aliens

Author Topic: [CODE SUBMISSION] Grenade chaining  (Read 8886 times)

Offline Yankes

  • Commander
  • *****
  • Posts: 3209
    • View Profile
Re: [CODE SUBMISSION] Grenade chaining
« Reply #15 on: June 24, 2015, 04:07:52 pm »
At some point yes, but right now I need get to work and finish previous requests :)

Offline Tesseract

  • Squaddie
  • *
  • Posts: 3
    • View Profile
Re: [CODE SUBMISSION] Grenade chaining
« Reply #16 on: June 25, 2015, 03:30:00 pm »
I'm sure modders may find some uses for that blow-up-everything feature, it will sure lead to lots of swearing. :)

For the original proposal, I've been thinking - as I'm relatively inexperienced player, my preferences doesn't have to reflect what is considered useful for you folks. In other words, I think it would be interesting to hear who (if someone?) would actually use this feature, so we could wrap this up.

And no problem Meridian, I'm teased about your encounter with friendly huggers myself! :D

Offline Solarius Scorch

  • Global Moderator
  • Commander
  • *****
  • Posts: 11464
  • WE MUST DISSENT
    • View Profile
    • Nocturmal Productions modding studio website
Re: [CODE SUBMISSION] Grenade chaining
« Reply #17 on: June 25, 2015, 05:54:27 pm »
For the original proposal, I've been thinking - as I'm relatively inexperienced player, my preferences doesn't have to reflect what is considered useful for you folks. In other words, I think it would be interesting to hear who (if someone?) would actually use this feature, so we could wrap this up.

I think it is a bit too foreign for more-or-less vanilla X-Com, but Robin is making an X-Com: Apocalypse total conversion (sort of), and STUFF BLOWING UP seems to be necessary there, at least to me. 8)

Other conversions etc. might also profit from this, but I can't really say anything substantial here.

Offline Dioxine

  • Commander
  • *****
  • Posts: 5420
  • punk not dead
    • View Profile
    • Nocturnal Productions
Re: [CODE SUBMISSION] Grenade chaining
« Reply #18 on: June 25, 2015, 06:06:53 pm »
For what it's worth, I'm uninterested atm.