: screens
«
Reply #5 on:
August 03, 2015, 02:28:43 pm »
Nice screen to show the damage radius of the (unaltered) Blaster Bomb
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new_civilian
Commander
Posts: 725
Re: screens
«
Reply #6 on:
August 03, 2015, 02:29:43 pm »
more colorful mod stuff
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new_civilian
Commander
Posts: 725
Re: screens
«
Reply #7 on:
August 03, 2015, 02:31:41 pm »
While this map looks very easy, it was nightmare incarnated. I had 9(!) armored cyberdiscs and crack-shot armored sectoids all around the landin place/on rooftops behind windows. they shot me into pieces and i had to abort the mission.... without being able to embark one unit....
awesome
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new_civilian
Commander
Posts: 725
Re: screens
«
Reply #8 on:
August 03, 2015, 02:33:06 pm »
Just something funny. Had a mission with a shot-down terror-ship and it wouldn't end. so i had to comb the area and found this....
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the_third_curry
Colonel
Posts: 147
Re: screens
«
Reply #9 on:
August 03, 2015, 03:40:10 pm »
Here's a picture from basic OpenXcom. I had a ship full of rookies and landed right in front of a snakeman terror ship. I sat reaction firing for about 10 turns; the aliens just kept coming out.
«
Last Edit: August 03, 2015, 03:41:53 pm by the_third_curry
»
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Mr. Quiet
Commander
Posts: 523
Likes: Quiet things. Dislikes: Loud things.
Re: screens
«
Reply #10 on:
August 05, 2015, 06:47:57 pm »
Cool screenshots. I like looking at the weirdness one could find themselves in with all kinds of mods installed.
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new_civilian
Commander
Posts: 725
Re: screens
«
Reply #11 on:
August 06, 2015, 01:54:52 pm »
The 2x2 sized unit in small room bug stems from the original game. No mods involved.
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Hobbes
Commander
Posts: 2102
Infiltration subroutine in progress
Re: screens
«
Reply #12 on:
August 06, 2015, 08:37:36 pm »
Quote from: new_civilian on August 06, 2015, 01:54:52 pm
The 2x2 sized unit in small room bug stems from the original game. No mods involved.
Lol, that's actually a bug on Modified Farm terrain.
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