aliens

Author Topic: Hardware Hacking [Omnitool] mod.  (Read 5527 times)

Offline KingMob4313

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Hardware Hacking [Omnitool] mod.
« on: July 13, 2015, 05:15:39 am »
Like many people, I detest using mind control in my games because it simply makes the game too easy. Dealing with Aliens using it is fine, but once the human side gets the game, it gets to the point where you don't even need to leave the Skyranger.

So I was working a concept to allow for hardware hacking instead of psionics.  Yes, this would require massive code changes in order to do it, but that's not outside of what I can handle (most likely)

So, once the right research is done, and a hacking tool is equipped, a soldier could do the following: (in no particular order)

1) Panic fire a weapon with extremely low accuracy
2) Set an enemy weapon's current ammo load to 0.
3) Open UFO doors from a distance
4) Render Mechanical AI enemies 'stunned' (Cyberdisks, Sectopods, etc)
5) Explode Navigation consoles or UFO Power Units

Some of these options may be completely impossible even in code, but this is just a conceptual run for now.

Anyone interested in this? I'd be more than willing to offer the code up to OpenXComEx.

Offline DracoGriffin

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Re: Hardware Hacking [Omnitool] mod.
« Reply #1 on: July 13, 2015, 09:17:25 am »
Time for Shadowrun total conversion

Offline KingMob4313

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Re: Hardware Hacking [Omnitool] mod.
« Reply #2 on: July 13, 2015, 07:52:52 pm »
Time for Shadowrun total conversion

That could work rather well.

Wonder what other technology based actions could be done.

Offline Hobbes

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Re: Hardware Hacking [Omnitool] mod.
« Reply #3 on: July 13, 2015, 08:11:26 pm »
1) Panic fire a weapon with extremely low accuracy
2) Set an enemy weapon's current ammo load to 0.
3) Open UFO doors from a distance
4) Render Mechanical AI enemies 'stunned' (Cyberdisks, Sectopods, etc)
5) Explode Navigation consoles or UFO Power Units

All of those could also be performed using telekinetic powers.

Offline KingMob4313

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Re: Hardware Hacking [Omnitool] mod.
« Reply #4 on: July 13, 2015, 08:15:11 pm »
All of those could also be performed using telekinetic powers.

Very true! I guess it would be up to other modders to assign context to the new actions.

Just trying to think of other possible actions.

Would make this requiring LOS of course.

Offline Zharkov

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Re: Hardware Hacking [Omnitool] mod.
« Reply #5 on: July 13, 2015, 09:43:14 pm »
I am sure you are already aware of Dioxine's approach to balance psionics? In his piratez mod using psi causes stun damage and uses stamina - that works very good!

Offline Yankes

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Re: Hardware Hacking [Omnitool] mod.
« Reply #6 on: July 13, 2015, 09:53:50 pm »
Like many people, I detest using mind control in my games because it simply makes the game too easy. Dealing with Aliens using it is fine, but once the human side gets the game, it gets to the point where you don't even need to leave the Skyranger.

So I was working a concept to allow for hardware hacking instead of psionics.  Yes, this would require massive code changes in order to do it, but that's not outside of what I can handle (most likely)

So, once the right research is done, and a hacking tool is equipped, a soldier could do the following: (in no particular order)

1) Panic fire a weapon with extremely low accuracy
2) Set an enemy weapon's current ammo load to 0.
3) Open UFO doors from a distance
4) Render Mechanical AI enemies 'stunned' (Cyberdisks, Sectopods, etc)
5) Explode Navigation consoles or UFO Power Units

Some of these options may be completely impossible even in code, but this is just a conceptual run for now.

Anyone interested in this? I'd be more than willing to offer the code up to OpenXComEx.
I think this is too specific, lot of code to made one thing. I prefer more generic solutions.
One way I see to do it is add script capabilities to OXCE. This will require lot of more work but will give lot of more possibilities.
I already have plans to do it.

Offline KingMob4313

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Re: Hardware Hacking [Omnitool] mod.
« Reply #7 on: July 13, 2015, 10:53:01 pm »
I am sure you are already aware of Dioxine's approach to balance psionics? In his piratez mod using psi causes stun damage and uses stamina - that works very good!

I was unaware of that change, it does sound neat. I was more proposing this because it would be significantly different than the base behavior and open up tactical options.

Offline KingMob4313

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Re: Hardware Hacking [Omnitool] mod.
« Reply #8 on: July 13, 2015, 10:55:49 pm »
I think this is too specific, lot of code to made one thing. I prefer more generic solutions.
One way I see to do it is add script capabilities to OXCE. This will require lot of more work but will give lot of more possibilities.
I already have plans to do it.

Adding in a scripting layer would expose things much more for modding, I don't disagree. I may still start on doing a oxce branch and see how long it takes me to do it and how well it works.