Author Topic: [BUG] Interceptor and Transporter behavior in Geoscape  (Read 2617 times)

Offline Neo23

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[BUG] Interceptor and Transporter behavior in Geoscape
« on: June 04, 2015, 03:20:41 pm »
Hi, there is a bug lurking around for some time now. I encountered it at
playing Piratez, testing my own mod edition and saw it on some Let's Plays as well.

Sometimes, after an successful UFO interception, the involving X-Com crafts stay on the
crash side and are not returning to base on it's own. If there is a manned transporter
besides them, it also stays on the crash side and no 'go to mission' dialog will open.

With this bug it is easy to miss some ground assaults if the time is going
fast forward.

I hope this can be fixed and keep up the awesome work on this great project.