There were NO story-driven forced sacrifices in the original (there could be tons of sacrifices, depending on your game style, but none forced by the storyteller - you were commanding soldiers, not suicide bombers.). I think they should kick the writers out instead. The game feels dangerously like Call of Duty, and I don't like the jihadist vibe the new XCom has either.
Things were so much simpler in the past. The old XCom unified people of every continent and political viewpoint with a simple message any healthy human has to identify with: THE BASTARDS HAVE LANDED. WE'LL KICK THEIR ASS. It was speaking through the universal language of pure violence. XCom was beyond any moral judgement, good or bad - they were us, the humans, against them, the aliens.
Here we have a much more complex dialectic, as, on the surface of it, the aliens really seem to be trying to clean up the mess we have gotten ourselves into as a species through the combined weight of too many bad choices. They don't seem to be doing this only to turn us into the soylent green either, so we have moral ambiguity right there.
Still, if you disregard the story of Advent, I guess we can have a pretty decent tactical mobile game, though (definitely not a full-fledged PC game). For a mobile game, it looks advanced enough.
I'm half-tempted to play this, if only to dissect game's dialectic, but on the other hand, XCOM2012 was quite tedious and we can expect more of the same gameplay here...